Five tips to be a versatile Infantry

by Reto.Circinus on 2016-11-06

Having an infantry soldiers in a battle is crucial for victory. Here are five tips to get the most out of the infantry class.

Further Squad Improvements

by on 2016-07-26

Over the course of the last weeks we have already made several adjustments to the Squad feature, but based on feedback, statistics and our own experiences we decided to change and improve it further. The latest update to the Squad feature already brought a lot of positive changes. However, over the last few weeks we […]

Game Director’s Squad wrap up

by reto.McFly on 2016-06-22

Since the Squad System was introduced at the end of May we have been hard at work tweaking it and making optimizations to the games Render Engine. We got hold of our Game Director Reto.RedBjarne and asked him to tell us a bit about the current state of Squad and the DirectX 12 update. During the last […]

Recent Squad Tweaks In Details!

by Reto.Robotron3000 on 2016-06-21

In the last weeks we have kept working on tweaking and polishing the Squad system based on player feedback and gathered data on how it performs in the live game environment. With these updates (already on the live servers) we think it works really well and we have only a few extra tweaks and polished coming […]

Squad Update Incoming Today!

by Reto.Robotron3000 on 2016-06-08

The new Squad System was introduced to support teamplay and for a lot of players this works really well. As our Game Director, Reto.RedBjarne, mentioned in the video we released on Friday, there are a number of improvements to the squads that a LOT of, especially veteran, players have requested! Today we roll out a […]

Game Director’s Response to Squad Feedback

by Reto.Robotron3000 on 2016-06-03

The new Squad System was introduced to support teamplay. Having soldiers organized in a Squad with options for tactical teamplay, gives players the opportunity to learn from each other, give commands so that no one is left behind and for everyone to find their favourite role. We grabbed Our game Director Reto.RedBjarne and asked him to […]

Devyatayev – Squad Update is here introducing New Squad System, T-20 Komsomolets and more

by on 2016-05-25

Devyatayev – Squad Update is here introducing New Squad System, T-20 Komsomolets and more.

Squad Up! – Part 1

by Reto.Robotron3000 on 2016-05-18

The Devyatayev update brings the long awaited new Squad Feature, which actively supports and improves tactical teamplay. No player will ever be alone on the battlefield anymore, no matter if you just started playing or are a die-hard Veteran! Why Squad? Shared Rewards The new Squad system is beneficial for every player. Being in a Squad […]

Give your friends a ride on your T-20 Komsomolets!

by Reto.Robotron3000 on 2016-05-09

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we are introducing a new Soviet vehicle The T-20 Komsomolets! This is a tracked vehicle capable of carrying men and equipment into battle. The new T-20 Komsomolets is available as a Terrain Vehicle for infantry (like the US M29 Weasel). Looking through various lesser-known […]

Tier based matchmaking

by on 2013-07-26

[blockquote variation=”silver” cite=”Reto.Robotron3000″]As an extension to the matchmaking work required by  ‘Play with Friends‘ and as part of the general effort in making the game easier to understand for new players we are working on adding tiers to matchmaking as has been requested by the community for a LONG time. So without wasting further keystrokes, […]

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