Squad Leader

Game Director’s Squad wrap up

by reto.McFly on 2016-06-22

Since the Squad System was introduced at the end of May we have been hard at work tweaking it and making optimizations to the games Render Engine. We got hold of our Game Director Reto.RedBjarne and asked him to tell us a bit about the current state of Squad and the DirectX 12 update. During the last […]

Game Director’s Response to Squad Feedback

by Reto.Robotron3000 on 2016-06-03

The new Squad System was introduced to support teamplay. Having soldiers organized in a Squad with options for tactical teamplay, gives players the opportunity to learn from each other, give commands so that no one is left behind and for everyone to find their favourite role. We grabbed Our game Director Reto.RedBjarne and asked him to […]

Guderian build online!

by Reto.Robotron3000 on 2013-01-15

We have rolled out the first version of the Guderian build. The main features that we have added is a ‘First Blood’ tutorial mission for new players and the Squad Leader functionality for more experienced players! First Blood The ‘First Blood’ mission is a short single-player mission that lets new players get to grips with the […]

Intelligence Bulletin Vol 2 * No 43

by Reto.Robotron3000 on 2012-12-21

[singlepic id=778 w=250 float=left] Merry Christmas and a Happy New Year, this last week has been spent getting a lot of things fixed that we wanted to get done before the Holidays. The Squad Leader commands are coming along nicely, we have locked down the features for the first iteration and we are talking about […]

Intelligence Bulletin Vol 2 * No 42

by Reto.Robotron3000 on 2012-12-14

[singlepic id=723 w=250 float=left] Icons done! Update from Perforce! Bugs fixed! Feature locked and committed! There is a LOT going on here at Reto HQ as we are working as fast as we can to get the features for the Guderian build done. But we also managed to get a videolog detailing the Felber build […]