server

Intelligence Bulletin #1

by reto.McFly on 2017-09-29

Welcome to the Intelligence Bulletin – or if you are a veteran player we should say welcome back, as this blog post series is a reboot of the Intelligence Bulletins we started posting when Heroes & Generals was not even i Alpha

The first 72 hours after launch

by reto.McFly on 2016-09-26

Launching Heroes & Generals broke several of our records, including how many people were online at the same time, how many new players registered over a weekend and how many people visiting our website and our Steam store page.

Senior server backend developer

by Reto.Robotron3000 on 2016-01-06

Running a game with thousands of players play in the same world and updating the clients in real-time presents some challenges. As the amount of players grows, so does the demand for stability, predictable performance and most of all, scaling. We are looking for someone to join the team that takes care of this codebase. Can […]

Maintenance completed ahead of schedule!

by Reto.Robotron3000 on 2014-09-10

We have completed the scheduled maintenance ahead of schedule and are now ready to reopen the servers. Alongside the backup upgrades we also added a few backend fixes that should help the strategy game run a bit smoother, including a fix for stuck supply units. To celebrate AND boost the US morale after the last war, here […]

Server & Login Status Update

by Reto.Robotron3000 on 2014-05-14

[dropcap2]W[/dropcap2]e are still working hard to increase the current player limit. A series of hotfixes and optimizations will be rolled out as soon as we have tested them properly – hopefully today. These hotfixes will most likely allow us to have a higher cap on the servers than the current 2200 concurrent players, but it is […]

Erratic server behavior due to massive traffic from Yogscast

by Reto.KenSolo on 2014-05-11

Please go to this forum thread to see all updates: http://forum.heroesandgenerals.com/viewtopic.php?f=63&t=14789

Update: Server & Client hotfix

by Reto.Robotron3000 on 2014-04-15

We have just uploaded the first hotfix of the Oster build. This new hotfix addresses both a handful of bugs that we’ve found over the last couple of days as well as a few tweaks. Weapon Tweaks [fancy_list style=”check_list” variation=”red”] Machine guns (M1918, MG34, M1919 & MG42): Range increased, and “far Damage” lowered – this has the […]

Experienced server back end programmer

by Reto.Robotron3000 on 2014-03-04

We are looking for a programmer to join the Heroes & Generals team (http://www.heroesandgenerals.com). Your focus will be developing and maintaining existing frameworks used on the server back end. The frameworks run the game logic and handle most of the resource management; parallelization and data serialization, synchronization and caching. The frameworks are written in C#/.NET We […]

Ready for Fresh Blood?

by on 2014-01-24

Pretty soon we’re going to be getting underway with a mammoth undertaking, as we prepare to push the big red button on a range of operations designed to drive greater interest in our special little home we like to call Heroes & Generals. Which means you lot are going to have lots more people to shoot […]

Scheduled Maintenance – War Server moves – POSTPONED

by Reto.Robotron3000 on 2014-01-08

UPDATE: We’ve had to postpone the server move, sorry for the confusion! [fancy_images width=”610″ height=”400″] [image title=”War server moving”]https://f02.heroesandgenerals.com/wp-content/uploads/2014/01/Server_Rotterdam.jpg[/image] [/fancy_images] UPDATE: We’ve had to postpone the server move, sorry for the confusion! We’ll be migrating our servers Thursday 9th Jan 2014, so there will be significant downtime whilst this takes place. The servers will be down for […]

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