Switch to previous Render Engine complete!

by Reto.Robotron3000 on 2016-06-20

We know that it has been a big wish from all of you for us to optimize the game and make it run faster and better and with the recently released update to the game’s render engine we aimed to do just that. This update brought ao. support for DirectX 12 / Temporal Anti-Aliasing / […]

Happy New Year!

by Reto.Robotron3000 on 2013-12-31

[blockquote cite=”Reto.Robotron3000″]Happy New Year everybody! Late at night, when everybody is sleeping – Reto.Hal9k climbs into his programming hideout and with only a single candle lit, he writes new render features that hopefully makes their way into the game one day. This time he has been working on weather effects – and in this case: […]

Intelligence Bulletin Vol 3 * No 30

by Reto.Robotron3000 on 2013-09-26

[fancy_images width=”250″ height=”362″] [image][/image] [/fancy_images] [dropcap2]I[/dropcap2]ndian Summer? The calendar says late September, but the sky is blue, the sun is shining and we released a new videolog. Please note the impressive flying in the beginning; we saw the video fightingfalconf16 posted online and went in; ID’ed the session and grabbed the replay from the server. […]

Clear sky to overcast from a rendering perspective

by on 2013-05-28

To penetrate and dissipate these (ingame) clouds of darkness, the general mind must be strengthened by education. Thomas Jefferson This time I’ll write a bit about our upcoming real-time volumetric cloud system. Unless something goes horribly wrong and the sky is falling down the new clouds should make an appearance in the Jefferson build. [img][/img] About […]