Tag: render

Switch to previous Render Engine complete!

by Reto.Robotron3000 on 2016-06-20

We know that it has been a big wish from all of you for us to optimize the game and make it run faster and better and with the recently released update to the game’s render engine we aimed to do just that. This update brought ao. support for DirectX 12 / Temporal Anti-Aliasing / […]

Happy New Year!

by Reto.Robotron3000 on 2013-12-31

[fancy_images width=”610″ height=”381″] [image title=”Snow” alt=”Let it snow” caption=”Let it snow”]https://f02.heroesandgenerals.com/wp-content/uploads/2013/12/Snow02.jpg[/image] [/fancy_images]

Intelligence Bulletin Vol 3 * No 30

by Reto.Robotron3000 on 2013-09-26

[fancy_images width=”250″ height=”362″] [image]https://f02.heroesandgenerals.com/wp-content/uploads/2013/09/IntelligenceBulletinVol03No30.jpg[/image] [/fancy_images] [dropcap2]I[/dropcap2]ndian Summer? The calendar says late September, but the sky is blue, the sun is shining and we released a new videolog. Please note the impressive flying in the beginning; we saw the video fightingfalconf16 posted online and went in; ID’ed the session and grabbed the replay from the server. […]

Clear sky to overcast from a rendering perspective

by Reto.Hal9k on 2013-05-28

To penetrate and dissipate these (ingame) clouds of darkness, the general mind must be strengthened by education. Thomas Jefferson This time I’ll write a bit about our upcoming real-time volumetric cloud system. Unless something goes horribly wrong and the sky is falling down the new clouds should make an appearance in the Jefferson build. About a […]