progression

Furness Interface Addon with new and improved UI and Player Journey now released!

by on 2016-08-24

Furness Interface Addon with new and improved UI and Player Journey is here. Updated Player Levels and Matchmaking Groups helps gameplay and balance and uniforms, weapon finishes and vehicle paint jobs now unlocks on ranks & ribbons.

Ribbons now unlock Uniforms, Vehicle Paint and Weapon Finish

by Reto.Robotron3000 on 2016-08-22

As you have seen we are currently working on improving the game’s interface and making features easier to find and moving them to more logical places, as well as revising the player’s progression. One part of the changes for progressing through the game, we have now moved Character Uniforms, Vehicle Paint Jobs and Weapon Finishes […]

New Player Levels and Matchmaking Groups for improved Player Progression

by on

As a continuation to the number of changes being done to improve the user journey – from entering to mastering the game, we also revised the Tier system. In order to have a more granulated progression system and to give players a better feeling of personal achievement, the Tier system has been refined and redesigned into Player Levels. This will also […]

Game Director addressing the grind

by reto.McFly on 2016-08-08

We have heard you when you express concerns that Heroes & Generals is too much of a grind – it is something that we have had a look at and we decided to ease the grind somewhat. We got hold of our Game Director Reto.RedBjarne and got him to us what will happen to Rank Progression […]

New Ribbons & unlocks in Walker update

by Reto.Robotron3000 on 2015-07-07

In the coming Walker update we are moving some ribbons around and adding a bunch of new ones. We are rolling the rifle ribbons into a new “Infantry Assault” ribbon and the tank ribbons into one “Armor Assault” ribbon. [fancy_images width=”610″ height=”229″] [image]https://f02.heroesandgenerals.com/wp-content/uploads/2015/07/AssaultRibbons.jpg[/image] [/fancy_images] CONVERSION But what about my progress on the removed ribbons? We’ll take […]

Oster Feature: Character Career Choice Iteration

by Reto.Gargamel on 2014-03-20

Yesterday we showed you some of the new buildings we added to the airfield map. Today we will present a feature which has been widely requested and is sure to please many of you: a new way of changing career paths! [fancy_images width=”610″ height=”343″] [image caption=”Notice how the sandbags look cooler? That’s Reto.Desji’s touch.”]https://f02.heroesandgenerals.com/wp-content/uploads/2014/03/3_Amigos.jpg[/image] [/fancy_images]

Beta Videolog 10: "Newgarden" is now online.

by Reto.Robotron3000 on 2013-12-23

The new build ‘Newgarden’ is online with a lot of exciting new stuff! We hope you will all help us welcome new players and community members to the game. With Winter Solstice & Christmas upon us we managed to get Reto.KenSolo and Reto.Colding in from the cold and into the editing booth and they went […]

Tier based matchmaking

by on 2013-07-26

[blockquote variation=”silver” cite=”Reto.Robotron3000″]As an extension to the matchmaking work required by  ‘Play with Friends‘ and as part of the general effort in making the game easier to understand for new players we are working on adding tiers to matchmaking as has been requested by the community for a LONG time. So without wasting further keystrokes, […]

Dev Q&A – May 13 part 2

by Reto.Robotron3000 on 2013-06-11

[dropcap2]L[/dropcap2]adies [fancy_amp] Gentlemen! The second set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.