performance

Five tips to get higher fps

by Reto.Circinus on 2017-03-10

Want better framerate – here are eight ways to get it!

New render engine provides significant performance improvements in Heroes & Generals

by reto.McFly on

Better performance and crisper colors with new ‘Engine Room’-update.

Performance Optimization For Effects In Devyatayev

by Reto.Robotron3000 on 2016-05-24

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we went through and performance optimized the bullet impacts in the action game. How does that EFFECT me? Bullets hitting something is an event that happens a LOT in the game, and especially in areas where there is a lot of fighting, such […]

Help us crash our servers TONIGHT (Tuesday) and WIN SteelSeries headsets

by Reto.Robotron3000 on 2014-06-23

UPDATE at 23.00 CEST on Tuesday the 24th of June: The servers survived this session and we wish to thank all who showed up!  One of the coming days all who successfully logged in between 20.00 – 23.00 CEST will receive a voucher with a 3-day veteran membership by email – we’ll use the email […]

Idle hands are the Devil's playthings! (And other hotfixes)

by Reto.Robotron3000 on 2014-05-19

[dropcap2]W[/dropcap2]e are just in the process of rolling a number of hotfixes on to the servers that will improve everybody’s gaming experience! All the server and backend guys are currently working as fast as they can to improve server performance, raise the player count and lower waiting [fancy_amp] queue times. [fancy_images width=”610″ height=”343″] [image caption=”Fight! Fight! […]

Intelligence Bulletin Vol 3 * No 27

by Reto.Robotron3000 on 2013-09-03

[fancy_images width=”250″ height=”362″] [image]https://f02.heroesandgenerals.com/wp-content/uploads/2013/09/IntelligenceBulletinVol03No27.jpg[/image] [/fancy_images] [dropcap2]N[/dropcap2]ew build incoming! We are currently hard at work hammering away at the new armor model getting it into tip-top shape. The ‘Leeb’ build will show the first iteration and it will form a solid base from which we can start expanding the damage models on vehicles to make them […]

Fishing for frames.

by Reto.Robotron3000 on 2013-07-22

We are continuously trying to improve performance as well as add more content to the maps. These two things often pull in opposite directions as more objects in the game gives more hiding places while also hurting performance. We try to keep ahead of the issues of bad performance by tracking performance over the different builds. […]

Overdraw: An effects dude's worst enemy.

by on 2013-04-04

I would just love to see a thick black and grey smoke slowly sweeping throughout the battlefield and to see smoke and dust linger for several seconds after various explosions and impacts – however… [fancy_images width=”620″ height=”349″] [image]https://f02.heroesandgenerals.com/wp-content/uploads/2013/04/Image01.jpg[/image] [/fancy_images] this will destroy the performance and the frame-rate will drop through the floor, making everybody curse at […]