Newgarden

Newgarden Release 3 Is Now Online

by on 2014-02-10

The third and final release of the Newgarden update is now live on the servers! With Newgarden introducing so many big changes to the fold (new character progression, badges and ribbons and game UI, to name a few), we’ve been rolling out the features, changes and tweaks over a number of updates to make sure […]

Come Test the New Update to Newgarden Tonight!

by Reto.Gargamel on 2014-01-14

Attention troops! This evening at 18:00 (Central European Time), we are opening one of our test servers, “Stable“, to the public for a special stress test of a new update to the Newgarden build. Come join us tonight and you will get to try the new matchmaking function. Read on for details… [fancy_images width=”610″ height=”343″] [image […]

Fighter Dispersal Pens: Some History

by Reto.Gargamel on 2014-01-02

If you have had the opportunity to play on the new airfield map, you will probably have wondered about the strange fortifications which look like above-ground tunnels or hollowed-out hills. What are they for? Did our level designer just make these up or did they really exist during WWII? Let’s find out! [fancy_images width=”610″ height=”343″] [image […]

H&G Newspaper 12: Road to Hagenau NW81D5

by on 2013-12-30

From the desk of Dondergod:  [dropcap2]W[/dropcap2]elcome to the twelfth edition of the H&G newspaper. In most newspapers, we talk about epic fights. We talk about fights where we were outmatched but still won! Great tank battles that left many tanks burning, breakthroughs with only a handful of soldiers… But sometimes, things do not go as […]

Combat Ribbons: How Do They Work?

by Reto.Gargamel on 2013-12-26

A brand new series of combat ribbons was introduced along with the Newgarden build, as part of the character progression tree. Inspired by the service ribbons worn by real-life servicemen, combat ribbons are decorations earned for achievements in combat. They can be leveled up, unlocking new weapons, modifiers and combat badges in the process. [fancy_images width=”610″ […]

Beta Videolog 10: "Newgarden" is now online.

by Reto.Robotron3000 on 2013-12-23

The new build ‘Newgarden’ is online with a lot of exciting new stuff! We hope you will all help us welcome new players and community members to the game. With Winter Solstice & Christmas upon us we managed to get Reto.KenSolo and Reto.Colding in from the cold and into the editing booth and they went […]

Newgarden Feature: Hit Feedback Sounds

by Reto.Gargamel on 2013-12-18

The Newgarden build is here, and it brings a neat improvement in the audio department: hit feedback sounds to let you know when you have succesfully wounded an enemy. Actually, it’s a little bit more than just new sound effects. [fancy_images width=”610″ height=”343″] [image caption=”The war’s over for this guy.”]https://f02.heroesandgenerals.com/wp-content/uploads/2013/12/Wounded_1.jpg[/image] [/fancy_images]

Newgarden Feature: Prone Movement

by Reto.Gargamel on 2013-12-13

Among the new features in Newgarden is one that is better explained with pictures. It is a discreet change but it makes a huge difference in terms of gameplay. See for yourself… [fancy_images width=”610″ height=”343″] [image caption=”♪ Get down, get down, and move it all around. ♫”]https://f02.heroesandgenerals.com/wp-content/uploads/2013/12/Prone_Diagram.jpg[/image] [/fancy_images]

Newgarden is online!

by Reto.Robotron3000 on 2013-12-12

The new build named Newgarden (after the American Major General Paul Newgarden) is live on the servers! And here is a short update explaining the new features we’ve added for you to enjoy! [fancy_images width=”610″ height=”343″] [image]https://f02.heroesandgenerals.com/wp-content/uploads/2013/11/wrecked_Bf109.jpg[/image] [/fancy_images] New Features [icon_teaser style=”red” type=”Check” title=”Character Progression and new Combat Ribbons & Badges”] The biggest new feature […]

Special Videolog: Character Progression

by Reto.Robotron3000 on 2013-12-10

The new build ‘Newgarden’ is right around the corner and one of the bigger features introduced is the much requested character progression tree. In order to answer some of the questions that have popped up, we did a quick video interview with our Game Director Jacob ‘Reto.RedBjarne’ Andersen. Take a look here: [youtube url=”http://youtu.be/EZ3N-z488SA” width=”620″ height=”349″ […]

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