Level Design Tweaks

by Reto.Circinus on 2017-11-02

A number of revisions and adjustments have been made to the assault maps in order to improve gameplay and ensure better battles on all maps

Map improvements incoming

by Reto.Circinus on 2016-11-02

Map improvements to all maps will significantly improve the gameflow and allow for more intense battles.

Immersion and Gunplay Tweaks in Everhart

by reto.McFly on 2016-07-01

In addition to adding three new infranty trucks to Heroes & Generals the upcoming ‘Everhart – Knights of the Road’ update will also contain a range of tweaks affecting the immersion and gunplay of the game. To a wide extent the tweaks are more something that you, rather than seeing them on screen, will feel or […]

Adams – Ground Fire Update is here with Mobile AA, Town Map updates & more!

by Reto.Robotron3000 on 2016-01-20

Adams – Ground Fire update brings mobile AA to the game! An update to the Town map terrain, Gunplay tweaks, Improved hip-fire mechanics, and more!

Adams update brings new terrain and tweaks to the town map

by Reto.Robotron3000 on 2016-01-11

In the coming update named Adams (after the American hero Lucian Adams) we have improved the terrain graphics and added a handful of tweaks to the town map. Terrain update We have updated and improved the way terrain is generated and drawn on screen, and the Town map is the first to receive the update. You […]

Young Videolog is here with Kettenkrad, new map and much more!

by Reto.Robotron3000 on 2015-11-19

We have just released a brand new Videolog highlighting all the great new features in the Young update. Watch it right here, and tell your friends! [youtube url=”” width=”610″ height=”343″ fs=”1″ hd=”1″ rel=”0″ showsearch=”0″]   To see more details of the features in this update take a look at this release post or jump right in and play!

New Map and Gamemode, Soviet SMG, German Kettenkrad, StatsDB, American Folding stock Carbine AND more in recently released update!

by Reto.Robotron3000 on 2015-11-10

The recently released update named Young (after US brigadier-general Gordon Russell Young) we’ve added a LOT of new features! And here’s a quick overview of the new features we’ve added for you to enjoy! [fancy_images width=”610″ height=”343″] [image][/image] [/fancy_images] New Features [icon_teaser style=”red” type=”Check” title=”NEW Depot Map and NEW Encounter Game Mode”] “Encounter” gamemode is a […]

Coming soon: Action in the Trenches – The Depot Map and the Encounter Game Mode

by Reto.Robotron3000 on 2015-10-19

As teased in our last DEV STREAM, we are introducing a new Encounter Game Mode and the new Depot Map in the Young update (after US brigadier-general Gordon Russell Young) [fancy_images width=”610″ height=”343″] [image][/image] [/fancy_images] After a long time in development and several iterations, we are proud to present to you this new infantry-only map. No […]

Map tweaks coming in Xylander Update!

by Reto.Robotron3000 on 2015-08-26

In the upcoming Xylander update that we are currently testing, Reto.Desji and Reto.RedBjarne are including a round of tweaks and updates to the Town map and the Factory map. In a previous devstream we managed to corner BOTH of them and made them show these changes. So take a look here Continue reading for a bit more […]

Factory Map changes coming in Walker update

by Reto.Robotron3000 on 2015-06-23

While we are still hard at work getting the Walker update ready for you all, it is time to lift the curtain and reveal some of the awesome new features this update brings! The update is called ‘Walker’ after the American Major General Fred L. Walker. [fancy_images width=”610″ height=”343″] [image][/image] [/fancy_images] A map that has been […]

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