Meet the Developers – Reto.Desji

by reto.McFly on 2017-01-18

Maps and MMA – Read the full story on Reto Moto’s congenial Level Designer

Adams update brings new terrain and tweaks to the town map

by Reto.Robotron3000 on 2016-01-11

In the coming update named Adams (after the American hero Lucian Adams) we have improved the terrain graphics and added a handful of tweaks to the town map. Terrain update We have updated and improved the way terrain is generated and drawn on screen, and the Town map is the first to receive the update. You […]

Update 'Utz' introducing the new Forward Airfield map is now live!

by Reto.Robotron3000 on 2015-04-15

This brand-new update brings a much requested new feature – a brand new map ! The update is named Utz (after General Willibald Utz) and here’s a quick overview of the new features we’ve added for you to enjoy! [youtube url=”http://youtu.be/SPP_0V3CoIo” width=”620″ height=”349″ fs=”1″ hd=”1″ rel=”0″ showsearch=”0″] [divider] New Features [icon_teaser style=”red” type=”Check” title=”New Map: Forward Airfield”] […]

Incoming! New 'Forward Airfield' map in next update!

by Reto.Robotron3000 on 2015-03-31

In the next update to the game named Utz (after General Willibald Utz) we are introducing a new Assault Map codenamed “Forward Airfield”. [fancy_images width=”610″ height=”343″] [image]https://f02.heroesandgenerals.com/wp-content/uploads/2015/03/Forward_Airfield_Main_Overview_1920px.jpg[/image] [/fancy_images] This new map represents one of the forward airfields that were built all over Europe before and during the war. Here we have a small village situated on […]

Twitch livestream today at 1500CEST!

by Reto.Robotron3000 on 2014-09-12

[dropcap2]IS[/dropcap2] it friday? YES it is. And that means we’ll do a livestream on our Twitch channel this afternoon (click here to see when this takes place in your timezone). [dropcap2]T[/dropcap2]his time we have received a bunch of questions in the forum and we have gone through and sorted and poked people in the office […]

Intelligence Bulletin Vol 3 * No 30

by Reto.Robotron3000 on 2013-09-26

[fancy_images width=”250″ height=”362″] [image]https://f02.heroesandgenerals.com/wp-content/uploads/2013/09/IntelligenceBulletinVol03No30.jpg[/image] [/fancy_images] [dropcap2]I[/dropcap2]ndian Summer? The calendar says late September, but the sky is blue, the sun is shining and we released a new videolog. Please note the impressive flying in the beginning; we saw the video fightingfalconf16 posted online and went in; ID’ed the session and grabbed the replay from the server. […]

Dev Q&A – May 13 part 2

by Reto.Robotron3000 on 2013-06-11

[dropcap2]L[/dropcap2]adies [fancy_amp] Gentlemen! The second set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.

Level building pipeline

by on 2013-03-19

We are hard at work with new levels with shiny new tools! In today’s post I’ll tell you all about how we work, why it takes time to make a level and what we’ve been doing to remedy this. [fancy_images width=”600″ height=”337″] [image title=”NOT the Eiffel-tower in Heroes & Generals” alt=”NOT the Eiffel Tower” caption=” NOT the […]

A room packed with ACTION!

by Reto.Splixxen on 2013-01-23

[blockquote cite=”People”]What does the Reto office look like?[/blockquote] Ever so often people ask “What does the Reto office look like?” (Splixxen! You just made that up! /Ed.) We sometimes move around to make communication easier, for the people who needs to work together. At the moment, one of the rooms is called “The Action Room”, […]

Skirmish in the forest

by on 2012-11-30

We are now ready to launch the new and improved Skirmish map, with a new game mode: Domination. The first new Skirmish Map is situated in a heavily sloped forest, where the terrain itself plays a vital part of the map. The central capture area is placed by an intersecting main road, and the area holds barns […]