level design

Map tweaks coming in Xylander Update!

by Reto.Robotron3000 on 2015-08-26

In the upcoming Xylander update that we are currently testing, Reto.Desji and Reto.RedBjarne are including a round of tweaks and updates to the Town map and the Factory map. In a previous devstream we managed to corner BOTH of them and made them show these changes. So take a look here Continue reading for a bit more […]

Factory Map changes coming in Walker update

by Reto.Robotron3000 on 2015-06-23

While we are still hard at work getting the Walker update ready for you all, it is time to lift the curtain and reveal some of the awesome new features this update brings! The update is called ‘Walker’ after the American Major General Fred L. Walker. [fancy_images width=”610″ height=”343″] [image]https://f02.heroesandgenerals.com/wp-content/uploads/2015/06/Return_to_the_Factory_1920px.jpg[/image] [/fancy_images] A map that has been […]

New Forward Airfield detail: The Airstrip

by Reto.Robotron3000 on 2015-04-06

A few days ago we wrote an overview post of the new Forward Airfield map that we are introducing in the upcoming Utz update! [dropcap2]T[/dropcap2]oday we will look into a bit more detail on Objective O2 – The Airstrip and the D-line leading there from the “North Camp” in the forest. [fancy_images width=”610″ height=”343″] [image]https://f02.heroesandgenerals.com/wp-content/uploads/2015/04/Forward_Airfield_Yak_Strip_1920px.jpg[/image] [/fancy_images]

Map updates – Medium French Village – part 2

by on 2013-07-30

As promised in the last post I will now go through the 5 attack lines on the map and try to illustrate some of the upcoming changes in more detail. Enjoy! Re-designed areas A-line The area between A2 and A3 has gotten a hill sneaking across the road, while the road leading towards A3 is more […]

Level building pipeline

by on 2013-03-19

We are hard at work with new levels with shiny new tools! In today’s post I’ll tell you all about how we work, why it takes time to make a level and what we’ve been doing to remedy this. [fancy_images width=”600″ height=”337″] [image title=”NOT the Eiffel-tower in Heroes & Generals” alt=”NOT the Eiffel Tower” caption=” NOT the […]

Featured Developer Filip Lange Nielsen (Reto.Ratamahat)

by on 2013-02-11

[singlepic id=789 float=left w=250] First of all, what is your gamertag in Heroes & Generals, and what’s the story? Reto.Ratamahat. As a teenager I was a big fan of Sepultura and especially the song Ratamahatta. At the time my IRC client wouldn’t allow nicks with more than 9 characters, so I shortened the inspirational name. […]

A room packed with ACTION!

by Reto.Splixxen on 2013-01-23

[blockquote cite=”People”]What does the Reto office look like?[/blockquote] Ever so often people ask “What does the Reto office look like?” (Splixxen! You just made that up! /Ed.) We sometimes move around to make communication easier, for the people who needs to work together. At the moment, one of the rooms is called “The Action Room”, […]

Skirmish in the forest

by on 2012-11-30

We are now ready to launch the new and improved Skirmish map, with a new game mode: Domination. The first new Skirmish Map is situated in a heavily sloped forest, where the terrain itself plays a vital part of the map. The central capture area is placed by an intersecting main road, and the area holds barns […]