A new Developer Q&A session is here!

by Reto.Robotron3000 on 2013-08-30

[dropcap2]A[/dropcap2]llies [fancy_amp] Axis! Ladies & Gentlemen! We are currently gathering questions in a forum thread, curated by Reto.Vashu. So if you have questions for us head on over to this forum thread and fire away. We will then sort the questions and go through them and answer as many as we can. Have an awesome weekend everybody!

Map updates – Medium French Village – part 1

by on 2013-07-29

[blockquote cite=”Reto.Robotron3000″]After managing to sneak a lot of improvements into the town map, I managed to sneak up on Reto.Ratamahat and ask him to talk about the upcoming improvements and tweaks to the Town map. [/blockquote] In the upcoming Keating build, we have given the Town map a graphical makeover and made some improvements to the […]

Fishing for frames.

by Reto.Robotron3000 on 2013-07-22

We are continuously trying to improve performance as well as add more content to the maps. These two things often pull in opposite directions as more objects in the game gives more hiding places while also hurting performance. We try to keep ahead of the issues of bad performance by tracking performance over the different builds. […]

Intelligence Bulletin Vol 3 * No 25

by Reto.Robotron3000 on 2013-07-17

[fancy_images width=”250″ height=”362″] [image][/image] [/fancy_images] [dropcap2]J[/dropcap2]efferson and the accompanying Videolog is online. As you will probably be aware, it is summer here on the Northern hemisphere, so a lot of us are having some time off to go on vacation, frolick in the sun and spend time with family and friends. But fear not, not […]

Beta Videolog 7: "Jefferson" is now online.

by Reto.Robotron3000 on 2013-07-15

The new build ‘Jefferson’ is online with a number of new exciting features (and a lot of bug fixes) and we hope you will all help us welcome new players and community members to the game. Following hard on the videolog from May, we herded Reto.KenSolo and Reto.Colding into the editing booth and they went to work. Take […]

Jefferson is online!

by Reto.Robotron3000 on 2013-07-09

The new build named Jefferson (after the Canadian Brigadier James Curry Jefferson) is online. [fancy_images width=”610″ height=”343″] [image caption=”Tiger commander taking cover” title=”Taking cover”][/image] [/fancy_images] New Features [icon_teaser style=”red” type=”Check” title=”Play With Friends”] First iteration of Play With Friends. You can now join match-making as a group and play with your friends as your own […]

Jefferson and Mobile Command

by on 2013-07-05

The ‘Jefferson’ build will introduce some fairly large changes to all the rules behind the scenes of battles in the Strategy game, as Reto.indusninja has already described in an earlier post. Some of the changes – like the new skirmish battle implementation – have had some impact on Mobile Command, in that they of course […]

Jefferson sneak-peek weekend!

by Reto.Robotron3000 on 2013-07-04

We are currently working on getting the Jefferson build ready for the live servers and while we are getting there, we need your help! [dropcap2]W[/dropcap2]e have been hunting some performance related bugs and while we think they are fixed we are not sure, so we have decided to do a quick load-test (and bughunt) over the […]

Intelligence Bulletin Vol 3 * No 24

by Reto.Robotron3000 on 2013-07-02

[fancy_images width=”250″ height=”362″] [image][/image] [/fancy_images] [dropcap2]K[/dropcap2]eep an eye out! We are currently in the final stretch on the Jefferson build and we are working as fast as humanly possible to fix the last bugs and make sure that everything works in the multiple languages the game is available in. While this might sound odd, words […]

Intelligence Bulletin Vol 3 * No 23

by Reto.Robotron3000 on 2013-06-25

[fancy_images width=”250″ height=”362″] [image][/image] [/fancy_images] [dropcap2]H[/dropcap2]ooray! Everybody survived! On Friday the 21st we had our annual summer party and everybody survived! Our party committee once again outdid themselves and ensured a pulled-pork fueled extravaganza of fun, tall tales, new ideas, extensive game development talks and only one person managed to fall asleep on the train […]

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