Five tips to get higher fps

by Reto.Circinus on 2017-03-10

Want better framerate – here are eight ways to get it!

New render engine provides significant performance improvements in Heroes & Generals

by reto.McFly on

Better performance and crisper colors with new ‘Engine Room’-update.

Performance Optimization For Effects In Devyatayev

by Reto.Robotron3000 on 2016-05-24

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we went through and performance optimized the bullet impacts in the action game. How does that EFFECT me? Bullets hitting something is an event that happens a LOT in the game, and especially in areas where there is a lot of fighting, such […]

Spaatz Addon #2 is here with Improved Hit Detection & Key Toggles!

by Reto.Robotron3000 on 2015-01-19

[fancy_images width=”600″ height=”338″] [image title=”HETZER!”]https://f02.heroesandgenerals.com/wp-content/uploads/2014/10/Village_Skirmish_Hetzer_1920px.jpg[/image] [/fancy_images] Hit Detection The ‘Spaatz addon #2′ update is now live on the servers and introduces new and Improved Hit Detection & Action Game Toggles.

FAN VIDEO: Give 'em Hell!

by Reto.Robotron3000 on 2014-06-07

[dropcap2]W[/dropcap2]ith our D-Day contest [fancy_amp] Veteran Weekend well underway, it is time for a bit of extra bonus! We recently got our filthy paws on this great video by SemperFi. So if you need a break from capping objectives to win at our little contest, sit back, grab a cup of coffee and enjoy! [youtube url=”http://youtu.be/EGZfYXUA0wM” […]

NEW TRAILER: "Wars aren't won by TANKS alone"

by Reto.Robotron3000 on 2014-04-29

[dropcap2]W[/dropcap2]e are in the progress of polishing up a bunch of new toys for you at a scale you haven’t seen from us before! A series of massive updates bringing loads of new weapons and vehicles, plus some really cool new features will hit the live servers over the next few weeks, and we’re dying […]

Fishing for frames.

by Reto.Robotron3000 on 2013-07-22

We are continuously trying to improve performance as well as add more content to the maps. These two things often pull in opposite directions as more objects in the game gives more hiding places while also hurting performance. We try to keep ahead of the issues of bad performance by tracking performance over the different builds. […]

Intelligence Bulletin Vol 3 * No 25

by Reto.Robotron3000 on 2013-07-17

[fancy_images width=”250″ height=”362″] [image]https://f02.heroesandgenerals.com/wp-content/uploads/2013/07/IntelligenceBulletinVol03No25.jpg[/image] [/fancy_images] [dropcap2]J[/dropcap2]efferson and the accompanying Videolog is online. As you will probably be aware, it is summer here on the Northern hemisphere, so a lot of us are having some time off to go on vacation, frolick in the sun and spend time with family and friends. But fear not, not […]

Beta Videolog 7: "Jefferson" is now online.

by Reto.Robotron3000 on 2013-07-15

The new build ‘Jefferson’ is online with a number of new exciting features (and a lot of bug fixes) and we hope you will all help us welcome new players and community members to the game. Following hard on the videolog from May, we herded Reto.KenSolo and Reto.Colding into the editing booth and they went to work. Take […]

Dev Q&A – May 13 part 2

by Reto.Robotron3000 on 2013-06-11

[dropcap2]L[/dropcap2]adies [fancy_amp] Gentlemen! The second set of answers to this month’s Developer Q&A session is here! Reto.Vashu has been gathering questions in a forum thread and then we have answered to the best of our abilities.

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