Assault Team

Incoming update to the War – Underdog bonus, Reworked paratrooper AT update and more battlefields!

by Reto.Robotron3000 on 2015-10-25

In the coming update named Young (after US brigadier-general Gordon Russell Young) we are adding several new features to balance the War – an Underdog bonus for underpopulated factions, reworking the paratrooper system and adding even more battlefields. The underdog bonus is a feature designed to even out the factions to make the campaign more balanced. […]

AT Morale, Badges for Generals, new melee and MORE arrives with the New Vasilevsky Update

by Reto.Robotron3000 on 2015-06-03

AT Morale, Badges for Generals, new melee and MORE arrives with the New Vasilevsky Update

Incoming! New feature in next update: Assault Team Morale

by Reto.Robotron3000 on 2015-05-20

In the next update to the game, one of the new features we are introducing is Morale for Assault Teams. The next update is called “Vasilevsky” after the Soviet general Aleksandr Vasilevsky Campaign Map View All assault teams now have a morale value that shows how combat-ready they are. Here is one of my “Mototized Guard” […]

Spaatz Feature: Limited Faction Resources

by Reto.Gargamel on 2014-10-20

It’s time to save up fuel and ration the food. Everyone must do their share for the war effort! Because in the coming Spaatz build, both factions will experience limited resources, giving a new dimension to the Strategy Game. How will this affect gameplay? Read on! [fancy_images width=”600″ height=”338″] [image caption=”Zoom in and read the annotations […]

Half the Battle: The War Economy

by Reto.Gargamel on 2013-09-13

The way your assault teams earn warfunds has changed in the Leeb build, as we are moving towards a system which rewards risk-taking and initiative. This blog post is for you, Generals! [fancy_images width=”610″ height=”343″] [image caption=”These tanks aren’t gonna resupply themselves! Use your warfunds to support the troops.”][/image] [/fancy_images]

New Deploy Menu

by Reto.Gargamel on 2013-09-05

The time has come to reveal the main attraction in the coming Leeb build: a brand new deploy menu with a more streamlined presentation, a cool new flyover animation and detailed information boxes that pop up when you need them! We think you’ll enjoy this one, as it lets you really visualize where your character […]

Tier based matchmaking

by on 2013-07-26

[blockquote variation=”silver” cite=”Reto.Robotron3000″]As an extension to the matchmaking work required by  ‘Play with Friends‘ and as part of the general effort in making the game easier to understand for new players we are working on adding tiers to matchmaking as has been requested by the community for a LONG time. So without wasting further keystrokes, […]

Mobile Command updated

by on 2013-05-23

Mobile Command has been updated to allow generals full control over their Assault Teams on both iOS and Android. Generals can deploy, resupply and move Assault Teams in and out of battles and thereby update their strategy to counter that of their enemies even when they’re on the go. [fancy_images width=”600″ height=”450″] [image title=”Mobile Command Screenshot”][/image] [/fancy_images]

Beta Videolog 6 is now online

by Reto.Robotron3000 on 2013-05-15

The new build ‘Irwin’ is online with a number of new exciting features (and a lot of bug fixes) and we hope you will all help us welcome new players and community members to the game. We also realized that we hadn’t made a videolog in some time, so Reto.KenSolo and Reto.Colding went to work. Take a look here: […]

Intelligence Bulletin Vol 3 * No 16

by Reto.Robotron3000 on 2013-04-26

[fancy_images width=”250″ height=”362″] [image][/image] [/fancy_images] [dropcap2]PHEEEEW![/dropcap2] – or the sound of 1000 men breathing! The new Irwin build is out on live and we are bug fixing it as fast as we can. [pun intended, Ed.] We have added Warfunds – so now Assault Teams earn income as well as experience. This income is then spent […]

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