Five Tips on Anti-Tank Infantry

by Reto.Circinus on 2017-01-05

So many different types of anti-tank equipment, but what are the benefits?

New German Anti-tank grenade coming soon!

by Reto.Robotron3000 on 2016-05-23

In the upcoming Devyatayev update (named after the Soviet pilot Mikhael Petrovich Devyatayev) we are adding a new thrown Anti-Tank Grenade for the German faction! The Panzerwurfmine Lang (or PWM for short) is a handheld thrown anti-tank weapon with similar function to the Soviet RPG-43. It enables German infantry to take out enemy tanks without having […]

Timoshenko Update: Anti-Air and Anti-Tank fun!

by Reto.Robotron3000 on 2015-02-20

[dropcap2]H[/dropcap2]aving shown the Soviet Uniforms yesterday, and a lot of tanks in previous posts, we also need something to protect the Soviet soldiers from attacks from enemy airplanes, AND give the infantry a way to defend themselves against enemy armor! So here is a presentation of the Maxim M4 Quad Anti-air setup and the PTRD […]

Timoshenko Update: RPG-43 Anti-Tank Grenade, NR-40 Melee Knife and Vulkan Stalin

by Reto.Circinus on 2015-02-14

[dropcap2]S[/dropcap2]oviet troops are marching! And beside (and behind) the tanks we have recently shown, infantry advances. These soldiers carry a selection of weapons, including SMGs, light machineguns & semi-automatic rifles. A crucial part of flanking is being able to keep your moves quiet, hence equipping a knife or shovel is a good way to kill […]

Incoming! Panzerschreck

by Reto.Robotron3000 on 2014-03-17

As you might have heard rumours of, a new antitank weapon is making its way from the factories to the fields of battle! The German panzerschreck! [fancy_images width=”610″ height=”343″] [image alt=”Panzerscreck ingame” caption=”Panzerschreck ingame model”][/image] [/fancy_images] The Panzerschreck is closer in functionality to the American Bazooka and with new addition we have changed how anti-tank weapons […]

Half the Battle: Dealing With Tanks

by Reto.Gargamel on 2013-09-20

Leeb has been around for more than a week now, and most of you have now experienced the new armor model first hand, most likely from the outside of said armor (i.e. on foot), which can be quite inconvenient when high explosive shells are whooshing in your direction and you don’t have a tennis racket […]

New Armor Model

by Reto.Gargamel on 2013-09-10

Tankers rejoice! Starting with the imminent Leeb build, your enemies will have to learn to aim better if they want to stop you. We have increased the level of combat realism by completely rewriting the armor physics model. Here’s how it works… [fancy_images width=”610″ height=”343″] [image caption=”.”][/image] [/fancy_images]

New weapon textures

by Reto.Hr.Wille on 2013-04-16

[blockquote cite=”Reto.Robotron3000″]We are constantly working on improving the game, one of the very visible things is when we update the look of weapons and vehicles and this time it was the weapons’ turn for a haircut, shave and manicure in the binary beauty parlor. [/blockquote] [fancy_images width=”610″ height=”286″] [image title=”Updated C96″ alt=”Updated C96″ caption=”Updated C96″][/image] [/fancy_images]