Reto.Robotron3000

Changelog 1.13.1 NEW ANTI TANK WEAPONS

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Reto.Robotron3000    1,118

Changelog

Hotfixes 1.13.1

HOTFIX 156650 – [21.02.2019]

What’s New

  • Added a new Pilot Starter Bundle
  • Activated a 50% Off sale on new Pilot Starter Bundle

Improvements

  • Bicycles have been tweaked to decrease slope penalty and increase terrain speed

HOTFIX 156382 – [14.02.2019]

Improvements

  • Activated the *correct* Warlantine’s Day promotion 1f642.svg
  • Deploy cost lowered for handheld weapons for close quarter combat
  • Deploy cost lowered for weapon modifications that can be equipped to those weapons (except scopes)

HOTFIX 155820 – [30.01.2019]

Bug Fixes

  • COLMAR HAMLET – Maschinenpistole 34 crates have been added to deploy areas.
  • COLMAR HAMLET – Removed the capture point locked gate and replaced it with a fence.
  • Added the option to lower or raise the amount of ammunition pouches for the Bazooka M9A1 and Ampulomet Model 1941.

HOTFIX 155695 – [24.01.2019]

Bug Fixes

  • Fix for newly unlocked maps not being enabled by default.
  • Fix for part of MK2 explosion sound being audible on the entire map.
  • Fix for the “Cat’n dog” sound bug (MK II grenade shrapnel sound issue).
  • Fix for Tank Ammo module destroyed attenuation.
  • Bazooka M9A1 sound tweak.
  • PanzerBüchse-39 sound tweak.
  • Ampulomet Model 1941 sound tweak.

 

Changelog

Update 1.13.1

What's New

    • New US Bazooka M9A1 Rocket Launcher.
    • New German PanzerBüchse-39 Anti-Tank rifle.
    • New Soviet Ampulomet Model 1941 Grenade Launcher.
    • Created Unlock for Panzerbuche 39 at Tank Destruction lvl 4.
    • Created M9A1 Bazooka at Tank Destruction lvl 8.
    • Created Ampulomet at Tank Destruction lvl 8.
    • Vehicle transmission destroy sound added.
    • Vehicle track destroyed sound added.
    • Vehicle fuel tank explosion sound added.
    • Turret damaged sound for tanks added.
    • Wing damage large, medium, small sounds added.
    • Vehicle engine sound ducking when ammo depot explodes added.
    • Vehicle engine destroyed sounds added.

Optimization & Balance

 

Armor Model

We have heard your comments on the armor model and we have been busy tweaking it for a better play and feel.

 

Anti Tank Weaponry

With the introduction of the new anti-tank weapons, some existing anti-tank weapons serve too similar a purpose so they have been removed - however, if you already have unlocked these weapons, you keep them!

 

Sounds

 

Other Optimizations
    • Added an armor quality value for each vehicle.
    • Lowered total hitpoints for all vehicles.
    • Lowered component internal hitpoints for all vehicles.
    • Lowered the max amount an armor surface can be worn.
    • Increased the amount of damage from ammunition and fuel.
    • Lowered the explosion radius of proximity mines.
    • A component remains broken until it has been repaired up to 50%.
    • The base structure total damage multiplier is no longer normalised.
    • When a mine is triggered by a vehicle, the damage calculation is based on the vehicles 0,0,0 point.
    • When triggered by or attached to a vehicle damage falloff over distance is disabled.
    • A proximity mine deals half damage, except to the vehicle that triggered it.
    • For all penetration damage, 1/2 of the damage is absorbed by the armor unless the armor is worn down.
    • Removed SU Lend Lease Bazooka because the Ampulomet is now available.
    • Removed GE M1A1 AT-mine.
    • Removed SU M1A1 AT-mine.
    • Removed US TM-34 AT-Mine.
    • Removed US Tellermine.
    • Removed GE TM-35.
    • Removed SU Tellermine.
    • Removed US H3.
    • Removed SU H3.
    • Removed GE Bazooka.
    • Removed SU PanzerSchreck.
    • Removed US PanzerSchreck.
    • Moved thrown AT mines to Explosives Ribbon lvl 2.
    • Moved Grenadier Bronze to lvl 1.
    • Moved AT-mines to Tank Destruction lvl 1.
    • Moved Bazooka to Tank Destruction lvl 4.
    • Moved SU PTRD 1941 to Tank Destruction lvl 4.
    • Moved PanzerSchreck to TD lvl 8.
    • Ammo destroyed + fuel tank destroyed sound tweaks.
    • Vehicle ammo depot destroyed audio tweaks.
    • Animation Updates for US, GM, SU Support Vehicles and Half-Tracks (Enter, Exit, Switch Seat).
    • Faster fade out of hit indicator to increase visibility.
    • Lowered the sandbags by 10% to allow for crouch shooting.
    • Changed starting capitals as follows:
      USA > Copenhagen, Stockholm
      Germany > Bordeaux, Marseille
      Soviet Union > Moscow (unchanged), Minsk

 

Known Issues

  • Temporarily disabled hit verification sounds.

Click to go back to the 1.13.1 Update announcement.

Original post: https://heroesandgenerals.com/2019/01/

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Xanotos    675
29 minutes ago, Reto.Robotron3000 said:

Changed starting capitals as follows:
USA > Copenhagen, Stockholm
Germany > Bordeaux, Marseille

wow this was unexpected , whats the idea behind this?

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Jacky95    2,354
37 minutes ago, Reto.Robotron3000 said:

Lowered the sandbags by 10% to allow for crouch shooting.

i sense preparation for bipods

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VenstreDjevel    408
16 minutes ago, Xanotos said:

wow this was unexpected , whats the idea behind this?

Preventing Germany turtling in Italy and same for US in England. A spicy move that I approve, like the mad hatters party it will keep things from getting stale.

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marinusf2    42

Sounds great, will test at 13:00. The only thing I'm missing is AR turnoff and AT rifle buff. 

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Teeri    590
8 minutes ago, marinusf2 said:

Sounds great, will test at 13:00. The only thing I'm missing is AR turnoff and AT rifle buff. 

Ironic choice of words... sounds great.... pffft

 

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marinusf2    42
1 minute ago, Teeri said:

Ironic choice of words... sounds great.... pffft

 

Oh lol haven't heard the sounds yet

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FTG_Bayonetta    327

RETO just caved in to the Tank Rambo's Whines. Tanks can be 4 shotted now again wow. How about  you just make the tanks made out of paper and wood?

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Teeri    590
2 minutes ago, FTG_Bayonetta said:

RETO just caved in to the Tank Rambo's Whines. Tanks can be 4 shotted now again wow. How about  you just make the tanks made out of paper and wood?

How about tankers actually tried to Git Gud? Actually put some effort in tanking, rather than just expect to be easy scoreboard top 1 just because you spawned a tank.

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dra1002    206

Changing capital without changing the lines of the cities sounds like another big movement.

 

Do you expect this to change something in rts for better in all factions? or its just one more experiment that we will have to suffer while you discover how to make attractive rts again?

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FTG_Bayonetta    327
10 minutes ago, Teeri said:

How about tankers actually tried to Git Gud? Actually put some effort in tanking, rather than just expect to be easy scoreboard top 1 just because you spawned a tank.

 

So tanks made out of paper and wood are fine? Show me any WW2 battlefield in real life where they were hordes of guys on motorbikes chasing down and two shotting tanks?

 

 

Edited

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Jacky95    2,354

At rambos are Gods again. tank gameplay is broken

 

4 minutes ago, Jacky95 said:
  • evert internal dmg normalization.         Done
  • Increase dmg dealt by destroying large ammo racks and fuel tanks
  • Decrease dmg delt by not hitting any internal just basic structure
  • add crew internal
  • Tanks should be destroyed if all but one tank crew is dead, or the crew is killed indirectly by ammo, fuel explosion, or if 3 large ammo racks are destroyed(large enough destruction that would render a tank useless)

 

  • bring back destroyed gun breach disabling firing the cannon
  • add authentic and promised optics
  • fix the OP landmine meta              Done
  • nerf the armor weakening system to be less brokely effective(which currently renders armor useless below heavy tank category.)

 

  • make AT weaponry hits not drain HP if they only hit armor and nothing else
  • make AT rifles completelly realistic in all aspects. Simulate the effect of the bipod in prone by the prone performance stats of the AT rifle+IRL penetration/distance
  • AT weaponry should be grouped into categories like anti mobility, and anti internal.
  • Effective anti internal AT weaponry like H3's and rockets should only be allowed to be refilled at special ammo boxes situated at the starting points of Attacker lines and Defender OBJ's, to limit spam.
  • Carriable AT weaponry should be normalized (no stacks of H3's+ bigger gun than a pistol)
  • Anti mobility AT weaponry like ST grenades,Panzerwuffmines,RPG's should be piss cheap. Just like AT rifles that should strictly be anti internal compartment weapons that support friendly armor from a distance, weakening enemy tanks. (Kinda like the PTRD was pre first hotfix)
  • AT rifle penetration and dmg improving bages should be inmediatelly removed, just as any other badge that irrealistically buffs AT weaponry
  • AT rifles with normal bullet ammunition should be effective against tanks up to the PZ3-4, T34-76 category(like IRL)

 

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Teeri    590
5 minutes ago, FTG_Bayonetta said:

 

So tanks made out of paper and wood are fine? Show me any WW2 battlefield in real life where they were hordes of guys on motorbikes chasing down and two shotting tanks?

 

 

So instead you want to make tanks even more OP than doing something to these motorbikes chases? 

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Jacky95    2,354
15 minutes ago, Teeri said:

How about tankers actually tried to Git Gud? Actually put some effort in tanking, rather than just expect to be easy scoreboard top 1 just because you spawned a tank.

how about you go and play tanker for a few rounds?

 

you know, know what you are talking about instead of making a foul out of yourselfe

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Teeri    590
Just now, Jacky95 said:

how about you go and play tanker for a few rounds?

 

you know, know what you are talking about instead of making a foul out of yourselfe

How about you play a single battle where enemy tank sits on a bridge and one does not carry enough rockets to deal with it. Then call others fool.

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Ivanqff    626
12 minutes ago, FTG_Bayonetta said:

 

So tanks made out of paper and wood are fine? Show me any WW2 battlefield in real life where they were hordes of guys on motorbikes chasing down and two shotting tanks?

 

 

 

Show us any ww2 battlefield when there is 1 tanker crew guy managing a full tank going full punisher on the infantry with HE and all that.

Edited

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sniperturko    6

New things are debatable , good intentions .Now we have got new animal sounds in tank confrontation , u can notice that .These are  meowing, barking,howling ,and some undefined strange sound effects. Are we going to see circus/zoo soon ?

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hooony    0
16 minutes ago, Teeri said:

How about you play a single battle where enemy tank sits on a bridge and one does not carry enough rockets to deal with it. Then call others fool.

 

14 minutes ago, Ivanqff said:

 

Show us any ww2 battlefield when there is 1 tanker crew guy managing a full tank going full punisher on the infantry with HE and all that.

agreed

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