Reto.Robotron3000 1,118 Report post Posted November 16, 2018 WHAT ARE WE TESTING AND WHY? We are testing a number of performance optimizations that focus on improving framerate by reducing stuttering, speed up loading time on minimum requirement PCs and a performance update to the anti-cheat. We are testing this on prototype instead of just rolling it out on live as there might be some issues with very specific PC configurations. So what should I do? Log in to prototype, and launch the action game (please just choose an infantry soldier and have all maps selected), deploy into the map and run around and have a bit of fun. We'll collect and analyze the data needed. The server has been configured to start battles with 1 soldier on each side and no infantry requirements, so this is your chance to take exotic vehicles and weapons for a spin if you want to check something out! Anything specific I can do to help? Upload crash reports if crashing; If the game is stalling or you experience much worse performance than on Live, provide your DXdiag file, player-prototype.log and hngsync-prototype.log. The logfiles can be found in the folder: %USERPROFILE%\AppData\LocalLow\Heroes and Generals Here is a link to instructions on how to create a dxdiag file. How long will prototype be open? We will keep prototype open until Monday November 19th at 1400 CET. HOW DO I JOIN? In order to participate, you will have to download the Prototype client. You can download the client by clicking the link to http://prototype.heroesandgenerals.com Download and install the client as indicated. You will have more than enough Gold for testing purposes and grabbing the vehicles you want to play with! Please note that any gold, credits or warfunds are not transferred to the Live servers. What you do on the prototype server stays on the prototype server. FAQ Q: How do I access the prototype server on Steam, Mail.Ru, or Hype? A: Unfortunately, Prototype is only accessible through the standalone client. But you can use the same login, so you only need to download the stand-alone client. Q: Can I play when I located outside Europe? A: We have two different servers supporting prototype this time, one in Frankfurt, Germany like we normally have that gives good (or decent) ping for Europeans, Russians and most Americans, but we also have one running in Hong Kong so our Australian and Asian players should have a chance to play as well. Q: Why is the downloading of the client progressing so slow? A: During the initial opening of the server, there is a heavy load on download centers. Q: What should I do if I encounter a crash? A: If you experience crashes you should send the crash report right away! Q: Does this impact my normal game? A: No, You have a separate amount of credits, gold & warfunds as well as separate characters, weapons, vehicles etc. on the prototype server! Q: Do I get the Gold, Warfunds and Credits back in the normal game? A: No, the free stuff stays on the prototype server. Q: Am I allowed to have fun? A: YES! While this is a test it is also a game, so go have some fun! Check out other vehicles, factions and careers from what you normally play. Original post: https://heroesandgenerals.com/2018/11/test-optimizations-on-prototype/ 0 Share this post Link to post Share on other sites
E=MC2Trooper 58 Report post Posted November 16, 2018 after buying the first ribbon all the icons change to the binocular icon. https://imgur.com/a/yXY7gVO But the fps client seems to be stable to me 0 Share this post Link to post Share on other sites
Reto.Hades 3,433 Report post Posted November 16, 2018 48 minutes ago, E=MC2Trooper said: after buying the first ribbon all the icons change to the binocular icon. https://imgur.com/a/yXY7gVO But the fps client seems to be stable to me We just really want you to buy one . Anyway thanks for the report! 0 Share this post Link to post Share on other sites
geschlittert 1,789 Report post Posted November 16, 2018 14 minutes ago, Reto.Hades said: We just really want you to buy one . Anyway thanks for the report! It's a bit hard to find out if the performance is different without planes and tanks rolling and flying around. 2 Share this post Link to post Share on other sites
sayukta 111 Report post Posted November 16, 2018 31 minutes ago, geschlittert said: It's a bit hard to find out if the performance is different without planes and tanks rolling and flying around. ya no plane and no tanks 0 Share this post Link to post Share on other sites
Krzysiek5657 956 Report post Posted November 16, 2018 1 hour ago, geschlittert said: It's a bit hard to find out if the performance is different without planes and tanks rolling and flying around. but that's way to tell that test was performed successfully! 0 Share this post Link to post Share on other sites
sayukta 111 Report post Posted November 16, 2018 i experienced slight boost in performance which i mean is no fluctuation in fps.kind of constant 0 Share this post Link to post Share on other sites
Vudu_guy 1,545 Report post Posted November 16, 2018 There is a bug on proto. Planes on "classic" controls lost A and D movements keys, those affected the vertical tail flap letting you do sligthy moves left or rigth, this IS working on live but has NO effect on prototype server, there now its a weird combination as the mouse is doing the movement of A and D keys are for. I tried changing between the controls options and still those keys are disable on classic. 0 Share this post Link to post Share on other sites
PrivateMarkosL 377 Report post Posted November 16, 2018 Unfortunately i couldn't get an I5 CPU so i got the latest I3(I3 8100) and with max graphics when i was looking at trees my FPS were dropping but the prototype fix fixed it. 0 Share this post Link to post Share on other sites
Lebakir 1 Report post Posted November 16, 2018 The Prototype seems to be working as intended, as I gain a 10 FPS boost with no sudden drop. 0 Share this post Link to post Share on other sites
Tr4nch4r 33 Report post Posted November 17, 2018 Well now i am getting decent fps without any drops or stuttering but the real question is will it show the same stats on live servers , when i played on prototype it was against 5v3 lobby with not much of action going on so when it hit live servers and playing on 20v20 lobby will the fps be like the same as it shown on prototype?? 2 Share this post Link to post Share on other sites
Lycrist_Katkiller 683 Report post Posted November 17, 2018 I had decent FPS in the split game i played (WAY higher than on live server, although i had all my browers and flash applications running) However there were only 3 guys in the match with me... 0 Share this post Link to post Share on other sites
CapitanVeneno214 2 Report post Posted November 17, 2018 Hi, Experience errors in the game. Where should I send the reports? On three occasions the screen froze and I had to log in again. In the game Live also happens to me. And before the last update, it did not happen.- 0 Share this post Link to post Share on other sites
Zoaron 683 Report post Posted November 17, 2018 I can only hope that besides more performance, the RTS side will also get more stable as I am getting tired having to restart the game about every 20 min. as it crashes miserably. 2 Share this post Link to post Share on other sites
CrisCARP_ARG14 0 Report post Posted November 18, 2018 A few days ago I could play well between 100-200 fps, I do not know if it will be a problem of the game or the last update of the drivers of my video card but the fps fell to 20-30 PC specifiations: GTX 1060 6gb Hyperx 8 GB RAM Intel I7 4790k 0 Share this post Link to post Share on other sites
albotros 0 Report post Posted November 18, 2018 (edited) It works strange. After the players become more than 10 vs 10, FPS drops at half from 120-180 to 60-90 and it doesn't matter how many armor tanks or planes in a battlefield. Edited November 18, 2018 0 Share this post Link to post Share on other sites
doubutsumon 0 Report post Posted November 18, 2018 I play around 50, 60 fps in skirmish mode, but in attack mode is unplayable, not at FPS, but in Lag Spike, sometimes i get seconds waiting locked, which does not happen in other games. Please, fix it. 0 Share this post Link to post Share on other sites
Tr4nch4r 33 Report post Posted November 19, 2018 when i played against 5v3 i had like 90 -100 fps then on 15v16 lobby fps dropped down to 35-45 fps lol 0 Share this post Link to post Share on other sites
Reto.Blitz 7 Report post Posted November 19, 2018 10 hours ago, doubutsumon said: I play around 50, 60 fps in skirmish mode, but in attack mode is unplayable, not at FPS, but in Lag Spike, sometimes i get seconds waiting locked, which does not happen in other games. Please, fix it. Are you referring to the normal (Live) game servers or the test on Prototype? You can help out by providing the log files described in the original post. You can also compare Live and Prototype servers by adding "render.show_fps_graph = 1" in your client.ini file in your install directory. Sincerely, Reto.Blitz 0 Share this post Link to post Share on other sites
Reto.GreenBow 103 Report post Posted November 19, 2018 On 11/17/2018 at 6:53 PM, CapitanVeneno214 said: Hi, Experience errors in the game. Where should I send the reports? On three occasions the screen froze and I had to log in again. In the game Live also happens to me. And before the last update, it did not happen.- You can paste your desription of the issue, the lofgiles and secreenshots here (use a spoiler section for the long logs). 0 Share this post Link to post Share on other sites