Reto.Robotron3000

Update 1.12 - Deploy! Drive! Destroy!

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Reto.Robotron3000    1,118

UHL_Blogpost_DeployDriveDestroy.jpg

 

Welcome to the Update 1.12 - “Deploy! Drive! Destroy!” – the largest gameplay update for Heroes & Generals since launch.

Read below for an overview of what is new in Update 1.12, or scroll down for the full changelog.

 

New flexible Deploy System

Introducing a new, simpler and more flexible Deploy System making it easier to setup a squad with your friends and to play the soldier you want to play in battle. Start combat as - for example - Infantry, but switch to Pilot, Recon, Paratrooper or Tanker if that’s what it takes to win the battle. The choice is yours!

 

New Armor System

All vehicle models have been fitted with a completely new armor system based upon real life properties. Now it really DOES matter WHERE and HOW you attack an enemy vehicle. Or you can try to wear down the armor with a barrage of bullets. And the skilled tanker that knows his vehicle, its armor and possible weaknesses also knows how to be durable, dangerous and deadly on the battlefield.

 

New Damage System

Damage or immobilize vehicles with critical hits to components such as engine, transmission, fuel tank or ammunition, gun turret, wing, rudder and so on. You might not need to blow up enemy tanks – using your light tanks and destroying their tracks could make all the difference in the war.

 

Updated Vehicle Handling

Every vehicle ranging from large heavy tanks to the ordinary civilian bicycle have had their physics redone and handling updated. We tweaked all vehicles in Heroes & Generals to make them feel more authentic while keeping a balance between realism and fun to drive.

 

New Terrain system

A new terrain system implemented on all maps makes sure that roads, grass and mud affects your driving just like you would expect. A total of 11 different terrain types have an impact on the speed and handling of your vehicle. So make sure to adjust your tactics to your choice of wheels.

 

Other important changes

We have reduced waiting time by 30 second when launching a battle letting you get to the action faster. We have also removed restriction of equipped vehicles based on category so you now have the freedom to bring the vehicles you want into battle. And as a nice little detail, destroyed vehicles now leave behind a wreck that can be used for temporary cover.

 

Community feedback

A huge THANK YOU goes out to all of you who played the early versions of the Update 1.12 on our Prototype Server and provided us with valuable feedback. Also a big shout out to all members of the Reto Reference Regiment who helped us do research on vehicle properties. You guys rule!

Join the war and experience the awesome new update now!

 

Changelog Update 1.12

Please use this link for the most up to date changelog: https://heroesandgenerals.com/2018/10/changelog-1-12-deploy-drive-destroy/ 

So what are you waiting for soldier
– grab you gear and enter combat!

Original post: https://heroesandgenerals.com/2018/10/update-1-12-deploy-drive-destroy/

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Reto.McFly    844

Working on Update 1.12, the feedback from you - the players - have been a vital part of getting it ready for deploy. Thank you.

And we expect that you will have even more feedback now that the many new features of 'Deploy! Drive! Destroy!' are live.   To help us organize and get an overview of your feedback, we ask that you direct your specific game related input into one of the three feedback treads linked below:

 

Update 1.12 - General feedback  

 

Update 1.12 - Flanking and deploy zone feedback  

 

Update 1.12 - Sound feedback

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zaerius    1,770

Can you release some info about the tank internal models? Some pictures about their placement in each tank would be really helpful.

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Westonro    85

Will the Weapon and Ammo Configuration Values be updated for 1.12 (if necessary)?

 

With all these new changes to vehicles, did anything change when it comes to the various statistics of tank cannons (reload speed, velocity, etc.)? I imagine damage and perhaps penetrations values could be different to better fit with the new vehicle armor system.

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Badyl81    147
25 minutes ago, zaerius said:

Can you release some info about the tank internal models? Some pictures about their placement in each tank would be really helpful.

 

HERE is the topic with vehicles internals marked on pictures. Maybe it could help, but RETO should publish official pictures with marked internals fo all vehicles.

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zaerius    1,770
33 minutes ago, Badyl81 said:

 

HERE is the topic with vehicles internals marked on pictures. Maybe it could help, but RETO should publish official pictures with marked internals fo all vehicles.

Thx, it will be helpful. This info with all the armor thickness values should be accesible in game tho. Fighting armor just got super complicated, and there is no tutorial or easy to access data for the players.

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Shanock    5

Undeploy doesn't also deploy your vehicle? I was hoping that I could start a match with HE if there were no enemy planes, and then switch to my AP pilot when enemy planes join, without using up resources. Or vice-versa.

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Caboose05    968
14 minutes ago, GeneralDecker said:

gonna give back the gold we spent on squad leader and member ribbons?

 

yeah i was wondering about that, figured they would have something worked out by now... 

 

what up reto?

 

reto: 200w.webp?cid=3640f6095bb32d026f4b45446f

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bloodremar    280

Finally no commies on the front page good job reto :D 
This is the most amazing Update finally vehicles feel different !

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Belgwyn    467
7 minutes ago, Caboose05 said:

 

yeah i was wondering about that, figured they would have something worked out by now... 

 

what up reto?

 

reto: 200w.webp?cid=3640f6095bb32d026f4b45446f

@GeneralDeckerthey are planning to rework the squad point system so you can use them as buffs, so you could use the squad points to get a boost in deploy speed for instance, for now you should be getting extra xp so it is not wasted money

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zaerius    1,770

I was really critical of this update, I saw many red flags that could easily ruin this game for me for good. now that is out I ll try to be open minded and hope it will play out well. I hope reto are going to be quick to react to feedback.

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MrTerrible    140

Thank you so much Reto, best update since Beta. U

I can't wait to go back home from school and run the game, I can't believe that squad 2.0 is no more. Seems almost impossible to believe. 

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Dalnar    269
2 minutes ago, MrTerrible said:

Thank you so much Reto, best update since Beta. U

I can't wait to go back home from school and run the game, I can't believe that squad 2.0 is no more. Seems almost impossible to believe. 

 

Yay, free tanks for everyone, no infantry to cap! exactly what people wanted....

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fatal-is    716

"Mobile deploy in an Infantry Support Vehicle is disabled when an enemy with line of sight is nearby the vehicle. "

 

What is this?

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Best update you guys ever made and I'm playing since 2015!!! Fantastic! H&G is a lot more realistic and better in my opinion, keep it up!

Edited

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Tumult_inc    348
3 hours ago, Reto.Robotron3000 said:

Mobile deploy in an Infantry Support Vehicle is disabled when an enemy with line of sight is nearby the vehicle.

I assume this is to combat "apc camping".

Can you elaborate? How far is "nearby"? And does "line of sight" mean the enemy is actively looking at the apc, or just that he can potentially see it?

 

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