Reto.Circinus

Update 1.10 'Colmar Hamlet' - Changelog

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Reto.Circinus    1,639

 

Hotfixes are listed in the news post

Changelog 1.10

 

General Action Game Changes

  • Aligned soldier sorting in the Action Game to be consistent with the sorting in the ‘Heroes’ overview
  • When "Icon Fade" is set to off, capture progress can still be seen
  • Raised the maximum distance for the spotting icon to be seen to 1000m
  • Added new weather types (All weather types will be active in war, not all weather types will be active in Staged):
    • Night Overcast
    • Dawn Foggy
    • Dawn Overcast
    • Dusk Foggy
    • Dusk Overcast
  • Fixed ingame map being white/blank when spectating

Maps

  • Added new Encounter map:
    • ‘Colmar Hamlet’ is a small hamlet which has to be held for victory. Capture and hold the objective to win!
  • Re-named Hill Skirmish to ‘Hill 60’
  • Re-named Forest Skirmish to ‘Sawmill’
  • Re-named Depot to ‘Samrée Depot’
  • Mountain Town: Fixed terrain shape issue at riverbank near O2 iron bridge (Grid D5-6)
  • Mountain Town: Fixed sunken house at B3
  • Factory: Fixed hovering wall outside O2

Camouflage

  • Added new United States infantry helmet covers:
    • Army Green
    • Dark Green
    • Olive
    • Army Fall
    • Desert
    • Green Fieldcamo
    • Brown Fieldcamo
    • Black Fieldcamo
    • Hunter Swamp
    • Hunter Spring
    • Hunter Fall
    • Forest Fall
    • Forest Caro
    • Forest Moss
    • Nagual Caro
    • Cover Jade
    • Cover Jungle
  • Added new German infantry helmet covers:
    • Field Grey 41
    • Tan
    • Field Blue
    • Oakleaf
    • Green Pea
    • Field Grey 39
    • Leibermuster
    • Sumpfmuster 43
    • Splittermuster Mountain
    • Splittermuster Fall
    • Splittermuster Summer
    • Sumpfmuster 44
    • Field Green
  • Added new Soviet Union infantry helmet covers:
    • Red Army
    • Fall
    • Tan
    • Light Green
    • Dark Green
    • Swamp Green
    • Amoeba Leaf Swamp
    • Amoeba Leaf Summer
    • Amoeba Leaf Fall
    • Palma Amoeba Summer
    • Palma Amoeba Fall
    • Palma Amoeba Mountain
  • Added new United States vehicle paint jobs:
    • QMC-4 1/4 Ton Amphibian Ardennes Four Color
    • CCKW Cargo Truck Olive Drab & Black
    • M3A1 Ardennes Four Color
    • M26 Pershing Ardennes Four Color
    • M26 Pershing Olive Drab & Black
  • Added new German vehicle paint jobs:
    • Blitz Truck Ambush DB
    • SdKfz 250-3 Ambush DB
    • SdKfz 250-3 Light Olive
  • Added new Soviet Union vehicle paint jobs:
    • M3A1 Vasyugan Light
    • M3A1 Kutuzov Two Tone
    • GAZ-AAA Cargo Vasyugan Light
    • BA-6 Vasyugan Light
    • KV-85 Vasyugan Light
    • KV-85 Kutuzov Two Tone

War Map

  • Added morale limit indication on location stack assault teams
  • Fixed War is over showing negative values
  • Changed 'Underdog bonus' to 'Underpopulation bonus'
  • Disabled Warfund bonus from the Underpopulation bonus
  • Added information about queue length for faction with no underpopulation bonus
  • Fixed supply window remaining open with active deploy button when the Assault Team deploys
  • Fixed text cursor remaining active when the cursor happens to be placed on the battlefield name

UI

  • Added info about currency rewards from battles in the notification dropdown, added number separators to battle report notification earnings
  • Added number separators to player stats, weapon stats and vehicle stats on player profile screen
  • Added fallback for homescreen news feeds
  • Added fallback for missing war update info
  • Fixed an issue with the player level dropdown: Wrong icon shown for "Skirmish" and "Assault" game mode unlocks
  • Battle report: Assault Team list: Scrollbar could not be scrolled up once it was fully scrolled down
  • Battle report: Inviting friends from the Assault Team list didn’t show any feedback
  • Battle Report: AT list: The scroll-sensitivity has been reduced
  • Battle Report: Assault Teams in AT-list have now have a faction-specific color
  • The notification counter for pending friend requests is not animated anymore
  • Fixed multiple issues with the flash client not always remembering the correct window state (fullscreen, maximized, minimized) and scale
  • New ribbon boosters render (Store)
  • New investments icons for Veteran memberships and War bonds
  • Fixed flash content area not being centered after maximizing the window in the previous session

Other

  • Aligned Tiger2 repair cost with the other Tier 2 heavy tanks
  • Fixed not being able to purchase helmet paints from the ribbon progression overview

Original post: https://heroesandgenerals.com/2017/12/update-1-10-colmar-hamlet-changelog/

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pepeNS    762
1 hour ago, Reto.Circinus said:
  • Changed 'Underdog bonus' to 'Underpopulation bonus'
  • Disabled Warfund bonus from the Underpopulation bonus

I'm confused, are factions with less players online making more WF or not?

To my understanding it just changed name, right?

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Belgwyn    467
1 minute ago, pepeNS said:

I'm confused, are factions with less players online making more WF or not?

To my understanding it just changed name, right?

They changed the name and cut the wf bonus from the underpopulation bonus.

 

This means that the underpopulated factions will only earn extra xp

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pepeNS    762

@Belgwyn Thanks for clarifying, was about time to force people to actually have a strategy and not just abuse unlimited resources.

Though I'm afraid it will take many months to burn the fat and see effects on RTS

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Geronimo553    626
Just now, pepeNS said:

 

Though I'm afraid it will take many months to burn the fat and see effects on RTS

 

at least a year if you ask me

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Reto.Circinus    1,639
10 minutes ago, BushElito said:

Wait, does it mean I can completely turn off all cap icons?

If yes, that's great.

 

Nope, this just meant that when it was set to off previously, there was something wrong with the capture progress being shown.

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Xeator    747

So why exactly were the map names changed? I mean giving them a specific name, a location even like Colmar means they exist in one spot. Why then are we playing these maps all over the RTS campaign? And why is it encounter and skirmish maps only?

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Reto.Circinus    1,639
2 minutes ago, Xeator said:

So why exactly were the map names changed? I mean giving them a specific name, a location even like Colmar means they exist in one spot. Why then are we playing these maps all over the RTS campaign? And why is it encounter and skirmish maps only?

 

The rest will follow. It has been decided that the names of maps should not reflect on what they present, but rather represent specific battle names (such as the names chosen). 

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Xeator    747
3 minutes ago, Reto.Circinus said:

 

The rest will follow. It has been decided that the names of maps should not reflect on what they present, but rather represent specific battle names (such as the names chosen). 

Shouldnt the name then follow the location on the RTS map? So the Hamlet would be a hamlet of which ever town its been fought at? Or will these actually change in the way that Colmar Hamlet will only be seen on the RTS in the vicinity of Colmar?

Edited

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Akinaba    461
2 hours ago, Xeator said:

Shouldnt the name then follow the location on the RTS map? So the Hamlet would be a hamlet of which ever town its been fought at?

This please!

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GÜNO06    41
On 12/14/2017 at 8:39 AM, Reto.Circinus said:

REMOVED GIGIANTIC QUOTE - Admin

we are waiting for snowy and rainy maps. :)

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Reto.GreenBow    103
2 hours ago, BushElito said:

Damn

Somehow I thought there was an option to turn off them completely.

To clarify: With the setting "off", the capture point icons are completely turned off all the time (once spawned).

This lead to 2 problems:

1. Squad leaders would have no point to select for attack/defend orders. This was detected in testing already and fixed when we introduced the new icon settings.

2. While capturing a point, the icon was still hidden so you couldn't see the capture progress (in the top center area of your screen). This was addressed with this update as mentioned in the changelog.

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