Gerrit.

Soviet Loadout Thread

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Gerrit.    1,051

Share your Soviet loadouts here! Show your army and let us know why you made your choices!

 

 

I'll start with my infantry loadouts:

Vehicle combat: AVS + H3 + Wrench

Heavy Set and Dynamite Lover

 

Sniper: scoped SVT + Medic Pouch + PMK-40

Heavy Set and Ghillie

 

Defence: DP-28 + TM-35

Dynamite lover and Heavy Set

 

Close combat: PPS + RGD-33 + Medic Pouch

Heavy Set and Nimble

 

Anti-moving vehicles and AA: PTRD + Nagant M1895

Infantry First and Fast Reload

 

Ranged AT: Bazooka + unscoped SVT

Grenadier and Hoarder

 

My first and main soldier is great for defending and destroying vehicles and can bring a M3A1 APC and T20 Komsomolets. The PTRD guy can spawn an AA vehicle when necessary for even more plane killing and my infantry sniper has a boat for unexpected flanks. The defensive soldier can hold a bridge or other choke points on his own with mines and by spraying bullets, while the SMG soldier is fantastic in close combat sneaking around with nimble badge and throwing grenades. The bazooka soldier is useful in situations where the PTRD isn't, he deals better with medium (and possibly heavy) tanks and is able to deal a lot more damage to APCs in one shot.

 

The first badges mentioned are my main badge, the second badge is optional for when I have veterans.

 

 

 

My specialist loadouts:

Tanker: Wrench + PPSh

Gunner and Mechanic

 

Pilot: Wrench + Nagant M1895 + RGD-33

Flak Jacket and Bombs Away

 

Paratrooper sniper: scoped SVT + First Aid Kit

Heavy Set and Para-Training

 

Paratrooper assault: PPSh + First Aid Kit

Hoarder and Para-Training

 

Paratrooper grenades: Nagant M1895 + RPG-43 + RGD-33

Grenadier and Para-Training

 

Recon sniper: Mosin Nagant (8x) + Binoculars + AVS Bayonet

Camouflaged and Ghillie

 

Recon driver: PPS + Wrench

Driver and Heavy Set

 

My recon sniper is used for long range sniping when a SVT scope isn't powerful enough. He can drive a BA-64B for hit-and-run or point capturing, or use it to drive around unharmed by enemy snipers. My recon driver has a BA-6 for some tank action without tank spawns, and can rush the capture points as recon with his SMG. My pilot rarely uses anything except the wrench, but the revolver and grenades are nice to take out AA gunners if he gets taken down by them. The PPSh is fantastic when you only have 5 equipment points, which is why my tanker uses it. As paratrooper it's nice to choose a loadout based on the point you want to assault (or defend), sometimes you need range with a rifle, sometimes you need a lot of bullets. And sometimes you know you're going to land on a roof from which you can make it rain grenades on your enemy soldiers, APCs and tanks. The Para-Training badge is surprisingly good and has replaced Free Fall for me (also because of the Free Fall bugs).

Edited

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Mobster01    710

Can't be bothered to scroll through 30 toons again, sorry. It's all incredibly subjective as to what works for individuals anyway.

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davchik7    72
4 hours ago, Gerrit. said:

The Germans have one, why not us? Share your Soviet loadouts here!

 

My infantry loadouts:

All-purpose: AVS + H3 + Wrench

PTRD soldier: PTRD + Nagant M1895

Attack: scoped SVT + PPSh

Defence: DP28 + TM35

Capture point: PPS + RGD33 + Medic pouch

Kills anything: Bazooka + unscoped SVT

 

My all-purpose main soldier is great for vehicle support and can bring an APC and Komsomolets. The PTRD guy can spawn an AA vehicle when necessary for even more plane killing and the Attack soldier has a boat for unexpected flanks. The Defence soldier can hold a bridge or other choke points on his own, while the Capture point soldier is fantastic in close combat. If someone or something is really annoying, I grab my bazooka for some stress-release.

 

My specialist loadouts:

Tanker: Wrench + PPSh

Pilot: Wrench + Nagant M1895 + RGD33

Paratrooper: unscoped SVT + AVS Bayonet

Recon sniper: Mosin Nagant (8x) + Binoculars + Wrench

Recon driver: PPS + Wrench

 

My recon sniper is used for long range sniping when a SVT scope isn't powerful enough. He can drive a BA-64B for hit-and-run or point capturing, or use it to drive around unharmed by enemy snipers. My recon driver has a BA-6 for some tank action without tank spawns. My pilot rarely uses anything except the wrench, but the revolver and grenades are nice to take out AA gunners if he gets taken down by them. The PPSh is fantastic when you only have 5 equipment points, which is why my tanker (and Attack infantry soldier) use it. I don't like playing paratrooper without being able to snipe people from the roof you land on, so I prefer the SVT over a SMG. Give the Soviet paratroopers a LMG already!

No medkits? Medkits it’s like default load out. The only soldier that I don’t have medkit is svt-bazooka guy since there is no space for medkit. 

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Gerrit.    1,051
4 hours ago, Mobster01 said:

Can't be bothered to scroll through 30 toons again, sorry. It's all incredibly subjective as to what works for individuals anyway.

 

It certainly is subjective, but it's a good source of inspiration for other players who want to decide on some loadouts!

 

1 hour ago, davchik7 said:

No medkits? Medkits it’s like default load out. The only soldier that I don’t have medkit is svt-bazooka guy since there is no space for medkit. 

 

I've been thinking about giving my scoped SVT soldier a medkit + RPG/AP mines/Handgun instead of his PPSh, but I haven't decided yet.

 

However, I never get why people think medkits are that necessary, healing is found in many places. Medkits are only useful for yourself if you (1) survive significant damage, (2) have time to heal, (3) aren't close to a medic crate and (4) then survive again only because of the extra life. If these things do not all happen, you brought your medkit for nothing. And far too often you die in the first or second encounter due to a surprise attack from behind, a headshot or some explosion. At least I do.

 

Unless you want to specialise in keeping your team alive, then the medkit is pretty useful, but I wouldn't call such a specialised role 'default loadout'. My only soldier that currently brings a medkit is my close combat soldier, since he's most likely close enough to other players to play the role of medic and make good use of that medkit.

Edited

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Melvinivs    279

Infantry:

-AVS+Wrench+Big MedKit (Bike,Gaz,Armor Apc)

-PPS43+Panzershreck(bike,Gaz,AA Apc)

-DP28+6H3s+Bandage (bike+gaz)

-Scoped Mosin+PPSh+bandage (bike,T20, Truck APC)

-Scoped SVT+PPS43+bandage (bike,Gaz)

-Scoped SVT+RGD+bandage (Gaz)

-PPSh+PMK+AT mines (Gaz)

 

Paratroopers:

-Nagant revolver+AT mines+RPG

-Scoped SVT+bandage

-PPSh+bandage

 

Recon:

-Scoped Mosin+wrench

 

Pilot:

-Tula Tokarev+Wrench+"I was at cologne spade"

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drhoops    2,319

Infantry

-AVS+medkit+RPG

-mosin+PPS

-SVT+Bazooka

-DP28+RPG+medkit

-PTRD + TT

-PPD + grenade + medpak (3 medkits)

-SVT+grenade + medkit

 

Tanker

-wrench + TT + binoculars

 

Recon

-mosin + Nagant revolver

 

Paratrooper

-PPS

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Krlutin    1,171

AVS (7n1, sights), h3, bandage, jeep bike & truck, heavy set silver, dead eye gold.

 

The end.

 

 

All my other guys are just there for dicking around, this is the build i go for when im serious.

 

It does everything and does it well.

 

 

I also have a PPS (spring, trigger, sights) - AT mines - bandage guy (horribly expensive), and a scoped SVT guy being worked on, will get mines and a wrench on him and swap mines for nades on the PPS guy later on (making him even more expensive :D).

 

 

Plus all other fully decked out specialists that i play very rarely these last couple of months.

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SK1M3R    1,288
On 10/4/2017 at 1:24 PM, Gerrit. said:

PTRD soldier: PTRD + Nagant M1895

rename that guy reloading simulator. 

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Gerrit.    1,051
3 hours ago, SK1M3R said:

rename that guy reloading simulator. 

 

Hahahahahaa ha ha... it's true. :(

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guncolony.com    533

For the recon driver do you use a med kit on the BA-6? If not how do you stop being shot at by those pesky snipers?

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Wobix    243
8 hours ago, SK1M3R said:

rename that guy reloading simulator. 

i think anti air warrior seems more fitting.

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An excellent topic. Let's compare notes...

 

I should mention that some of these below represent what I envision as an endstate as opposed to what I have now, since I am still grinding out some of them.

 

Infantry:

 

1.) Main all-round anti-infantry soldier: AVS-36 (URAH+7N1+Scope) + TT-33 (for finishing enemies that still stand after rifle is empty and emergency self-defense when reloading, 1 pt) + medkit (3 bandages) / QMC-4 (alternatively GAZ-67/w medcrate) + 42WLA / HS + Dead Eye \\\ Heavy Set Gold + 3 bandages is a legalised cheat-code.

 

2.) Another all-round anti-infantry soldier / anti-sniper (when we have no recon resources): Mosin rifle (far and mid-range combat, 4 pts) + PPSh-41 (close combat, 5 pts) + bandage / GAZ-67/w medcrate + 42WLA / HS + Hoarder \\\ A.k.a. Call of Duty (the very first one) reminiscence loadout. 9_9

 

3.) Spetsnaz :ph34r: (point clearing assault / active defense trooper): PPS-43* + NR-40 or AVS bayonet + bandage + RGD-33 / GAZ-67/w medcrate + 42WLA / HS + Nimble \\\ PPS sounds almost as if equipped with silencer, and if you have to be ultra-quiet there is always the knife...

 

* - For every PPS-43 that I have I prefer to maximize precision and RoF, which means: P-41 ammo, sights, field trigger (marksman would decrease precision), lightened bolt (spring would somewhat decrease RoF and stability), barrel (for slightly more range). I find this build easily useful up to 40-50 meters, and still somewhat effective up to 70+.

 

4.) Long-range AT: SVT-40 (4 pts) + M1A1 "Bazooka" (6 pts) / GAZ-67/w ammo crate + 42WLA / HS + Hoarder \\\ With 10 rocket-propelled grenades they should call me the Rocket Man...

 

5.) Short-range AT: SVT-40 + RPG-43 + bandage + H3 / GAZ-67/w ammo crate + 42WLA / HS + Dynamite Lover \\\ Again, 12 grenades and mines should be more than enough.

 

6.) Light AT / anti-vehicle: PTRD-41 (8 pts) + TK + bandage / GAZ-67/w ammo crate + 42WLA / HS + Infantry first \\\ The only one where using a specialised "penetration" badge makes sense for me.

 

7.) Ultra-light tanker / general support: SVT-40 + wrench + bandage + TM-35 AT mines / T-20 "Komsomolets" w/Panzerfaust crate + 42WLA + M3A1 APC / HS + Mechanic \\\ Can transport friendly troops, can mow down enemy ones, can repair his and friendly vehicles, can place defensive minefields... Whatever you need, he is your man. :D

 

Possible consideration for the future:

 

8.) Heavy point defense: DP-28 + TT-33 + medkit (3 bandages) / GAZ-67/w medcrate + 42WLA / HS + Tight Grip \\\ When you need to stop hordes of rushing enemies (and therefore need a high-capacity magazine), otherwise AVS is more useful.

 

Tankers:

 

All with SMG (ideally PPS-43) and wrench, also Gunner and Mechanic badges.

 

1.) Top-tier anti-tank: IS-2 + T-34-85 + SU-85 + T-70 \\\ For the times when you just have to take out those Panthers and Tigers.

 

2.) Cheaper all-purpose: KV-85 + T-34-76 + SU-76 + BT-7 or T-26 \\\ When the situation is not so dire, or there are hordes of AT-rambos on the prowl.

 

3.) Dirt-cheap anti-infantry: T-28 + T-38 (w/Panzerfaust crate) \\\ For fun grasshopper-with-machinegun and mobile pillbox gameplay. Also tactical river-crossing flankings.

 

Pilots:

 

All with Flak Jacket and Bombs Away badges. Not sure yet of the loadout (either pistol with medkit or SMG, wrench must-have either way).

 

1.) Anti-plane / anti-vehicle: Pe-3bis + Yak-9* + R-Z (all with AP ammo).

 

2.) Anti-infantry: Pe-3bis + Yak-9 + R-Z (all with HE ammo).

 

* - Not sure yet if the new MiG-3's speed would be more useful for plane combat than Yak's maneuverability and weaponry (probably would not).

 

Recons:

 

1.) Long-range sniper: Mosin rifle (8x ZS Zielacht + 7N1) + TK + bandage / 42WLA + BA-64 (possibly) / HS + Camouflaged \\\ Don't judge me, I am trying to still be useful. :D

 

2.) Short-range sniper / sharpshooter: Mosin rifle (3.5 PU + Type D) + TK + bandage / 42WLA + BA-64 (possibly) / HS + Fast reload \\\ For the OHKest of all OHKs (short of PTRD). :)

 

3.) Light tanker (when no tanks available) / point assault (when no infantry available): PPS-43 + wrench / 42WLA + BA-6 (w/medcrate) / HS + Mechanic \\\ Would work best with another comrade as gunner in BA (and with entire crew on TS) for staying mobile.

 

Paratroopers:

 

1.) Primary (point assault): PPS-43 / HS + Freefall

 

2.) Secondary (for more open battlefields and sniping from unexpected positions): SVT-40 + bandage / HS + Freefall

 

3.) Anti-tank: TK + RPG-43 + bandage + H3 / HS (or Dynamite Lover) + Freefall

 

Okay, that turned out to be much longer than I initially imagined... 9_9

Edited

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Gerrit.    1,051
13 hours ago, guncolony.com said:

For the recon driver do you use a med kit on the BA-6? If not how do you stop being shot at by those pesky snipers?

 

All my vehicles and tanks bring a medic crate, except the bazooka guy. He has a panzerfaust crate.

 

Nice list, @Krasnoarmeyets! I still need to work on the special specialist guys. Any reason you prefer the TT-33 over the Nagant M1895 in your loadouts?

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Mobster01    710
25 minutes ago, Gerrit. said:

Any reason you prefer the TT-33 over the Nagant M1895 in your loadouts?

Trick question? Not sure why anyone really uses the 1895, it's almost completely useless unless the target's almost dead already. It has none of the positives the other T3 pistols do, with all possible negatives.

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JolloN    137
33 minutes ago, Mobster01 said:

Trick question? Not sure why anyone really uses the 1895, it's almost completely useless unless the target's almost dead already. It has none of the positives the other T3 pistols do, with all possible negatives.

What do you know. Do you even play SU? :D

Edited

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Mobster01    710
Just now, JolloN said:

What do you know. Do you even play SU :D

Idk, if you bothered to come on TS maybe you'd see :D ahaha

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JolloN    137
Just now, Mobster01 said:

Idk, if you bothered to come on TS maybe you'd see :D ahaha

You wait and see on tuesday. ;)

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Mobster01    710
2 minutes ago, JolloN said:

You wait and see on tuesday. ;)

Gonna break out the fluffy handcuffs or are you saving them?

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