Reto.Robotron3000

Medic! First Aid kits coming in 1.05

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Make a difference and heal your friends or yourself in the hellfire of battle with First Aid Kits! In the "1.05 - Medic!" update we are introducing First Aid kits.

With a First Aid Kit you can walk up to a wounded teammate and treat his wounds. If you're not next to a teammate you can heal yourself instead. Healing friends gives you more XP. The addition of first aid is a feature that has been discussed in the community for quite a while and we are very happy with the engagement and attention to detail we have seen, and we think we have hit a really good setup that should satisfy most players.

Using First Aid lets you complete the Medic Ribbon to unlock the larger medic pouch, three new combat badges letting you heal faster, giving your First Aid Kits extra uses, and making it easier to heal your friends in the heat of battle.

FAid_American.jpgFAid_German.jpgFAid_Soviet.jpg

A standard First Aid Kit has one use and takes up one equipment point. The larger Medic Pouch, shown below, holds three First Aid Kits and takes up two equipment points.

MedicPouch-American.jpgMedicPouch-German.jpgMedicPouch-Soviet.jpg

How do my heroes get their hands on the first aid kits?

The single first aid kit unlocks at the Tactical ribbon grade 5, and the Medic Pouch unlocks on the Medic ribbon grade 6.

New Ribbon and Combat Badges

To help you get the most out of the new First Aid kits, we added three new combat badges that unlock on the Medic combat ribbon.

Medic Ribbon

Using first aid kits to treat combat injuries in the heat of battle will earn you points on this ribbon. More points are earned by helping friendly soldiers.

Medic_Ribbon.jpg


 

 

Combat Medic

An experienced medic knows how to strip his equipment to be able to carry a few extra first aid kits.

CB_CombatMedic_03_gold2.jpgCB_CombatMedic_02_silver2.jpgCB_CombatMedic_01_bronze2.jpg

Bronze lets you carry one extra first aid kit, silver two and gold three extra. So a soldier with a Medic Pouch (3 First Aid kits) and the Gold Combat Medic badge carries a total of 6 first aid kits. A soldier with two Medic Pouches (3 each) carries a total of 9 first aid kits.

 


First Aid

Being able to quickly locate and treat a combat wound will enable an injured soldier to recover and get back in action faster.

CB_FirstAid_02_silver.jpgCB_FirstAid_01_bronze.jpgCB_FirstAid_03_gold.jpg

Bronze lets you perform first aid 20% faster, silver 50% faster and gold 100% faster.
 


Hand of God

Working under the stressful conditions of combat teaches the medic to treat soldiers without the need for close examination.

CB_HandOfGod_01_bronze.jpgCB_HandOfGod_03_gold.jpgCB_HandOfGod_02_silver.jpg

Bronze extends your reach by 15%, Silver by 30% and Gold 50% making it easier to heal friends
 


Frequently Asked Questions

  • What is the equipment point cost?

A 'First Aid Kit' takes one equipment point and has one single use pr. deploy, Medic Pouch takes two equipment points and has three first aid kits. Both can be refilled in game using medic crates on the ground or on vehicles.

At a later point a Medic Bag will also be included holding 5-6 field dressings.

  • How much do they heal?

Using a First Aid kit will heal 80hp

  • How fast do they heal?

They can be used every 5½ seconds

  • Heal yourself or only others?

Can be used on yourself if injured, or if you point at someone else it can be used on them.

  • Am I rewarded for healing others?

Yes! You earn XP and credits when healing others, how much depends on how much you heal your friends, so if you only heal a 5 hitpoint scratch you get less than if you heal the full 80 hp the first aid kit is capable of.

  • Difference between first aid kits and health crate?

Medic Supply Crates Crates can be used to resupply both the First Aid Kit and Medic Pouch.

  • How can I see if a friend needs help?

When you have a First Aid Kit or Medic Pouch in your hand a health bar will appear above other players, similar to the bar above vehicles.

You can even choose to equip your soldier with multiple Medic Pouches and minimal weaponry to become in effect a field medic. So once released be sure to share your best medic loadouts with the rest of the community in our forum!

Original post: https://heroesandgenerals.com/2017/03/medic-first-aid-kits-coming-in-1-05/

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Vudu_guy    405

Combat_Medic.png

Until i unlock the big medic bag im going to keep providing a lot of injured enemies! 

 

-we get another news update post until 21th with other changes included or this will be all the content for this update?

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killer553    389

May i heal a guy who is inside of the vehicle when i am outside ?

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BushElito    1042

Damn, these pictures are huge.

 

Also, as these items are detailed very well, when will other objects get some love? Skyrim mods have better textures than this game...

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SirBanHammer    39

can i use  Medic  Pouch to the 1.04 engine room? Will it fix 80% of illnesses from previous update? what badges need for this?

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JAxeel    4

healing yourself should give you less hp

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Hell1x    106

Dear Reto moto.

 

If you have health crates, now med packs. AND HSGS everywhere.

 

How about we make sniping great again? All the whiners have enough safe zones to feel safe now.

 

Or are we litterally going to have recons with drunken sway while everyone will just run up to them healing themselves to stab them later?

Edited by hell1x

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Champi0n    151

I can already imagine the crazy killstreaks ill reach with these kits :D

1 minute ago, hell1x said:

Dear Reto moto.

 

If you have health crates, now med packs. AND HSGS everywhere.

 

How about we make sniping great again? All the whiners have enough safe zones to feel safe now.

 

Or are we litterally going to continue having recons with drunken sway while everyone will just run up to them healing themselves to stab them later?

I think players will use heavy set less, now that they can heal themselfs.

Maybe not that much less, but still

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Might be good. Won't have to bring my jeep everywhere,just so I could heal. I do hope that the healing time is long,tbh. The longer healing would mean less pressure on recons and would mean  a greater risk to stop and heal

 

Edited by MasterChief51

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Hell1x    106
2 minutes ago, Champi0n said:

I can already imagine the crazy killstreaks ill reach with these kits :D

I think players will use heavy set less, now that they can heal themselfs.

Maybe not that much less, but still

I doubt that.

 

I personally would try to utilize - heavy set + med kits + health crates. Given one has skill and is lucky/careful - we will see a lot more 'cheater' accusations since players with med kits will die a lot less now.

Medkit + HSG will give you probably 80% chance of surviving a run through any open area that is not camped by tank/plane. just my opinion, we got to see how it works  first.

 

But  I am already 95% sure it's just another nerf for Recons....

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Xeator    390
1 hour ago, Foxhound9000 said:

RIP already-raped-bolt-action rifles.

Chrome moly barrel for infantry as well then? xDD

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Rdanzer    168

QUESTION:

 

Will the health crates on vehicles / on the maps still heal as now or will they only resupply med kits?...........................or will they do both?

 

 

Edited by Rdanzer

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Neznan    899
1 hour ago, Foxhound9000 said:

RIP already-raped-bolt-action rifles.

 

Yes, good news, I agree. 

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Tumult_inc    67
4 hours ago, Reto.Robotron3000 said:
  • How fast do they heal?

They can be used every 5½ seconds

 

Yes, but does the health bar instantly jump 80 hp up?

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Foxhound9000    56
50 minutes ago, Xeator said:

Chrome moly barrel for infantry as well then? xDD

Recon is useless anyway so why not? xD

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boomthekid    234

Reto, please tell me you will give us an extra slot for these med kits for us non veteran players.... I need as many as i can put on my soldier!

Note: Reto, please don't make these med kits that OP, either wise everyone will call med kit users cheaters or they will just start hating the med kits.

Edited by boomthekid

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boomthekid    234
1 hour ago, hell1x said:

Dear Reto moto.

 

If you have health crates, now med packs. AND HSGS everywhere.

 

How about we make sniping great again? All the whiners have enough safe zones to feel safe now.

 

Or are we litterally going to have recons with drunken sway while everyone will just run up to them healing themselves to stab them later?

I don't want recons to be OP, but they should remove some of the sway, i stole a recon's rifle with 8x Scope and it had a unrealistic sway that felt weird . I just hope med kits are good, but not that OP.

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