Reto.Circinus

Assault Team Costs & Earnings

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Reto.Circinus    1,634

In this topic you will be able to find all the details in regards to warfund earnings. Please keep in mind the changelog, values may not be updated right after a patch has been released.

~Please remember this section is NOT meant for feedback~

CHANGELOG

  • [2016.01.14] Updated warfund costs
  • [2015.08.13] Updated warfunds/kill
  • [2015.08.12] Updated reinforcement cost
  • [2015.03.13] Updated Purchase Prices & Reinforcement cost and warfund earned per kill
  • [2014.11.12] Updated full re-supply costs to new values & changed warfunds earned per kill
  • [2014.08.02] Updated with Rommel build
  • [2014.06.18] Fixed a lot of values which were incorrect
  • [2014.06.10] Guide updated and live.
ALL FACTIONS
Assault Team Cost Buy / Upgrade Total Resupply Cost
Guard 28.500 (992 Gold) 2160
Motorized Guard 24.000 (80 Gold) 2520
Recon 28.500 (992 Gold) 1520
Motorized Recon 24.000 (80 Gold) 2304
Mechanized Recon 24.000 (80 Gold) 2688
Infantry 14.000 (51 Gold) 5400
Motorized Infantry 30.000 (96 Gold) 6750
Mechanized Infantry 30.000 (96 Gold) 6600
Pathfinders 60.500 (1089 Gold) 4140
Pathfinders on Ground 60.500 (1089 Gold) 2640
Paratroopers 46.000 (149 Gold) 12.420
Paratroopers on Ground 46.000 (149 Gold) 7920
Light Armor 44.500 (1049 Gold) 7080
Medium Armor 30.000 (96 Gold) 10.800
Heavy Armor 30.000 (96 Gold) 11.240
Tank Destroyer 24.000 (80 Gold) 9140
Recon Fighter 60.500 (1089 Gold) 5740
Medium Fighters 46.000 (149 Gold) 16.920
Heavy Fighters 46.000 (149 Gold) 24.120

 

 

 

 

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Reto.Circinus    1,634

Since Rommel build an assault team now earns warfunds based on how it performs in the action game. Below is a table of what your assault team earns per kill made in battle.

Resource Warfunds earned (per kill)
Infantry 40 Warfunds
Pilot 55 Warfunds
Paratrooper 110 Warfunds
Tank Crew 45 Warfunds
Recon 76 Warfunds
Motorcycle 20 Warfunds
Terrain Vehicle 30 Warfunds
Armoured Car 40 Warfunds
APC 40 Warfunds
Light Armor 165 Warfunds
Medium Armor 250 Warfunds
Heavy Armor 350 Warfunds
Medium Tank Destroyer 275 Warfunds
Recon Plane 290 Warfunds
Medium Fighter 650 Warfunds
Heavy Fighter 950 Warfunds
Transport Plane 250 Warfunds

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BlaineUK    168

My Mech Infantry does not cost 9600 to resupply, faction Germany.

I currently have 2 Mechs needing resupply:

a. requires 6 APCs and 120 Infantry @ 5400 Warfunds

b. requires 6 APCs and 80 Infantry @ 4000 Warfunds

5400 - 4000 = 1400

1400 / 40 = 35

Meaning 1 Infantry costs 35 Warfunds.

120 * 35 = 4200

5400 - 4200 = 1200

1200 / 6 = 200

Meaning 1 APC costs 200 Warfunds

200 * 12 = 2400

5400 + 2400 = 7800 Warfunds

So, its 7800, and not 9600, unless my math has gone horribly wrong somewhere.

It also means Motorised Infantry is likely incorrect too (and if it isn't, that means Motorised is cheaper than Mechanised). In fact, I no longer believe this topic at all! :lol:

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Reto.Circinus    1,634

The full re-supply cost is still correct (so the table I posted is correct), but if the unit is not completely empty a different re-supply cost is there. Your calculations are correct, but don't apply on a completely empty unit. We are currently verifying if this is intended or not.

Edit: Full re-supply cost is wrong after all as well. Checking.

~Circinus

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Dondergod    2

That sounds a bit unfair ;), seeing regular infantry units get depleted WAY more often than motorised or mechanized. Who almost never lose all their supply's.

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Use_Search    0

I think last time i was ingame mech inf had 18 mech vehicles not 12.

but i can only agree that some of the stats are compleately wrong cause inf for example has other resupply cost's than the ones mentioned.

Maybe some of the values have not been ajusted to the actual numbers of the at's

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Reto.Circinus    1,634

Ok, all settled now. Will adjust the values to their correct numbers. I accidentally posted the values of a future build :D

All should be updated now. Let me know if you find more errors.

Sorry,

~Circinus

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Reto.Circinus    1,634

Actually found a lot more incorrect values and really all should be corrected now. Each Assault Team with vehicles had incorrect values. Now it should show all correct values.

~Circinus

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BlaineUK    168

Wow, so Motorised Infantry really is more expensive. I suppose it makes sense, as the number of Jeeps when increased by 50% just became ridiculously high, compared to 12 APCs becoming 18 APCs. New build could do with a rework of AT resources (don't need 96 Jeeps in Mot Inf!), including lowering the number of Tanks in Tank ATs. GJ on the fixes though.

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Dondergod    2

Could never even burn through 24 jeeps. Given there used to be less inf in a unit, but still.

36 jeeps should really me the max rather than 96.

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I think the bonus is you win a battle should be higher, as light armour (example) costs 27600 total resupply and it wins very little in case of beating the germans. This means it isn´t sustainable.

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kyTJin    0
I think the bonus is you win a battle should be higher, as light armour (example) costs 27600 total resupply and it wins very little in case of beating the germans. This means it isn´t sustainable.

you wrong, but German is the same, is not sustainable

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richy1066    0
I think the bonus is you win a battle should be higher, as light armour (example) costs 27600 total resupply and it wins very little in case of beating the germans. This means it isn´t sustainable.

~Please remember this section is NOT meant for feedback~

~Please remember this section is NOT meant for feedback~

~Please remember this section is NOT meant for feedback~

~Please remember this section is NOT meant for feedback~

~Please remember this section is NOT meant for feedback~

^^^^^^^ take wf earning comments to the feedback forums please.

p.s. ur meant to use infantry to support tanks/planes, they are meant to lose warfunds atm

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KingFuJulien    335
Actually found a lot more incorrect values and really all should be corrected now. Each Assault Team with vehicles had incorrect values. Now it should show all correct values.

~Circinus

the paratrooper assault-team still got wrong refillcosts - it's not 24400 warfunds, it's 42400 warfunds :)

[attachment=0]refillcostsparaAT.jpg[/attachment]

ps: you can delete post if you corrected it ;)

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Guest Guest   
Guest Guest

wow so no possibly way to realy play general unless you use real $. pffffff. According to your table you only make around half of what it costs to resupply. :roll:

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Laimys26    0

according to the list it's cheaper to resupply mechanised infantry, yet they make more warfunds..

is this right?

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url_156    0

If you mean that they're more efficient then other assault teams:

Infantry are a base unit. They're almost essential in every battle. That is just an incentive for Generals to deploy them as often as possible, with support of heavier, less efficient units.

If you mean that Mechanized Infantry is cheaper to resupply then Motorized -- yes it's correct. Motorized infantry starts with as many jeeps as there are troops inside it. Mechanized infantry only starts with a handful of halftracks. That's where the resupply cost originates.

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z755147ty    0

Sorry but i'm new to this game and I don't get it, Do you have to loose one unit at least to earn WF ? Or being engage is enought ?

If so what is the point, because if you lose for exemple 1 plane and 1 pilot of course, you have to ressuply for 3482 WF while you only earn 3356 iif you win the battle !

So you never gain WF ? :?

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