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Explodeonyou

waiting for 4 team members to fall

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Btw anyone knows why this got in at all ? Still haven't figured out why this got added.

well let me remind your opinion about this matter on June 2014. you allies asked for the balance matchs and you got it......now it sucks. You agree with that new thing, dont tell me you change your opinion?!!!!

viewtopic.php?f=39&t=17009

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I guess we all had this sometimes and it's really anoying, you play an good game with good players and suddenly all enemies starting to leave because they get butchered and the teams completly unbalanced and it's 18 vs 10, so your doing great but when you die you get a delay penalty for doing well "waiting for 4 teammembers to fall" so there you are in the finest moments of the battle waiting to spawn.

Now i understand that it will unbalance the game completly but it's extremly anoying if you sit waiting for more then 60 seconds and flying across the map and the game is ending and you just wanna be on the battlefields and capture points or kill the guy who killed you before, so could you do something about that?

Unfortunately this isn't going to change, well, not any time soon at least.

In one of the dev streams they were asked about queues and the answer was they're here to stay.

[ Post made via iPad ] iPad.png

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DJDAD    43

I can understand the 2 player differential cap for starting a match but I can't understand being penalized for playing well. Your team fights hard and caps a lines spawn point and suddenly the other team loses half of it's AT slots and you get penalized for it. At least increase the differential in-game to say 5 players when this happens. If the losing side gets steamrolled then that's just war. Move on to the next match.

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GaiusBaltar    3,613

I hate this feature, if I am not in a squad it warrants an insta ALT + F4. Fortunately I try not to die very much due to hiding in the trees and sniping all the time. Gone halfway through a game without dying and when I see the "Waiting for 4 to fall" FUUUUUUU!! alt + f4

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I think my record was back before the game came to steam, "Waiting for 10 teammates to fall"

That's a real horror, especially at the end

Nothing a good look at the forums won't fix!

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recon66    0

If your side is losing badly say 75 percent down ,, anyone logging into the battle for the losing side should get in right away,, log in on the winning side should have to wait for opening I suppose,, lol if winning side has tiger tanks and losing side has only low ranking people the losing side should get carpet bombing capability or a10 warthogs in spawn list...lol

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Mjr_Xavier    8
What really pisses me off is that the spawn timer starts after your teammates die.

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Agilitas    1

its for fair game... but gee there is no fun in that :lol: i think the DQ should only appear when player assault team get defeated or theyr pc, or internet crasses, but not in heavens in the stage when people just press : esc--> quit. :mrgreen:

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wertyu739    2
its for fair game... but gee there is no fun in that :lol: i think the DQ should only appear when player assault team get defeated or theyr pc, or internet crasses, but not in heavens in the stage when people just press : esc--> quit. :mrgreen:

I personally think it should be the other way around. If you allow a battle to go 3 v 15 even though the side with 3 players has all 18 slots, it robs the general of the effectiveness he paid for. If FPS players quit, instead of letting the more populated team steamroll them and finish the match in 2 minutes, the deploy queue should be activated to buy time for the team with less players so that they can populate the match with people who don't have stuff they need to do or aren't sore losers.

However, if a general sends 1 motorized guard against an entire army, he should be punished by having his measly guard pummeled in a 3v18 match. Right now some clans pull off wins against an army by forcing 3v5 matches against odds that shouldn't be 3v5.

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I personally think it should be the other way around. If you allow a battle to go 3 v 15 even though the side with 3 players has all 18 slots, it robs the general of the effectiveness he paid for. If FPS players quit, instead of letting the more populated team steamroll them and finish the match in 2 minutes, the deploy queue should be activated to buy time for the team with less players so that they can populate the match with people who don't have stuff they need to do or aren't sore losers.

However, if a general sends 1 motorized guard against an entire army, he should be punished by having his measly guard pummeled in a 3v18 match. Right now some clans pull off wins against an army by forcing 3v5 matches against odds that shouldn't be 3v5.

Did you read my post it's about people leaving because they get butchered and give the winning team deploy penalties for being a good team?????

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n-force    13

If game would just kick a couple low lvls it would be great.I m waiting for mp34 guy which is going a1 when we captured o2 from b line.

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Podovsky    0
What really pisses me off is that the spawn timer starts after your teammates die.

These questions have been answered in one of the dev streams, it's for balance purposes

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bloodsky    0

It's not a question its a statement. It's annoying, I wish they could test it with a spawn timer before hand. Essentially cycle between a limited amount of players out of the larger pool.

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Podovsky    0

the timer is there for balance too. Normally you also have to wait for spawn, insta spawn would be annoying. So 1 man dies, the next one spawns after a certain amount of time. Oterwise you would have instaspawns after 1 dies. You guys are only thinking about how annoying it is that you have to wait but you need too look at it from different perspective

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Cobra427so    0

Thoes queues are not usefull in "war missions".

It is a penalty against the winning team! In "staged battles" it will be ok because those matches are balanced, but in war missions should not be any balancing!

If you have more ATs available like your enemy you have advantage but RETO turns this advantage into disadvantage.

For example.

Defending a city with over 800 spawns 4 lines and every line is stacked with ATs. A smart general sends only 1 Mech.Inf for attack but with 6 good, organized clangamers. There is no advantage for the defenders because they have to play 8:6!! It is not a big thing to win such a match with 2 players less.

If you could not defend this city EVERY AT is going back to Stockpile THIS IS UNFAIR!!!!

This balancing have to STOPP!

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Brunoski    217
Btw anyone knows why this got in at all ? Still haven't figured out why this got added.

well let me remind your opinion about this matter on June 2014. you allies asked for the balance matchs and you got it......now it sucks. You agree with that new thing, dont tell me you change your opinion?!!!!

viewtopic.php?f=39&t=17009

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