Jump to content
Forums closed, discord our new home! Read more... ×
Heroes & Generals
OC_Ludwig

OC_Ludwig's Victory Parade Pt.2 (German Loadouts)

Recommended Posts

OC_Ludwig    526

Three years ago, I wrote this topic on the Spanish forum to celebrate my third year playing H&G and I showed my soldiers. I've recently come across players asking to "update" it. Apparently they were using it as a guide... That's a hopelessly old thread, written before Armor 2.0, back when AT nades were way more powerful than today, you could only equip 1 vehicle of each class per soldier, and lots of weapons and vehicles weren't in the game.

 

Therefore, I'm making a new one. This time, I will be making it on the English section on the forum since Hades has said in the past that he wants to close most non-English sections it will reach more people here. Hades mentioned on Discord that they won't touch firearm balance until the Summer is over, so we should expect a few months to pass before this thread goes obsolete. Before getting into thematter, a few clarifications:

 

  • I mostly play war as German, and my loadouts are for that gamemode. If I play staged I'm either grinding or playing with a specialist. I won't be showing other faction soldiers or command point bots.
  • I have benefitted from the old credit sales, so I own many vehicles and skins that aren't really necessary.
  • I mostly play infantry, and it is reflected on my loadouts. Allied players should remember that Axis generals don't use that many specialists, so German infantry has to take on roles than Allied infantry doesn't do as often (it's not me being a maniac, we don't have tanks, I swear).
  • I don't think there's any point in making "historical" loadouts (there are other games for that) or "assigned" roles for classes (recons are for sniping, paras are for capping points). That's b*llshit. There's plenty of weapons in H&G and a very flexible equipment system. Don't wanna use it? Your fault.

 

There are four roles that need to be covered in the battle: Assault/Defence, Anti-Vehicle (includes defence against tanks, planes, APCs, recon cars), Sniping and Heavy Vehicle Driving/Support. I will show my chars, regardless of class, accompanied with a little description on mods, usage and how the soldier has evolved over the years.

 

Assault-Defence:

 

1. Infantry with machinegun:

 

TXwYZTv.png

 

Assault/Defence characters often carry a mixture of automatic weapons, medkits and explosives (sometimes handguns as well). Right now, the MG34 is the best German MG so it's the one I'm using, at full rate of fire (809 rpm), Sights, Trigger, Light Spring and the Chrome Stainless barrel (no bullet, I wouldn't recommend using bullet on German MGs or SMGs). MG34 doesn't require Tight Grip so I run fast reload instead. Previous iterations of this char have used the MG42 and the MG13 when they were at a better state, and the DP-28 as a joke back when Soviet players started obsessing with the captured MG42. Before the update that nerfed the grenades I would use the Soviet RGD-33 under the name HandGranate 337 (r).

 

All vehicle have health crates

 

Spoiler

eWhD6ox.png

 

2. Infantry with StG:

 

opfjbIu.png

 

This is my first soldier so he gets to use the 2015 helmet and my favourite German uniform. The StG is modded with full rate of fire (578 rpm), with Trigger, Spring and Sights. No barrel since it's kinda pointless and no bullets since they don't work well with full RoF. I mostly use the StG when spawning from APCs and having to walk some distance towards the point, since it's a very forgiving weapon when it comes to reacting quickly to threats. I use the Soviet RPG because, even if it is weaker than the Panzerwurfmine, it has a faster "flight" and therefore can be spammed quicker. It also does a good job as an improvised grenade. Previous iterations of this soldier had Sticky mines and wrench, as I used to drive APCs with "him", and I used to mod the StG with bullet, scope and trigger (a build I no longer like since they nerfed the field of view of the scopes). I also switched to Deadeye after they capped all these badges at 50%.

 

Spoiler

n2PqnMA.jpg

 

All vehicles are equipped with health crates

 

Spoiler

lIGYyCq.png

 

3. Infantry with AP mines:

 

3W8Hlbb.png

 

Monte-Cassino edition. AP mines are very useful to defend points. The mid and long distance issues of the Carbine don't apply to this soldier, as I normally lock myself with the mines inside the point I am defending and the Carbine is the best SMG in the game when it comes to very close quarters. Prior to mods being added to captured weapons I used to run an MP40. I started with SMines, then I switched to PMKs when they became available (there was a time when Reto wanted to get rid of all captured or land-lease weapons). When they nerfed the PMK I switched to American AP mines since they're darker than the SMine. I run the Carbine at full rate of fire (704 rpm) with Sight, Trigger and Light Spring, and I don't use bullets since I don't find them useful, particularly in high-ping matches.

 

All vehicles have the healthcrate, and the Opel Blitz (which I use for emergencies) also carries the ammo crate.

 

Spoiler

fy26m78.png

 

4. Paratrooper with FG42:

 

sMog5Gx.png

 

The Para buff has been a welcome one. I run the FG42 at full rate of fire with sights and the chrome barrel. I've seen players that prefer Fast Reload over Heavy Set and people who prefer to carry a medkit and an extra pouch of ammo. Prior iterations of this char only carried the FG since for most of the  game existence Paras could only carry 6 equipment points.

 

5. Infantry with Flamethrower:

 

FzaN48P.png

 

Hans, get the flamethrower. He got the secound 2015 helmet I received since he was (at the time) my newest soldier. The flamethrower is a meme weapon, which is why it is rarely seen in battle. I carry it with one less pouch (you're not going to live long enough to shoot 10 primers, trust me) since I use hoarder in order to be able to carry a pistol. The pistol is needed, not only to get a little bit more of range and to help with the reload, but also to blow up enemy mines (fire doesn't affect mines). The P08 is modded with Wulff Engel, Match Sights, Hair Trigger and Light Pistol Bolt. All my P08 and P38s are modded like that. The barrel is useless and the Match Trigger isn't worth it. Sure, on paper it increases the rpm to 534 to 600, but you get the downslide and you can't really shoot at 600 rpm unless you're using macros.

 

All vehicles are equipped with healthcrates. I know, red car for the fireman, lamest pun ever.

 

Spoiler

Gvz8tIv.png

 

6. Infantry with Suomi SMG:

 

kWyW89i.png

 

This soldier is the current iteration of my "cheap soldier, and it is the one I use when I'm running short of "tokens", "maintenance" or whatever you call it. It is a bit of a meme, but at 785 rpm the PPD-40 Suomi KP/-31 can be a very good weapon, at least till you find something better laying on the floor. Car thief is a very powerful tool for stealing enemy APCs, and Combat Medic allows you to carry more medkits and avoid the 2 second extra time that the big medpouch has. Previous iterations had a lightly modded MP34. Don't fret too much about the knife, it has zero maintenance and if I wasn't carrying it I wouldn't be putting anything on that slot. Remember: this char is about saving tokens.

 

Keeping with the token saving meme, the vehicles don't have crates.

 

Spoiler

Sobl1AT.png

 

Anti-Vehicle:

 

7. Infantry with PTRS-41:

 

eRXSg27.png

 

Lets start this section by going from very close to very far kills. Yes, that's how the RedBjarne helmet looks on the menu. Lets continue. The PTRS is the best captured weapon. I run sights and the bullet that deals the most damage. I don't think any other mods are worth it (probably not even the sights, but I keep them since they don't have any downslides). P38 is modded like the P08 I described above. Despite what many pilots think, the PTRS isn't an accurate weapon and AA infantry doesn't "snipe" planes. We just take advantage of their predictability when strafing, the fact that they stall when turning and the fact that planes are MASSIVE. When killing tanks, APCs and recon cars, the PTRS is used a very close quarters in order to hit the components quickly, taking advantage on the fact that PTRS bullets, unlike rockets don't create explosions. Previous iterations of this soldier carried the PanzerBüchse-39 with that golden skin they released for Christmas. Most common badge for AT rifles is fast reload. Infantry First does well for killing recon cars and APCs, but sadly no longer deals extra damage to planes.

 

All crates are ammo crates.

 

Spoiler

9eKBpfF.png

 

8. Infantry with Bazooka:

 

U6pPQfQ.png

 

This soldier started as a bit of a "flex". Back in the day, all German weapons (save the MP40) had 7 equipment points. Meanwhile, the Americans could run combinations of rocket launcher and Johnson or M2 Carbine. I decided to do something similar when the FG and the bazooka became available. I run factory bullets on FG (there's no point on using bullet), and I use Fast Reload with Hoarder since I get more rockets on both guns. I can't be bothered with Iron Fist or Infantry First for rocket launchers. What works with some vehicles doesn't work with others. Shooting faster works for tanks, recon cars and APCs, and if one of them needs an extra rocket he can get it. The M9A1 bazooka has a bigger punch than the Panzerschreck, but the sights are worse for aiming at distance, so I use this thing at relatively close range. I grinded the FG42 the legit way. This is a legacy soldier that I had laying around accumulating dust. I turned him into para, unlocked the FG, bought it and then switched to infantry. No. You can't keep the mods on the gun by doing that. Weapon mods are unequipped from your guns when you switch classes.

 

All crates are ammo crates.

 

Spoiler

jBRwpvh.png

 

9. Infantry with Panzerschreck:

 

HvWRLGD.png

 

Same reasoning applies to badges. The Panzerschreck has lower damage than the Bazooka, but it has better sights so it's better for longer distances. The MP40 is modded at 650 rpm with sights, light bolt and field trigger. You can get 14 extra rpm with the marksman trigger, but I don't think the loss in precision is worth it. This is one of my oldest soldiers, that I've owned since 2015. Previous iterations had an AVS-36 I called 'Selbsladegewehr 257', which I stopped using once it was nerfed, and will probably return to once they unnerf it.

 

All crates are ammo crates.

 

Spoiler

db0LbhG.png

 

10. Infantry with Light-Cannon:

 

9hqrxFA.png

 

This soldier has had many roles before, which is why I still carry this fake Soviet outfit. The M18 Recoilless is the most accurate of the 3 antitank weapons I have just showed, but it also has the lowest damage. I run hoarder with 2 pouches, which gives me 12 rounds. I also use the so called "toilet paper" skin Reto gave us, which is very valuable now with the pandemic still raging. I normally use this char to snipe from very far away. Fast reload is necessary for the Recoilless, as the reload is painfully slow. The Gewehr is modded with green bullet, scope, light spring and Scout II, which is the setup I run on all my G43s.

 

All crates are ammo crates.

 

Spoiler

0y1b0wf.png

 

11. Paratrooper with AT grenades:

 

PgTDDxq.png

 

This is the current iteration of this char I've shared multiple times on the forum. Back in the day I used to run 2 sets of Sticky Nades. When Dynamite lover worked for all your explosives that meant 12 grenades. A tank needed 3 grenades. You do the math. Nowadays, Dynamite lover seems to hate the Panzerwurfmine Lang. Any attempt at mixing explosives will try by all means to give extra grenades to anything BUT the Langs, so I run Iron Fist. The Grenade Bundle is for killing repair slaves and hopefully also disable tracks in the process. I don't use H3s since, not only they're obsolete, but they can't be placed on tanks when you have landed on top of a roof. I wish I could swap the bundle with a captured American demolition kit.

 

We've come a long way, haven't we?

 

Spoiler

CL9nSWo.jpg

 

12. Infantryman with AT mines:

 

QhxrrSs.png

 

The last of my AT soldiers. Hoarder so I can carry the P38 with one pouch, Dynamite lover so I can carry up to 9 mines (10 is the max you can place) with the same guy. I like the idea of mixing mines, not only it confuses the enemy, but it also allows you to take advantage of the different colours of the terrain. Some people use dynamite lover on these roles: it isn't worth it unless you're planning to stay active with the soldier during the match since the badge stops being active once you switch to another character. Same with Iron Fist/Infantry First. I've seen builds that carry 1 less mine set and carry a rifle instead of a pistol. I see the point in that, but I'd rather plant my minefield, die and switch to a more useful role.

 

Yep, you guessed it, all crates are ammo crates.

 

Spoiler

WG2NOX2.png

 

Heavy Vehicle Driver/Support:

 

13. Infantryman APC driver:

8j6vRiR.png

 

This is one of my oldest infantrymen. In his current role I use him to drive APCs and the AA gun. I also use him to defend and repair friendly APCs and tanks. People ask whether to get the Blitzh Truck or the 251. My answer is that both are good and bad. The Blitz truck is faster, less prone to get stuck on rocks and has an invulnerable back made out of indestructible canvas and wood. The 251 has a protected front. The 251 is better at dealing with water crossings and bridges. The Blitz is better for rough terrain. The German AA gun is kinda pointless to use since I have a PTRS, I have it equipped for collector purposes. Driver is a underappreciated badge when it comes to driving APCs, but that extra bit of acceleration and distance you can put between you and the enemy are very valuable. I run MG on that Kubel (the only one I still use since I've found it useful in some cases). Most of the times, that Kubel only serves as spaced armor lol.

 

4Qj6bGi.png

 

The PPSh-41 is a very good weapon for defending against AT rambos. It has high rate of fire, a big magazine and good hipfire. I run 1004 rpm Light Bolt, Sights, Field Trigger and P41 bullet. I could use the Marksman Trigger, but frankly, for 24 more rpm it's just pointless. The bullets I use give you less damage, but it increases the accuracy, especially at hipfiring, and you still have plenty of RoF and bullets to compensate. The M24 Frag is a bad weapon after Reto changed the grenades, but it's useful at cleaning water crossings if I can't get anyone to do it for me. The binos are for helping friendly tanks.

 

Previous iterations have had the MP40, before they added mods to captured weapons, and Stickies back when 3 stickies could kill a tank. Obviously, the soldier hasn't always looked like a Smurf, that's only since last Christmas.

 

14. Infantryman Engineer:

 

JHRaUer.png

 

This is my latest soldier, and I created him with the soldier that I  got for free during the daily rewards. This guy only serves one purpose: to spawn on friendly APCs when it is time to cross a water crossing or bridge, destroy any potential mines with the bazooka (hence the reference to the Torpedo Bangalore), fix any potential damage the APC could have and then F11. The revolver is mostly a meme, since Germany doesn't own revolvers and I've always liked them since I played Half-Life when I was a kid. I run Match Sights, Match Trigger, Light Spring and United Defense Super.

 

The Kubel has an Ammo crate

 

Spoiler

BzTRStD.png

 

15. Recon with Armor:

 

frYv0yI.png

 

I've already voiced my opinions on recon cars on this thread. To sum up, both the Puma and the 222 are good. The 222 is the best, because of its turret rotation and 20 mm rounds it can kill foot soldiers, APCs and other recon cars quicker than anything else. The Puma is essentially the best light tank Germany has, and it is also safer. I bought the 250 on the last credit sale ever, and I never use it (I grinded the crate since it looked weird not having it). All vehicles have health crates. Same considerations for the Driver badge I made for the APC driver. In the future I might replace Driver with Gunner once I unlock it on Gold.

 

Aoay0sa.png

 

Had they given the recons 9 equipment points instead of 8 I'd be running Langs instead of the medkit. The MP40 is modded the same way as the Panzerschreck guy. I heavily recommend having a dedicated soldier for your recon cars, as it is easier to defend yourself if you're carrying an SMG rather than a sniper rifle.

 

16. Tanker:

 

yOtRTUP.png

 

This is pretty much the lineup of tanks I currently use, although sometimes I swap one of the tanks for the Panzer I. German tanks are just meh (except the Tiger II, I know), and I normally leave someone else to do the tank playing role. For HE spamming pretty much all do the job, so I don't have any particular preference. For killing tanks I wouldn't bother using any of the Medium or German TDs. Besides, it's not like we get lots of armor on war matches, so I never bothered making a second tanker (that doesn't mean I have played tanks, I have completed the ribbon on all 12 tanks). All tanks use health crates. Anything else is useless in war.

 

5sIUWTm.png

 

The tanker loadout reflects the "armed" race we've lived on the Tank vs Tank gamemode. Years ago a C96 could do the job, now you need the P38. I also switched from H3 to Langs once they were nerfed.

 

17. APCR pilot:

 

iNBSHa9.png

 

The lineup is very simple and pretty much shows what is worth having. All planes have APCR equipped (except for the 109, which runs HE). The 109 is still using the old, unobtainable factory skin (yes, that one that causes all kinds of problem when you promote soldiers into generals). I've sometimes considered swapping the badges for something better, but what gives?

 

LaTvjOo.png

 

I don't fly enough to justify upgrading into the P38, and in the rare event that I have to jump into a point chances are there will be something better on the floor for me. The medkit isn't as stupid as some might think. If you have to land to repair, why not also healing yourself? The Langs are for the fair play and all. The Pocket pistol is modded at 442 rpm, with Wulff Faust, Match Sights, Match Trigger and Light Pistol Bolt.

 

18. HE pilot:

 

T6jnVAj.png

 

All planes are equipped with HE. I could buy the Focke-Wulff, but I don't do enough HE clicking to care about that.

 

iM08nMk.png

 

Yes, Flying Doctors are a thing in H&G. And yes, I've had the chance to switch to pilot, spawn in the rear gun of a friendly, injured pilot, heal him and undeploy. The pistol is modded as the other pilot.

 

Snipers:

 

19. Recon with G43:

 

DNB8nv5.png

 

The gun is modded with Green bullets, 4x Scope, Light Spring and Scout II Barrel. More ammo to avoid going to reload as frequently. I could use binos, but I prefer the extra mmo. I don't think the badges require any more explanation. Previous iterations of this soldier were particularly disgusting, as we're talking about the days when PMKs were OP and only recons could buy captured mines. I have been told it might be worth swapping the G43 for a Tokarev rifle, but I don't want to use any more captured weapons, tbh.

 

Spoiler

0DeTs10.jpg

 

The Kettenkrad has the health crate

 

Spoiler

e0VjyKq.png

 

20. Infantryman with G43:

 

tlZGCKG.png

 

The G43 was never the best semiauto rifle, and it was the one losing the most when the scopes were nerfed. These days I run this "everything" loadout. The gun is modded like the G43 above, save for the scope.

 

All crates are health crates.

 

Spoiler

zJgeruH.png

 

21. Para with G43:

 

rHodBuV.png

 

What else to say? Reto thought, years ago, they could prevent camping from the roofs by closing the windows, but we're smarter. Binos are to compensate for the bad scope.

 

22. Recon with K98:

 

1kdtRLx.png

 

The K98 is (allegedly) a silver buster, with Black Bullet, Chrome Molly barrel, Heavy Spring, Fine Hair trigger and the Fine Cross 8x scope. I've ran the 4x in the past, but I think it's redundant to have both a G43 and a K98 with similar optics. At some point, back in 2016, this guy was my first AT rambo, thus he owns a Kubel, Panzerschreck, etc. that he can't use.

 

All crates are health crates.

 

Spoiler

uuMa5TB.png

 

22. Infantryman with K98:

 

OmmIoLH.png

 

The infantryman K98 is pretty much an obsolete gun. The rifle can't kill heavy set bronze since they buffed those badges, despite what many people think. Also, the loss of the 4.2 scope was too much. These days I have equipped Green Bullets, Scout II, Heavy Spring, Fine Hair trigger and the ZF-41 with the German nr 4 reticle (the one they gave us with no windage is so bad). The knife is a joke, but also kinda useful since I often walk with this guy behind the enemy and steal proper recon rifles.

 

All crates are health crates.

 

Spoiler

65Lzj7e.png

 

Edited

Share this post


Link to post
Share on other sites
NJCQEC    88
1 hour ago, OC_Ludwig said:

3. Infantry with AP mines:

 

3W8Hlbb.png

Where's the bullet Ludwig? You'd better be using bullet on that M2, If you don't.... we'll have some problems... to take care of. 

Edited

Share this post


Link to post
Share on other sites
OC_Ludwig    526
1 hour ago, NJCQEC said:

Where's the bullet Ludwig? You'd better be using bullet on that M2, If you don't.... we'll have some problems... to take care of. 

 

It's not worth it. It increases recoil, it is annoying in high-ping matches and it doesn't really increase damage enough to get through any threshold.

Share this post


Link to post
Share on other sites
SirMrGuyHuman    477
2 hours ago, OC_Ludwig said:

It's not worth it. It increases recoil, it is annoying in high-ping matches and it doesn't really increase damage enough to get through any threshold.

I use bullet on Ping moskva while connecting from East Coast US every single day. Plus, I don't even use sights. There's negligible recoil on the carbine anyways, so I never really had much of an issue.

Share this post


Link to post
Share on other sites
OC_Ludwig    526

I'm amazed at the 2 people who liked the post. It means a lot. I mean, IT MEANS SOMEONE MANAGED TO SCROLL TO THE BOTTOM OF A THREAD WITH 50 PICTURES! That being said:

 

foh-u19551820.webp

 

MORE LIKES! I DEMAND MORE LIKES! I DIDN'T WORK MY @SS FOR ONLY TWO LIKES!

 

3 hours ago, xXx_-_Da_Boss_-_xXx said:

based and costco pilled

 

Wanna have some free samples?

 

2 hours ago, VIEF_Cheesecake said:

put max rof on g43 

 

Ew, palkagaming, ew, spam rifles, no way! This is a decent house, we're only auto-crutch noobs here, Sir.

 

2 hours ago, SirMrGuyHuman said:

I use bullet on Ping moskva while connecting from East Coast US every single day. Plus, I don't even use sights. There's negligible recoil on the carbine anyways, so I never really had much of an issue.

 

It's 4HK with Heavy Set Silver and above whether you have the bullet or not. I can understand the urge to shrink the TTK as much as possible when playing with high ping, but I've played 150 ping on US West Coast and I haven't felt the Carbine lacking any punch from the lack of bullet.

Share this post


Link to post
Share on other sites
VTsIK    2

Hey! I was waiting for the post 😁. Damn, there is a lot of variety in your infantry deployment.

I have a few questions to ask! Since i only play war and infantry too. 

 

About this guy, i have a very similar soldier, but i'm playing with bullet besides the full RoF mods. Most of the time, like 90% of the time i'm playing battles with high ping from US servers (i'm from SA). You think it's not worth using it in that situation?

 

Also, would you reccomend Dead-Eye over Fast Reload? Why? I tend to use Heavy Set+Fast Reload on most of my soldiers.

On 4/22/2021 at 10:44 AM, OC_Ludwig said:

 

2. Infantry with StG:

 

opfjbIu.png

 

 

 

 

 

 

Nice work 👏👏. @OC_Ludwig

Share this post


Link to post
Share on other sites
OC_Ludwig    526
3 hours ago, VTsIK said:

Nice work 👏👏. @OC_Ludwig

 

Thank you!

 

3 hours ago, VTsIK said:

would you reccomend Dead-Eye over Fast Reload?

 

Dead-Eye improves hipfiring with the StG. I know a lot of people that use Fast Reload on StG, I think it's a matter of personal preference. The reload of the StG is not that long, and the magazine has 30 bullets, it's not like the AVS where Fast Reload is compulsory.

 

3 hours ago, VTsIK said:

You think it's not worth using it in that situation? 

 

I don't really know, 'cause I don't use the StG on high ping matches. I prefer weapons with high rate of fire for those matches, like the M2 Carbine (or the MG42, before it was nerfed). That being said, if you can control the recoil, keep using it.

Share this post


Link to post
Share on other sites
VTsIK    2
15 hours ago, OC_Ludwig said:

Dead-Eye improves hipfiring with the StG. I know a lot of people that use Fast Reload on StG, I think it's a matter of personal preference. The reload of the StG is not that long, and the magazine has 30 bullets, it's not like the AVS where Fast Reload is compulsory.

Yea i'm using Fast Reload on full RoF StG and Pointer Quick Fire on scoped StG for close encounters, works pretty well!

Share this post


Link to post
Share on other sites
SirMrGuyHuman    477
On 4/22/2021 at 4:55 PM, OC_Ludwig said:

It's 4HK with Heavy Set Silver and above whether you have the bullet or not. I can understand the urge to shrink the TTK as much as possible when playing with high ping, but I've played 150 ping on US West Coast and I haven't felt the Carbine lacking any punch from the lack of bullet.

It's more about the range. With the bullet, its range is comparable to that of an StG while having greater damage output. I haven't felt any real recoil from adding the bullet, so in the end it just becomes a straight-up better weapon.

Share this post


Link to post
Share on other sites
OC_Ludwig    526
2 hours ago, VTsIK said:

Yea i'm using Fast Reload on full RoF StG and Pointer Quick Fire on scoped StG for close encounters, works pretty well!

 

Pointer Quick Fire is, if I'm correct, a redundant badge. From what I have understood, Pointer Quick Fire only works when hipfiring, while Dead-Eye works when hipfiring and aiming down sides. Back in the day Pointer Quick Fire gave you 75% reduction while Pointer Quick Fire gave you only 50% (it was a jack of all trades badge). Now that they've capped Pointer Quick Fire, Dead-Eye, Tight Grip and Quickdraw to 50%, I don't think Pointer Quick Fire is worth it.

 

1 hour ago, SirMrGuyHuman said:

It's more about the range. With the bullet, its range is comparable to that of an StG while having greater damage output. I haven't felt any real recoil from adding the bullet, so in the end it just becomes a straight-up better weapon.

 

Ah, but this is the thing:

 

On 4/22/2021 at 2:44 PM, OC_Ludwig said:

AP mines are very useful to defend points. The mid and long distance issues of the Carbine don't apply to this soldier, as I normally lock myself with the mines inside the point I am defending and the Carbine is the best SMG in the game when it comes to very close quarters.

 

2 hours ago, xXx_-_Da_Boss_-_xXx said:

Another tour would be great

 

:D

Share this post


Link to post
Share on other sites
VTsIK    2
5 minutes ago, OC_Ludwig said:

Pointer Quick Fire is, if I'm correct, a redundant badge. From what I have understood, Pointer Quick Fire only works when hipfiring, while Dead-Eye works when hipfiring and aiming down sides. Back in the day Pointer Quick Fire gave you 75% reduction while Pointer Quick Fire gave you only 50% (it was a jack of all trades badge). Now that they've capped Pointer Quick Fire, Dead-Eye, Tight Grip and Quickdraw to 50%, I don't think Pointer Quick Fire is worth it.

That's precisely the way i'm using it, hipfiring in close distance, If I use the scope at very close-range, I usually miss a few shots that make me die lol. Anyway i'm also switching to Dead-Eye occasionally!

TBH, i still don't fully understand the functioning of Dead-Eye though.

Share this post


Link to post
Share on other sites
OC_Ludwig    526
18 hours ago, VTsIK said:

That's precisely the way i'm using it, hipfiring in close distance, If I use the scope at very close-range, I usually miss a few shots that make me die lol. Anyway i'm also switching to Dead-Eye occasionally!

TBH, i still don't fully understand the functioning of Dead-Eye though.

 

Did you know that Dead Eye and Pointer Quick Fire actually stack? Yes, you get twice the effect when hipfiring if you equip both badges, and the StG is such a joy to use with that setup.

 

6 hours ago, cromandero said:

@OC_Ludwig, can you do an US one ? 

 

Sorry, I neither own enough stuff in US nor I have enough experience playing US in war to write something worth reading. Maybe an US main could step in and fill that gap.

 

I received a couple questions on Discord that I thought would be interesting to address here as well:

 

Quote

Why Chrome Barrel on MG34?

 

Because I've been using the same mods for years on the MGs without thinking of updating them. I've now switched to Stainless and corrected the OP.

 

Quote

Why no bullet on infantry FG42?

 

Because the advantage of the infantry FG42 is its stability and accuracy. The bullet ruins that advantage. Sure it's 3HK against HS Silver instead of 4, but at that point you're left with a gun that has 540 rpm and a 20 bullet mag. Lets not mention also that the bullet is expensive. You go from 0.4 creds per shot to 6. Honestly, if you think the infantry FG42 needs the extra punch from the bullet, I'd straight recommend switching to another weapon with better RoF, bigger magazine and that can be modded.

Edited

Share this post


Link to post
Share on other sites
VTsIK    2
2 hours ago, OC_Ludwig said:

Did you know that Dead Eye and Pointer Quick Fire actually stack? Yes, you get twice the effect when hipfiring if you equip both badges, and the StG is such a joy to use with that setup.

I might try that just for the fun lol, i'm very used to play with Heavy Set always as the first option. 

 

I've been working recently in 2 soldiers:

-AT. Equipment: G43, Bazooka M1A1 until i unlock the Panzerschreck. Badges: Hoarder & Infantry first. (although Fast Reload looks promising, i haven't grinded it yet)

-This other guy i'm using it for Defense or Support, not sure yet. Equipment: G43 (green bullet, scope, trigger, heavy spring, scout II), P08, Medic Pouch. Badges: Heavy Set, and here comes the doubts, i've been using Nimble, Dead-Eye, Pointer Quick Fire, lol. 

They're both low, like rank 12 or something, but i'm open to suggestions about equipments and badges. 

Let me know what u think! 😋

Share this post


Link to post
Share on other sites
OC_Ludwig    526
4 hours ago, VTsIK said:

-AT. Equipment: G43, Bazooka M1A1 until i unlock the Panzerschreck. Badges: Hoarder & Infantry first. (although Fast Reload looks promising, i haven't grinded it yet)

 

I used to run that combo at some point, and it's very common among veterans. While grinding the Panzerschreck, you shouldn't use Infantry First, since it doesn't deal more damage to tanks (it used to deal extra damage to most light tanks and planes, but that's no longer the case).

 

If you're going to grind Fast Reload, don't buy the MP34. Equip the Scavenger badge. Queue for First Encounter (Infantry vs Bots). Kill a bot with a submachine gun and use it to kill the rest of the bots. Don't waste time inside the objective, go spawnkill them. Refill the gun with Scavenger by walking on top of the SMGs the bots drop when they die (so you don't waste time going to the ammo crate and spend as much time possible killing them). You'll easily get between between 30 and 50 kills per match. That's in terms of experience the same as killing between 15 and 25 human players in 7:50 minutes. Matches pop very quickly for that gamemode, so you won't spend much time matchmaking. You can easily get Fast Reload Gold without boosters in a couple evenings, and without spending a single credit on weapons or repairs.

 

4 hours ago, VTsIK said:

This other guy i'm using it for Defense or Support, not sure yet. Equipment: G43 (green bullet, scope, trigger, heavy spring, scout II), P08, Medic Pouch. Badges: Heavy Set, and here comes the doubts, i've been using Nimble, Dead-Eye, Pointer Quick Fire, lol. 

 

The mods you're describing fit those of a sniper. Players who use SA rifles in close quarters and hipfire rifles prefer to go for full rate of fire (not of all them, though), but if you're going to do that, I'd advise buying a captured Garand or SVT-40, since those weapons have better rate of fire and less recoil than the Gewehr 43. You'll have to spend 110.000 credits on the captured rifles, and you will have to buy a new scope since you can't recycle the German one.

 

Nimble is an useless badge. Directional sounds have been broken for a couple years, you can't tell where the sounds are coming from. Even if it worked, a lot of players aren't even listening to the in-game sounds or using headsets. About the rest of the badges I can't give much advice since I don't play like that. From friends who play like this I know that Tight Grip is useless on semiauto rifles, and I once met a guy who told me that he was finding Quickdraw very useful when hipfiring rifles. The idea is that you have to turn around and move to avoid the stream of bullets in 1 vs 1, and the badge shrinks your conefire when turning and keeps your shots accurate in those situations. However, I never got other people to confirm that tale, and I can't confirm it by myself either.

Share this post


Link to post
Share on other sites
VTsIK    2
55 minutes ago, OC_Ludwig said:

I used to run that combo at some point, and it's very common among veterans. While grinding the Panzerschreck, you shouldn't use Infantry First, since it doesn't deal more damage to tanks (it used to deal extra damage to most light tanks and planes, but that's no longer the case).

 

If you're going to grind Fast Reload, don't buy the MP34. Equip the Scavenger badge. Queue for First Encounter (Infantry vs Bots). Kill a bot with a submachine gun and use it to kill the rest of the bots. Don't waste time inside the objective, go spawnkill them. Refill the gun with Scavenger by walking on top of the SMGs the bots drop when they die (so you don't waste time going to the ammo crate and spend as much time possible killing them). You'll easily get between between 30 and 50 kills per match. That's in terms of experience the same as killing between 15 and 25 human players in 7:50 minutes. Matches pop very quickly for that gamemode, so you won't spend much time matchmaking. You can easily get Fast Reload Gold without boosters in a couple evenings, and without spending a single credit on weapons or repairs.

That's what I'll do then, i think Fast Reload will be better for this soldier. Thank you so much!

57 minutes ago, OC_Ludwig said:

The mods you're describing fit those of a sniper. Players who use SA rifles in close quarters and hipfire rifles prefer to go for full rate of fire (not of all them, though), but if you're going to do that, I'd advise buying a captured Garand or SVT-40, since those weapons have better rate of fire and less recoil than the Gewehr 43. You'll have to spend 110.000 credits on the captured rifles, and you will have to buy a new scope since you can't recycle the German one.

I´ve tried full RoF with the Gewehr and i can´t control it, but i'll try with the SVT or M1 for sure, that playstyle sounds interesting 😁

Share this post


Link to post
Share on other sites

×