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Cyber8_8_8

'Tier 2' Assault Team purchase

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Cyber8_8_8    0

Add an option to buy Tier 2 ATs immediately for those who want & has 'money'  for such a pretty expensive purchase.

For instance, tier 2 infantry moto AT 36/12 could cost ~50-55k WarFunds/ ~ 2k Gold. Another tier 2 infantry on-foot AT 90 men: ~30-35k WFs/~ 1,8k Gold.

I realize that implementing the same for Tier 3 & 4 ATs may probably overload the system, but maybe not- if for example, tier 3 infantry jeeps AT 90/30 gonna cost 120-150K WFs/ 4,5-5K Gold - really small amount of players can buy it, jumping over Tier 1 & 2

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No. Noobs are going to deploy them and do nothing, or send them somewhere to get wiped within the hour. Vehicles are very precious and should remain reserved for those who have experience.

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Rdanzer    591

If Reto wants to earn money with the strategy system a better idea would be to introduce a modding system for AT's.

 

Sort of what like weapons are for heroes AT's would be for generals. This would be a much larger potential market as then not only can every AT can be modded and but also every General would need to earn the badge skills for modding like the badge skills for weapons with heroes.

Edited

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Zoaron    699
On 3/19/2021 at 10:00 AM, Rdanzer said:

If Reto wants to earn money with the strategy system a better idea would be to introduce a modding system for AT's.

Actually some kind of this exists already as for example your AT guard can be modded to become a motorizzed guard and so on.

 

But still yes, the RTS side of this game should be improved (to be honest, the whole RTS concept could use a complete overhaul, but this will never happen anymore, not in this game)

 

 

 

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Rdanzer    591
On 3/20/2021 at 10:18 AM, Zoaron said:

Actually some kind of this exists already as for example your AT guard can be modded to become a motorizzed guard and so on.

 

 

Well exactly the other way around - the AT modding idea comes from the basic fact that you can have AT's of the same rank level in different kinds of configurations. i.e. Inf Rank 1 AT's either configured with no vehicles and more infantry spawns or less infantry and with motorcycles. Rank 1 Tank AT's either with medium tank destroyers or medium tanks.

 

A "modding system" would essentially amount to a player determined configuration system with all kinds of configurations possible within a framework of restrictions defined by such things as  rank level of the AT and how many command points you wish to use to equip that AT to a general.

 

So the more experienced the AT the more kind of higher level vehicles it could be configured with; in addition more command points dedicated to having to equip the AT would mean the more max spawns it could have.

 

AT's could have their configurations changed from one to the next. All of this of course costing WF's or gold accordingly.

 

In the end a system for Generals where AT's are modded like weapons for Herores. ............. I don't know why Reto didn't do this a long time ago as it would represent a whole new source of income.... but oh, well.

 

 

Edited

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Krzysiek5657    975
On 3/23/2021 at 6:22 PM, Rdanzer said:

I don't know why Reto didn't do this a long time ago as it would represent a whole new source of income.... but oh, well.

its better to create  WF sinkhole

you know... RETO logic :)

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