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Zealon

Chat from players and some repeating info

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Zealon    4

There is a mood on in game chats calling for a realistic style of game play.

This is where rifle shots can end your player life and head shots are a

one hit kill and shots in the neck for pistol and small arms also.

The large machine guns like Vickers and MG42

Combat injury is also missing in terms of a dismemberment from head shots to explosions from other equipment and large 50 cal. rounds

Tanks would leave a flatten out player as if an iron had pressed them flat as a pancake.

Pictures taken in world war one and two look like the uniform had been Ironed flat on the ground when a tank had ran over them.

Consensus on the the Jumping and dodging AI and Jedi type moments again looks ridiculous down the sight before the shot goes off. The game knows you have lined up the shot and is refusing to let you take it. The troop vehicle’s and others guns do not work when flaps are closed and this is just unfinished work. The T-20 is the worst in its class with flaps you can not see out of and the model size is too small and this can not even run over a jeep due to short comings as stated.

It is nice to see new things, but not at a cost of fixing what you have to improve on.

This is to be a second world war shooter and lead shot was used and was designed to end life

Lead is now band due to health and safety in modern warfare and this is over looked here.

We are playing a modern warfare style were guns are designed to injure and not end a player.

Wrong for the second world war due to what was used.

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OdinThor321    178

HnG is not supposed to be realistic and people in the ingame chat are the biggest trolls ive ever seen, so their opinion is worthless

 

HnG is never going to be a realistic WW2 simulation, because Reto has no money to do so and no one wants it

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-Ger-Schilli    908
20 hours ago, OdinThor321 said:

HnG is not supposed to be realistic and people in the ingame chat are the biggest trolls ive ever seen, so their opinion is worthless

 

HnG is never going to be a realistic WW2 simulation, because Reto has no money to do so and no one wants it

 

and yet here we are with one shot headshot kills because most people voted for it as their main argument becasue surviving a headshot is unrealistic.

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n-force    13
1 hour ago, -Ger-Schilli said:

 

and yet here we are with one shot headshot kills because most people voted for it as their main argument becasue surviving a headshot is unrealistic.

 

Surviving a headshot is not unrealistic, it is outright laughable.

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fatal-is    712
17 minutes ago, n-force said:

 

Surviving a headshot is not unrealistic, it is outright laughable.

 

The problem is with the rng headshots, mostly on high rpm guns hitting without actually aiming nowhere near any heads. Like m2 (a flat rate 25-30% rng headshots) or stg.

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n-force    13
1 hour ago, fatal-is said:

 

The problem is with the rng headshots, mostly on high rpm guns hitting without actually aiming nowhere near any heads. Like m2 (a flat rate 25-30% rng headshots) or stg.

 

This solution is extremely lazy and funny. There are many other ways of solving that problem.

Less rof for starters..

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Zealon    4

We need a Sten Gun in this game and did you no the Germans copied it due to liking how well designed it was and cheap to make. French resistance fighters loved it and you could use captured enemy magazines. Loads of air drops over occupied Europe of this weapon and did you know the Sten Gun had 3 holes in the back of the magazine so you could see at a glance the ammo passing the small holes each hole represented 10 shots used. The Sten Gun Had many different variations and this would be nice to see in air drop capsules on the battle field.

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-Ger-Schilli    908
On 12/7/2020 at 3:54 PM, GaiusBaltar said:

Play this game for salt and toxic... you will not be disappointed.

 

can't argue with that

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drhoops    2,318
On 12/6/2020 at 10:07 AM, n-force said:

 

Surviving a headshot is not unrealistic, it is outright laughable.

 

Yes and no.

Not every gunshot wound to the head is fatal.  Depends on where it hits the head. 

But for game terms, virtually every headshot would incapacitate the toon and since we don't deal with wounded (wounded = dead) it's just the same.

 

On 12/6/2020 at 12:36 PM, n-force said:

 

This solution is extremely lazy and funny. There are many other ways of solving that problem.

Less rof for starters..

 

Best way to fix the RNG headshot problem is to roll back Adams conefire.  THAT is the primary cause of RNG headshots.  High RPM automatic weapons were around in WW2 so nerfing ROF isn't necessarily the best thing to do, unless it is a means of otherwise balancing the weapon with the other factions.

Edited

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quigonjean    8

talk about realistic: a sniper rifle can kill at 500 meters but only injure at 1 meter

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