_Finnish_Gamemaster_

Reto development cycle reverse engineered and exposed

Recommended Posts

New PPSh model. How did they do it?

Step 1. Make the model and new textures
PBR_BEFOREXAFTER.jpg
(From Trello about Physical Based Rendering, 2018)

Step 2. Wait for a couple of years doing nothing

Step 3. Plan texture overhaul, by now you have created two (2) obsolete textures. 

Step 4. Research 

Step 5. Use reference. In this case, an airsoft gun
PPSH-41 Blowback (S&T) - AEG - Airsoft AEG - Rifles - Airsoft Online shop -  airsoftzone.com

Step 6. Probably wait some more

Step 7. Release
20201124104842_1.jpg

Step 8: Don't profit

Share this post


Link to post
Share on other sites
viktor.oven    41

But its damage is like from BB gun (especially now). Soo everything is accurate. But i still love it, any change is good.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a free game account. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now