Khadmon

WHY we need more WHALES

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Khadmon    561

NOT all players can be on all the time and hold a front.

 

Having a good amout of AT's  you can push wile your on

 

 

YES i KNOW STARTING OUT IS HARD. 

 

BUT we US faction NEED more players who can grow their army 

 

YOU should first try to hit player cap....   30 toons... Best to use you main to save credits. and buy Majors...... IT will save you time and the quicker you max 30 toon at Major or above will get you started 

 

60 Command Points ( CP ) will let you get a good starter Army....

 

AS you send them into battles and OTHERS play your AT's your toons will lvl up.

 

Have you MAIN toons for FPS

 

The toons you want to lvl to generals    GET the generals badges for .  ( charismatic leader    and     battlefield commander)   SO   CAP and let players get a ride off your vehicles.

 

AS you let others lvl your toons and you have got the badgers you can make them generals.

 

NOW you can  BUY a NEW Major....   

 

60 CP's is a baby General

100 Cp's You know what you want

200 Cp;s You can hold your OWN

300 CP's well LOOK out Fuk.ers   YOU are on the battle feild......

 

BUT LOOK YOU COULD BUY 300-  1000 CP's tomorow   BUT   knowing how to play the RTS and what you want is form time played................

 

GROW and    get your first 60 CP's    make mistakes and learn......  IF you ever need help   you can MP me or just give me shirt in US chat and ill talk back to you...   

 

HAVE fun and DONT ASK others to back your play or send thier AT';s for you to play (unless you know them )

 

Edited

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1 hour ago, Khadmon said:

BUT we US faction NEED more players who can grow their army 

You say the US faction needs more ATs when the two other factions are dying, bit humorous.

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Khadmon    561
53 minutes ago, RussianSniper01 said:

You say the US faction needs more ATs when the two other factions are dying, bit humorous.

SU  dont come here to say SU is  dying  wile your on strike....    OH   US is so OP they win all the wars    RETO you should  NURF them.....   THEN YOU ALL START to deploy again............

RussianSniper01

Go play GE   thay need you

 

I have seen this year after year... US Strikes the SU Strikes then GE  Strikes....    easch faction saying the other is OP

 

+ what im saying can be add to all factions  NEW PLAYERS  need to get more AT's

 

Edited

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Bibor    670
8 hours ago, Khadmon said:

SU  dont come here to say SU is  dying  wile your on strike....    OH   US is so OP they win all the wars    RETO you should  NURF them.....   THEN YOU ALL START to deploy again............

RussianSniper01

Go play GE   thay need you

 

I have seen this year after year... US Strikes the SU Strikes then GE  Strikes....    easch faction saying the other is OP

 

+ what im saying can be add to all factions  NEW PLAYERS  need to get more AT's

 

I think @RussianSniper01 just wanted to point out your enthusiasm growing US army is little excessive. You win the Wars because you have a good amount of players and the most ATs. 

 

When I read it first I thought this post should have been in Su section. 

 

I dont think @RussianSniper01 went on strike. And before you say anything, Im deploying in Su too. 

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Jonas010    856
10 hours ago, Khadmon said:

60 CP's is a baby General

100 Cp's You know what you want

200 Cp;s You can hold your OWN

300 CP's well LOOK out Fuk.ers   YOU are on the battle feild......

 

I suggested Reto to help people with not that many ATs.

It could be like this below for all Factions:

50% Boost for your first 10 ATs ( 1 to 10 ATs) ,

35% Boost for you first 20 ATs ( 11 to 20 ATs)

25% Boost for your first 30 ATs ( 21 to 30 ATs)

15% Boost for your first 40 ATs ( 31 to 40 ATs) 

 

No more Boost after this.

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Fegaris    1,732

Hell no!...

 

I can understand credit bonus for new players in terms of FPS. But RTS is simply thing, which is on ´´next lvl´´ game. Where you need some knowledge.

 

What the hell are you ppl smoking lately ? . 

You wanna tell me that me or many other players were grinding exping and babysitting ATs for so many hours. So then some new players could get it for free, without having to learn ? ...

 

 

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r2gy    470
7 minutes ago, Fegaris said:

Hell no!...

 

I can understand credit bonus for new players in terms of FPS. But RTS is simply thing, which is on ´´next lvl´´ game. Where you need some knowledge.

 

What the hell are you ppl smoking lately ? . 

You wanna tell me that me or many other players were grinding exping and babysitting ATs for so many hours. So then some new players could get it for free, without having to learn ? ...

 

 

Yeah sounds sad but desperate times call for desperate measures. Sometimes we need to put our personal preferences aside, even if they used to be right, just for higher purpose. Many things lately have been happening which shouldn't have but without them game probably would be dead-dead by now.

 

Now probably best thing to do is to let changes like this to happen, maybe H&G will live another day and just maybe someday it will return in old style which we have to give up now. Of course this automatically means probably complete extinction of veterans, but by now our fight is already over.

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Fegaris    1,732

Seriously, stop this panic mode. US won like what ? ....7-8 wars in row and all is bad? Give it bit more time.

 

SU was winning and soft-capping, AR-ing almost 1,5 year...and no biggie. 

 

 

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9 hours ago, Khadmon said:

SU  dont come here to say SU is  dying  wile your on strike....    OH   US is so OP they win all the wars    RETO you should  NURF them.....   THEN YOU ALL START to deploy again............

RussianSniper01

Go play GE   thay need you

 

I have seen this year after year... US Strikes the SU Strikes then GE  Strikes....    easch faction saying the other is OP

 

+ what im saying can be add to all factions  NEW PLAYERS  need to get more AT's

 

thats a good screenshot for the scrapbook

all seriousness maybe you should be a little more specific then, i mean your literally posting it in the US army chat.

also, im not on strike.

im still playing and kicking sh 1 t in of clanners that can only beat up randoms

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Khadmon    561
4 hours ago, RussianSniper01 said:

your literally posting it in the US army chat.

 

Yes i am  becouse I play US...

 

hey if you want to rewrite it for SU  go ahead...   

 

Im here in US army chat to help new US players grow an army so we can crush GE and SU

oh and TY for the strike  i have made over 60 Cp's in the last 3 weeks

Edited

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4 hours ago, Khadmon said:

 

Yes i am  becouse I play US...

 

hey if you want to rewrite it for SU  go ahead...   

 

Im here in US army chat to help new US players grow an army so we can crush GE and SU

oh and TY for the strike  i have made over 60 Cp's in the last 3 weeks

why are you thanking me, i didnt go on strike lol

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starkdog    532

i don't think some su generals are on strike. they freaking quit. 

server favors plus the players and clans are controlling the game. as @doramass pointed out.

@Khadmon i hope you are not considering retirement. take breaks and rest!

things change over time.

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3 hours ago, starkdog said:

i don't think some su generals are on strike. they freaking quit. 

server favors plus the players and clans are controlling the game. as @doramass pointed out.

@Khadmon i hope you are not considering retirement. take breaks and rest!

things change over time.

like the game dying, and changing forever

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starkdog    532
22 minutes ago, RussianSniper01 said:

like the game dying, and changing forever

remember when ar was removed 1 para held a town for 15 hours and reto was scratching his hole thinking uh, uh, uh?

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On 8/16/2020 at 9:20 PM, starkdog said:

remember when ar was removed 1 para held a town for 15 hours and reto was scratching his hole thinking uh, uh, uh?

YUP

then the US found something else to complain about after they found out SU was still winning wars after it was removed

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TripleTab    13
On 8/15/2020 at 8:30 PM, Khadmon said:

1)  NOT all players can be on all the time

 

2)  STARTING OUT IS HARD

 

3)  NEED more players  

 

4)  AS you send them into battles and OTHERS play your ATs

 

5)  Generals badges   

 

6)  HAVE fun

 

7)  ASK others to back your play

 

8 )  We need more whales

.

 

1)  MULTI-ECHELON COMMAND TEAMS

2)  INFORMATION TRANSFORMATION

3)  RETAINING & BRINGING BACK GREAT CUSTOMERS

 

4)  SHARING THE BILL - ASSAULT TEAM OWNER & ACTION BATTLE PLAYER

5)  NEW CHARACTER PURCHASES

6)  RTS/CAMPAIGN MAP/STRATEGIC WAR IMPROVEMENTS

 

7)  PROGRESSION APPROACH TO ATTAIN VOIP COMMUNICATIONS

8 )  HQ CROWD CONTROL, TF WAR FIGHTING, AND AUX MENTORSHIP

Bonus:  CAMPAIGN MAP (RTS & WAR) TOPICS - H&G DEVELOPERS

 

Reto must invest in the RTS/War/Campaign Map to attract and retain gamers who are interested in building an Army and deploying it into an ongoing struggle for control of Europe.

.

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TripleTab    13
On 2/5/2017 at 6:56 PM, sfscriv said:

 

:ph34r: H&G Devstreams 1-10 with Timestamps.

Devstream #1:

Aug 22, 2014

31:55 – Tying Grand Strategy unit allocations to friends/clans

 

Devstream #2:

Aug 29, 2014

17:50 – Multiplayer strategy game. Breakouts, overextending… Communicating with other players.

40:00 – Limitations on resources. Raw materials and production to be introduced

 

Devstream #4:

Sep 12, 2014

24:14 – Division size units?

1:09:10 – General control your own assault team? Delegation.

 

Devstream #7:

Oct 3, 2014

53:02 – Mobile anti-aircraft Assault Teams?

 

Devstream #8:

Oct 13, 2014

38:10 – Joining your own assault team in battle?

39:40 – Ability to group different types of assault teams?

 

Devstream #10:

Oct 31, 2014

1:03:02 – Color code when officer is online commanding assault teams

 

 

:ph34r:H&G Devstreams 11-19 with Timestamps.

Devstream #11:

Nov 7, 2014

43:56 – Interdiction mission (spot resources on campaign map and destroy the supply train)

46:09 – Command structure

 

Devstream #15:

Dec 5, 2014

52:17 – Logistic Elements? Gather resources

53:15 – Waypoints for Assault Teams to select route

56:40 – Mission to destroy bridge to disrupt supply line

 

 

:ph34r:H&G Devstreams 20-29 with Timestamps.

Devstream #20

Jan 30, 2015

16:48 – Diplomacy system?

17:56 – High ranking player communication

42:09 – Resistance forces?

 

Devstream #22:

Feb 16, 2015

1:01:26 – Battle lost: unused assault teams and encircled assault teams

 

Devstream #24:

Feb 27, 2015

31:16 – Production system

33:17 – Economic cycles (game loops)

47:30 – Campaign map fog of war

47:48 – Plan to exploit weakness with a measure of uncertainty. Probe the frontlines for weakness.

48:42 – The best laid plan does not survive first contact

49:55 – Resource Management

Raw Material -> Manufacture -> Consumption

50:51 – Potential future types of raw materials

 

Devstream #25:

Mar 6, 2015

40:04 – Rivers on the campaign map

 

 

:ph34r:H&G Devstreams 30-39 with Timestamps.

Devstream #33:

Jun 1, 2015

27:50 – Para-blocking

 

 

:ph34r:H&G Devstreams 40-49 with Timestamps.

Devstream #42:

Aug 21, 2015

32:53 – Seeking alternative solution to use pathfinder AT

 

 

:ph34r:H&G Devstreams 50-59 with Timestamps.

Devstream #51:

Oct 30, 2015

32:55 - Easier way to manage assault teams

 

Devstream #53:

Nov 13, 2015

56:53 - Resource Management system update

 

Devstream #54:

Nov 20, 2015

40:43 - Campaign map war replay tool

https://www.heroesandgenerals.com/media/CampaignViewer/out/Main.html

 

Devstream #58:

Jan 8, 2016

21:43 - Anti-aircraft not yet ready to be its own separate assault team

47:47 - "I think at that point we might consider doing a specialized assault team for the AA-guns."

48:06 - Aircraft defense on Campaign map

 

 

:ph34r:H&G Devstreams 70-79 with Timestamps.

Devstream #71
May 13, 2016

50:22 - Joining your assault team battle on the campaign map
53:01 - Generals closer to each other and communicate where to attack

 

Devstream #72
May 27, 2016

31:23 - Linking squads for clans to join the same battle on the Campaign map
32:40 - General's list of preferred squads to use his Assault Teams (ATs)
34:29 - Fight against friends?
36:39 - Progression tree for new players; learning the process
39:02 - Group Assault Teams (ATs)?

 

Devstream #73
Jun 10, 2016

37:28 - Send external requests for reinforcements

 

Devstream #79 - *Launch*
Sep 23, 2016

1:10:06 - Launch trailer six themes
- Fight to Win
- Combined Arms Warfare
- Join a Squad
- Large Inventory of vehicles and weapons
- Grand War
- Experience comraderie

 

 

:ph34r:H&G Devstreams 80-89 with Timestamps.

Devstream #82
Nov 8, 2016

1:00:43 - Upgrade the campaign map game
1:01:12 - Update the transport system
1:01:56 - Land, Air, and Sea movement
1:02:32 - A hint of naval forces in the future?
1:03:25 - Anti-aircraft guns in the strategy game
1:03:44 - Anti-aircraft resources and as a separate type soldier
1:04:33 - Ability to configure assault teams and be able to downgrade

 

Devstream #83
Nov 18, 2016

31:19 - Clan designates an area of operation with a designated objective
34:43 - Going against other clans on the campaign map

 

 

 

Interesting material discussed by Reto.  Contained in the "Bonus" material.

.

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Khadmon    561
On 8/25/2020 at 6:15 AM, TripleTab said:

 

1)  MULTI-ECHELON COMMAND TEAMS

2)  INFORMATION TRANSFORMATION

3)  RETAINING & BRINGING BACK GREAT CUSTOMERS

 

4)  SHARING THE BILL - ASSAULT TEAM OWNER & ACTION BATTLE PLAYER

5)  NEW CHARACTER PURCHASES

6)  RTS/CAMPAIGN MAP/STRATEGIC WAR IMPROVEMENTS

 

7)  PROGRESSION APPROACH TO ATTAIN VOIP COMMUNICATIONS

8 )  HQ CROWD CONTROL, TF WAR FIGHTING, AND AUX MENTORSHIP

Bonus:  CAMPAIGN MAP (RTS & WAR) TOPICS - H&G DEVELOPERS

 

Reto must invest in the RTS/War/Campaign Map to attract and retain gamers who are interested in building an Army and deploying it into an ongoing struggle for control of Europe.

.

sorry dude NOT going to read all ya links............     BUT we can ALL   AGREE us RTS players NEED/WANT MORE...   I only wish they seen what they had... 

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Nobody needs more whales because literally all you get from winning a war is "Congratulations, you won!" text and some xp for an useless badge. AT xp doesn't matter as it essentially just goes back into the snowball in the next war with an almost complete lack of features. Never was a fan of the yellow box simulator really

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