Reto.Hades

CHANGELOG 1.18.1 - Combat Rebalance

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Reto.Hades    3,436

Changelog

UPDATED APR. 28 2020

Update 1.18.1 - Combat Rebalance

Weapon Changes

    • Increased the time it takes for weapons to return to 'standard sway' after firing
    • Decreased the amount of sway caused by each bullet fired
    • Normalized Weapon Sway, Sway when turning, precision, and recoil within different weapon groups
      (Decrease in base sway for PPD-40 and PPSh-41, increased recoil for DT-29, and increase in turn and movement penalty for MG13, FG42, and Johnson)
    • Decreased Machinegun Conefire
    • Increased Machinegun Machinegun sway when bipods aren't deployed
    • Adjusted Damage Modifier and Range Tweaks for weapons
      (Particularly an increase for M1/M2 Carbine family and PPD-40 and PPSh-41)
    • Decreased M1 Carbine and M1A1 Carbine magazine capacity from 30 to 15
    • Changed M1 Carbine rear sight to a flip-up type
    • Increased Spare Magazines by 1 for MP34, MP40, Thompson M1A1, FG42, Johnson
    • Increased Spare Magazines by 2 for M1918 BAR
    • Increased Spare Magazines by 6 for M1 Carbine and M1A1 Carbine
    • Reduced Rate of Fire on STG44, AVS36, M2 Carbine, MG13, Johnson
    • Increased Rate of Fire on BAR and MG34
    • Decreased reload time on BAR and Johnson
    • Added Semi-automatic to PPD-40
    • Decreased vertical rotation when hipfiring rifles, machineguns, and SMGs

Vehicle Changes

    • Tank armor is worn down slower
    • Decreased the Hitpoints of Tank Destroyers that are based on Light Tanks (Hellcat, SU-76, Hetzer) from 1700 to 1200
    • Increased damage multiplier for Heavy Tank Cannons
    • Increased reload time on Heavy Tank Cannons, the bigger the cannon, the longer the reload time
    • Decreased Mounted MG34 magazine size from 150 to 75
    • Adjusted all Mounted DT magazine sizes to 63
    • Adjusted reload times on mounted machineguns depending on the magazine capacity
    • Adjusted the size of T-26 and Panzer II C fuel components from medium to small to prevent one-shot-kills
    • Adjusted Chaffee Ammunition Components from one large to two medium Components to prevent one-shot-kills
    • Reload time decreased by 1 sec for KV-85, SdKfz 222, Panzer II-C, Panzer II-L
    • Tank reload sounds adjusted to match the reload times

Airplane Changes

    • Decreased Recon Planes Hitpoints from 600 to 500
    • Decreased Fighter Planes Hitpoints from 650 to 450
    • Decreased Heavy Fighters Hitpoints from 750 to 550
    • Decreased Transport Planes Hitpoints from 1000 to 650
    • Increased Fuselage component damage multiplier from 0.3 to 0.5
    • Decreased Wing Hitpoints from 250 to 150 and Decreased Damage Multiplier from 0.5 to 0.46
    • Decreased Elevator Hitpoints from 250 to 150 and Decreased Damage Multiplier from 0.5 to 0.46
    • Decreased Rudder Hitpoints from 150 to 100 and Decreased Damage Multiplier from 0.5 to 0.44
    • Adjusted Ammo components on Airplanes to share damage group with Fuel
    • Decreased Air Fuel component multiplier from 8 to 3
    • Normalized Aircraft weapons damage multipliers, this means mostly decreases and a few increases

UI Changes

    • Changed vehicle base damage indicator to act like the other health bars by starting at full green. Removed the yellow "middle stage" for internals. Now both behave the same and remain green until health goes below 40%, after which they turn red.
    • Added left and right armor group to bikes to accommodate UI changes

Map Changes

All Maps

    • Fixed several collision issues on many windows

Medium French Town

    • Raised the streetlevel in the center of town to lower the curb which were causing funky vehicle behavior
    • Fixed a lot of floating crates

Forward Airfield

    • Fixed several floating weapons creates
    • Fixed several floating ammo crates
    • Fixed several floating radios
    • Fixed several floating Panzerfaust crates
    • Fixed LoD issues on several houses
    • Fixed several buried Furniture in the church
    • Fixed several buried Sandbag Covers
    • Fixed a fence which were missing collisions and proper texture

Samrée Depot

    • Fixed several floating props in the northern spawnzone
    • Fixed floating rail roads
    • Fixed floating crates
    • Fixed gaps between terrain and trenches
    • Fixed texture issues on railroad tracks
    • Moved a bomb crater to accommodate the many changes to the map
    • Added LoD to the big perimeter wall

Colmar Hamlet

    • Fixed the water crossings to allow players to get out of the water and to easier allow vehicles to cross

Click here to go back to the Update 1.18.1 Announcement

Original post: https://heroesandgenerals.com/2020/04/changelog-1-18-1-combat-rebalance/

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Mathyrium    18

Good ajustments! Thank you for keeping the game updated!

And great to know planes won't be indestructible from ground attack!

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flakpanzer    224

between the buff of the AA guns and now the nerf of the planes... Reto you are making planes obsolete.  The nerf on the planes was not needed.  Now planes go down to fast and they are the most expensive unit in warfunds.  Please buff the plane health back to where they were or maybe even higher.  Its not fair to get melted by AA guns in a heavy plane within seconds of being seen by an AA gun.  Either nerf AA guns back or buff the plane health back.  Right now its to much damage to planes.  Not to mention that a PTRS can shoot planes down in 2 to 4 shots.  Thats not fair.

 

Here is what i mean about ptrs and stupid

https://clips.twitch.tv/PrettiestUglyHareKeyboardCat

Edited
update

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J.Killmister    189
On 5/13/2020 at 6:23 PM, flakpanzer said:

between the buff of the AA guns and now the nerf of the planes... Reto you are making planes obsolete.  The nerf on the planes was not needed.  Now planes go down to fast and they are the most expensive unit in warfunds.  Please buff the plane health back to where they were or maybe even higher.  Its not fair to get melted by AA guns in a heavy plane within seconds of being seen by an AA gun.  Either nerf AA guns back or buff the plane health back.  Right now its to much damage to planes.  Not to mention that a PTRS can shoot planes down in 2 to 4 shots.  Thats not fair.

 

Here is what i mean about ptrs and stupid

https://clips.twitch.tv/PrettiestUglyHareKeyboardCat

But that's the point...You bought top tier planes for about 200K each and now you are getting rekt by some guys shooting OP AA guns.Same happened when the tank stats changed.Same with buying weapons that are getting nerfed after a while.It's an endless circle!

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Visc    87
On 5/13/2020 at 8:23 AM, flakpanzer said:

between the buff of the AA guns and now the nerf of the planes... Reto you are making planes obsolete.  The nerf on the planes was not needed.  Now planes go down to fast and they are the most expensive unit in warfunds.  Please buff the plane health back to where they were or maybe even higher.  Its not fair to get melted by AA guns in a heavy plane within seconds of being seen by an AA gun.  Either nerf AA guns back or buff the plane health back.  Right now its to much damage to planes.  Not to mention that a PTRS can shoot planes down in 2 to 4 shots.  Thats not fair.

 

Here is what i mean about ptrs and stupid

https://clips.twitch.tv/PrettiestUglyHareKeyboardCat

Planes have been OP towards ground for a while, I think some sort of rework was fair but I’m semi happy with all the AAs (except German)

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2 hours ago, Visc said:

Planes have been OP towards ground for a while, I think some sort of rework was fair but I’m semi happy with all the AAs (except German)

true. german AA basically gives you no chance to escape. the other aa guns aren't that bad as it's not as damaging to the plane, yet still effective.

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Zoaron    697

 

@Reto.Hades After the last update, 1.19, no more changelogs discussions are made on the forum?

Edited

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bloodremar    276

Well more and more good updates! There is some balance needed for heavy tanks in Capture and Hold tank battles they have too many lives and this lead to people mainly using only heavy tanks and not lighter tanks. This make the games really hard for the novice tankers.

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Reto.Hades    3,436
1 hour ago, Zoaron said:

 

@Reto.Hades After the last update, 1.19, no more changelogs discussions are made on the forum?

 

A bug with the forums, we've been trying to fix it, but no luck yet.

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Viceher0    9

Hey @Reto.Hades - quick question, umm I can't see any map development entry on trello, is that correct? You're not working on any new map any more, even in early development?

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LuisCyphre    694

So... what are your plans for the rest of 2020? And for the future of H&G?

 

Note: It's your house here on the forums, but some information has to be public by law, and apparently for good reasons, in Denmark and in the whole civilized world.

Edited

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starkdog    532
8 hours ago, LuisCyphre said:

So... what are your plans for the rest of 2020? And for the future of H&G?

image.png

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