Reto.Hades 3,433 Report post Posted November 27, 2019 Soldiers! You just defeated the enemy and see a weapon you like… Take it, use it and eventually unlock it for you to use! Waging war is a resource heavy endeavor and let’s face it, using the enemy's weapon against them would be the ultimate chance to get back at them. Why not free up some resources and just steal what your faction does not supply! Captured Weapons Soldiers are now able to capture enemy weapons, just pick up the enemy’s weapon and shoot away. When you have used an enemy's weapon for long enough you will unlock the ability to purchase it for yourself! The first time you pick up an enemy’s weapon and use it, you will be able to view your progress with that specific weapon’s ribbon in the Ribbon Overview in the flash client. Captured Weapons unlock for purchase when you reach Ribbon Rank 9 of that specific weapon. (Required Ribbon Rank can vary for some weapons) Captured Weapons' purchase price are marked up by 4 times their original price. Maintaining enemy weapons is not an easy task for Soldiers in the battlefield. Captured Weapons can't be modded except a Captured Weapon specific bullet. Maintenance of these bullets are increased by 15% compared to their counterpart. Recons who capture Bolt-Action Rifles are able to modify the weapon with a Tier 1 Recon Scope. Some Captured Weapons does not have their own ribbon. One of such weapons is the Ampulomet Model 1941, it is unlocked when progressing on the Tank Destruction Ribbon. A few select weapons are available outside their normal intended unlock. We don’t want to spoil all the fun, so get out there and explore what special weapons you now have available in your arsenal! New AI Soldiers in Staged Battles We are introducing the first version of our new AI Soldiers! In addition to players, AI controlled soldiers will now join each team in matches to assist with capturing. Not only will they allow you to lure out the enemies, but more soldiers in a battle will also enhance the feeling of an all out war! Quick Overview: The new AI Soldiers are sent in on all open attack lines to assist with capturing points. AI Soldiers will not replace players, they are in addition. The number of AI Soldiers in a staged battle is dependent on which gamemode it is. We made a short Q&A about the AI Soldiers which you can find here! Drive safer with our Bug Fixes We have tweaked our road generator to smooth out the terrain where we generate roads. This should get rid of ripples and spikes in and around roads. While this does not get rid of ripples or spikes on off-road terrain, it is one major step in addressing the terrain issues. Infantry First Badge and Iron Fist Badge have been discussed heavily since our Armor Update. We have deployed a fix to address some issues raised by the community. Infantry First Badge now only affects Infantry and Recon based vehicles. Iron Fist Badge now only affects Tanks. Steal the enemies’ weapons and fight for victory now! Enjoy! RETO MOTO Changelog Click here to check out the full changelog! Original post: https://heroesandgenerals.com/2019/11/ 7 Share this post Link to post Share on other sites
raphoux 420 Report post Posted November 27, 2019 Hit reg is trashier than ever. What did you do ? People surviving a whole MG42 mag without taking damage. No i didn't miss, no i didn't lag and him neither. @Reto.Hades 7 Share this post Link to post Share on other sites
d|ng 3,216 Report post Posted November 27, 2019 (edited) Some pros and cons of captured weapons but overall dislike it due to immersion issues. Appreciate it's behind a hefty paywall. Other pluses is putting decent AT on SU soldiers and US getting better options for midrange. I'm looking forward to some of the diehard GE-only players on here complaining about others being able to use the stg... that'll be entertaining. But still, meh immersion Fixing infantry first makes sense but also probably just buffed tanks as iron fist wasn't as effective... will test Not thrilled about AI, keep that out of war Road fix, nice StG and AVS to 6 eq pts, nice (now you should buff certain US weapons) Edited November 27, 2019 5 Share this post Link to post Share on other sites
Neznan 1,708 Report post Posted November 27, 2019 (edited) Cap weapon for 1 million credits but with NO MOD options sounds weird. Hope peoples smart enough not to buy it Edited November 27, 2019 0 Share this post Link to post Share on other sites
d|ng 3,216 Report post Posted November 27, 2019 Just now, Neznan said: Cap weapon for 1 million credits but with NO MOD options sounds weared. Hope peoples smart enough not to buy it I hope they keep mod options out. It's already ruining incentive to want to play other factions... plus certain weapons are simply great out of the box (looking at you StG and AVS) 3 Share this post Link to post Share on other sites
«Jgrmstr» 119 Report post Posted November 27, 2019 NO GOD PLS NO 1 Share this post Link to post Share on other sites
_Finnish_Gamemaster_ 2,254 Report post Posted November 27, 2019 9 minutes ago, d|ng said: StG and AVS to 6 eq pts, nice (now you should buff certain US weapons) Rework* 0 Share this post Link to post Share on other sites
d|ng 3,216 Report post Posted November 27, 2019 Just now, _Finnish_Gamemaster_ said: Rework* fair 0 Share this post Link to post Share on other sites
Tumult_inc 348 Report post Posted November 27, 2019 (edited) "Decreased equipment points for Stg44 and AVS to 6" - Most interesting change in this update. Coming up next; soviet paras get access to AVS Edited November 27, 2019 0 Share this post Link to post Share on other sites
TheUberMedic786 302 Report post Posted November 27, 2019 4 minutes ago, Tumult_inc said: "Decreased equipment points for Stg44 and AVS to 6" - Most interesting change in this update. Coming up next; soviet paras get access to AVS Spoiler *cough* Fedorov Avtomat *cough* 5 Share this post Link to post Share on other sites
chariyakul 20 Report post Posted November 27, 2019 My worst fear has come true. 3 Share this post Link to post Share on other sites
Reimond77 78 Report post Posted November 27, 2019 12 minutes ago, Neznan said: Cap weapon for 1 million credits but with NO MOD options sounds weird. Hope peoples smart enough not to buy it I'll buy a PPD for my German soldier 3 Share this post Link to post Share on other sites
Xanotos 664 Report post Posted November 27, 2019 make us mod captured guns fully , and reduce prices to normal value to avoid p2w add bots to war for consistency ,new players need to have fun in war to play war 3 Share this post Link to post Share on other sites
steptronik 147 Report post Posted November 27, 2019 I'm surprised there is only one complain here about the utter trash hit detection. It's been bad since forever, but now one can miss entire clip on standing still targets 10m away... nice work as usual Reto! 11 Share this post Link to post Share on other sites
Supermauz_R 242 Report post Posted November 27, 2019 And so it begins... 0 Share this post Link to post Share on other sites
Jonas010 855 Report post Posted November 27, 2019 8 minutes ago, Reimond77 said: I'll buy a PPD for my German soldier You're free to get my PPD... Hell, i'd gift it to anybody if I could, because im soon making my SU main Soldier a General. 0 Share this post Link to post Share on other sites
Lobo[PT] 557 Report post Posted November 27, 2019 (edited) 5 minutes ago, steptronik said: I'm surprised there is only one complain here about the utter trash hit detection. It's been bad since forever, but now one can miss entire clip on standing still targets 10m away... nice work as usual Reto! I dont have problems withthat. overall good update. Finnaly cap weapons!! Long time request from many of community members ill grind some weaps on staged on my lowranks Edited November 27, 2019 0 Share this post Link to post Share on other sites
Sqeek 709 Report post Posted November 27, 2019 Just now, steptronik said: I'm surprised there is only one complain here about the utter trash hit detection. It's been bad since forever, but now one can miss entire clip on standing still targets 10m away... nice work as usual Reto! The brand new "Moscow" servers delivers this exceptional gaming experience. @Reto.Hades You are aware that the newly implemented "Moscow" servers are EVEN WORSE than before? If not - well, now you are aware. And btw, there is no longer a badge to kill planes? ... Apart from that, it is a great update. 0 Share this post Link to post Share on other sites
Lobo[PT] 557 Report post Posted November 27, 2019 2 minutes ago, Sqeek said: . And btw, there is no longer a badge to kill planes? ... finnaly! Inf fist/first was broken af 1 Share this post Link to post Share on other sites
Sqeek 709 Report post Posted November 27, 2019 1 minute ago, Lobo[PT] said: finnaly! Inf fist/first was broken af Of course, but none cared for almost a year. It is just the lat few months people started really using it. But against planes, there need to be a badge or something else changed. They are way too powerful. 0 Share this post Link to post Share on other sites