Reto.Hades

CHANGELOG 1.16 - Aim, Fly and Fire

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Reto.Hades    3,436

Changelog

CHANGELOG – UPDATED OCT. 2 2019

UPDATE 1.16 - Aim, Fly and Fire

Weapon Changes

    Introduced 3 New Machine Guns

    • Added the German Maschinengewehr 13
    • Added the Soviet DT / DTM
    • Added the Soviet Maxim-Tokarev

    Infantry Scope Changes

    • Added M73B1 Infantry-Scope (replacing the M84 with T-Post)
    • Added ZF-41 (Replacing the ZF4 and ZF39 with T-Post (Except on FG-42))
    • Added PE (Replacing the PU except PU with T-Post)
    • Added PU with T-Post changed to infantry scope

    Weapon Range Adjustments

    • Increased projectile max range on Rifles from 1000m to 2000m
    • Increased projectile max range on SMGs from 500m to 750m
    • Increased projectile max range on Pistols from 500m to 750m

New Props

    Introduced New Props to Colmar Hamlet

    • 3 New Barbed Wire Models
    • 2 New Dragons Tooth
    • New Czech Hedgehog replacing the old model
    • New Fuel Drum

RTS Production Changes

    • Increased Jeep production to 160
    • Increased Motorcycle Production to 180
    • Increased Infantry Production to 900

Progression Changes

    • First character of every type is now free when unlocked.
      Soldier types that are not unlocked are no longer purchasable from the soldier shop or bundle shop.
      Unlocked soldiers show up on the soldier list as they currently do for infantry soldiers.
    • Added Unlock for MG13 to Inf Assault ribbon level 9
    • Added Unlock for Maxim-Tokarev to LMG ribbon level 12
    • Added Unlock for DT to LMG ribbon level 5
    • Moved MG34 unlock to LMG ribbon level 5
    • Moved Johnson to LMG ribbon level 5
    • Moved DP-28 unlock to Inf Assault ribbon level 9
    • Moved MG42 unlock to LMG ribbon level 12
    • Moved M1919A6 to LMG ribbon level 12
    • Rebalanced cost and repair for MGs to fit new progression
    • Rebalanced Deploy cost for MGs to fit new progression
    • Renamed M1919 MG to M1919A6 MG
    • Replaced player level crest icon with crest padlock icon on game modes screen, and anywhere it symbolizes something that is locked due to player level

Gameplay Changes

    Fighter Plane Rebalance

    • Introduced Plane Bullet Convergence, can be disabled in options
    • La-7: Increased pitch speed
    • P-51: Increased pitch speed & stall speed
    • FW-190: Increased stall speed
    • HS 126 B-1: Increased hitpoints
    • Polikarpov R-Z: Increased hitpoints
    • Curtiss O-52: Increased hitpoints
    • Wing Left: Increased hitpoints
    • Wing Right: Increased hitpoints
    • Elevator: Increased hitpoints
    • Rudder: Increased hitpoints
    • Increase turning capabilities of LA-7 & P-51
    • Increased time before LA-7 stall
    • Decreased time before FW-190 stall

    Other Gameplay Fixes

    • Introduced Visual Feedback when being Bandaged
    • Introduced Visual Feedback when being Repaired
    • Paratrooper planes now gives Aircraft Destroyed XP
    • ‘Vehicle is Ready’-notification no longer shows when in a similar vehicle
    • Fixed an issue with Parachutes not opening when ejecting Planes with very low plane health
    • Fixed an issue when selecting weapons while swimming and carrying picked/up weapons

Vehicle Fixes

    • Fixed not being able to switch seats in the GAZ-67
    • Fixed not being able to exit a flipped vehicle
    • Fixed not being able to exit a vehicle if both sides were obstructed

Sound Fixes

    • Adjusted Vehicle Suspension Sounds
    • Fixed missing reload sounds on M18 Recoilless Rifle

Lighting, Render and Effect Fixes

    • Reworked particle effects for wood impact
    • Adjusted lighting models for Point and Spot lights
    • Reduced Reflections Indoor
    • Adjusted rendering distance for player models to avoid popping around corners
    • Adjusted Lighting and Reflection for M1919A6
    • Adjusted metal material for P-51 skin
    • Adjusted lighting on the Barbed Wire Road Block prop

Animation Fixes

    • Fixed an animation clipping the player through ground when reloading in prone with mounted bipods
    • Fixed an animation for T-28’s Hatch
    • Fixed an animation bug when viewing map as gunners in the German and Soviet Mobile AA
    • Fixed an animation to avoid clipping when exiting the M3 Half-Track

Miscellaneous

    • Fixed a Visual Bug in Game Client with Ribbon-Unlocks for the Mechanic Badge on Infantry Soldiers
    • Fixed several Localization descriptions
    • Disabled Shop Bundles Containing Characters

Click to go back to the Update 1.16 announcement

Original post: https://heroesandgenerals.com/2019/10/

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=Vortex=    172

@Reto.Hades 

 

The scopes seems too far away from your face its like you are looking down them at arms length, it feels a little stupid tbh.

Also please stop recycling sounds for LMGs, players use in game sounds to identify possible enemies. There are already confusing sounds fx when US and SU play each other with vehicles sounds 

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symial34    0

I just want to comment that the update is cool. You have nerfed the scopes for the infantry, which was very pleasing and this is fantastic. Very saddened by the fact is that you distributed 1 free soldier of each class to each player who opened it.  I’ve been playing this game for a long time and spent a lot of energy to boost my account ... okay, there are fighters that I bought a long time ago, but i bought 2 days ago the set of my first U.S. pilot for 260k silver coins, and today we get an update where everyone gets this pilot for free, do you think it's fair?  According to my calculations, I lost 155k, because I could spend them on the weapons of another soldier.

 

Sry for my english, i can this language not so rly good

Edited

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1 hour ago, =Vortex= said:

The scopes seems too far away from your face its like you are looking down them at arms length, it feels a little stupid tbh.

They're supposed to do that and in the case of the ZF-41 that's literally how it is.

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<Winston>    143
1 hour ago, symial34 said:

Very saddened by the fact is that you distributed 1 free soldier of each class to each player who opened it.  I’ve been playing this game for a long time and spent a lot of energy to boost my account ... okay, there are fighters that I bought a long time ago, but i bought 2 days ago the set of my first U.S. pilot for 260k silver coins, and today we get an update where everyone gets this pilot for free, do you think it's fair?  According to my calculations, I lost 155k, because I could spend them on the weapons of another soldier.

 

Sry for my english, i can this language not so rly 

And very prudent to buy a US pilot. I would be with you if I had the nerves for that.

 

Edited

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Dalnar    269

If "Introduced Plane Bullet Convergence, can be disabled in options" is what I hope it is (did not play for a while), then US got something useful finally.

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=Vortex=    172
3 hours ago, _Finnish_Gamemaster_ said:

They're supposed to do that and in the case of the ZF-41 that's literally how it is.

Doesn't make it good for the game

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=Vortex=    172
2 minutes ago, _Finnish_Gamemaster_ said:

It does tho

If you are using a scope you shouldn't get that amount of peripheral vision

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Priester1    0

Schön das diese T-Post weg ist aber dennoch ist wieder mal alles kleiner geworden,so das man für das Spiel bald eine Lupe braucht. Echt schade!!!! Ändert das doch entlich mal!!!! ,so kann ich an statt mit der G43 gleich mit Steinen werfen. Warum weil um etwas zu erkennen verdammt nahe dran sein muß am Feind.  Mfg. Priester1

 

Edited

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=Vortex=    172
Just now, _Finnish_Gamemaster_ said:

People shouldn't be using scopes in the first place

Well since they are in the game, they are to be used. my point is that if you are using a scope you should have more tunnel vision and not be able to see movement to the side, you should be punished more.

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Champi0n    433

+1 from me on this update, after 7 hours I didn't see anything messed up too bad.

Plane wings/elevators are harder to kill but the ttk on planes stayed the same.

FW190 now can be stalled out with P-51s and La-7s in a vertical eventhough FW190 still turns better.

So far it looks okay.

 

DT lmg is alright, it has an obstructing sights.

MG13 feels pretty nice to use as well.

 

Claps

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