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Everything posted by Zoaron

  1. Zoaron

    bugs on maps

    Place : Factory Cap : C3 Issue : windows are bullet resistant now Place : Factory Cap : B3 Issue : you only spawn on roof now (not in building)
  2. So I just wanted to sum up a collection o possible and usefull game improvements after the tons of hours I have played this game. Yeah, I know its quite a list, on the other hand, this game can use a fair amount of improvements (at least from my pov, but I guess I'm not the only one thinking this way😉) FPS - New map? whatever will do (I'd like to see another alternative map to the mountain map) - Rocks; Reduce the rocks, there are really to many, forcing you to move always on the predictable roads - Windows; Open more windows in buildings / make some of them destructible (make them also slightly bigger to be able to pass through them easier) - Make more roofs accessable - Add more variety of buildings (currently it is always the same house with the same entrances and roof access) - Sounds; being able to hear the enemy that gets to you from behind, also vehicles should make more sound when close - SU/US Motorbike handling; less sliding and avoiding the flipping and 360 deg turns - Headshots; reduce the precision of possible headshots by hipfiring (or just reduce it way more), to make ADS more viable - Markers; often they still obstruct the view; make them fade at a bigger angle when looking at it - Spawn Wait Time; remove it for infantry, keep it for special classes - Spotting; spotting enemies should consider line of sight (do not show enemies that are not visible) - Staged Battles - Bots; the number of bots + actual players should be even on both sides - Remove third person view from car, bicycle, motorbike driving, as well as from tanks and planes (its just game breaking and does not make sense) - Add iron sight zoom while keeping breath (like HLL) - WAR - avoid having players that have not yet unlocked and bought a particular special class AT, to use these ATs in a WAR battle to avoid wasting other players resources - First Encounter; make the bots a bit more 'intelligent'/accurate, they miss almost 99% of all shots they fire - First Encounter; make the start position random - First Encounter; do not give experience when killing bots in their spawn zone (to avoid all go camping there) - First encounter; Provide the starter SMG of all factions for pick-up, not only the GE 'Machinenpistole 34' Matchmaker - being able to select to enter a freshly starting battles only, to avoid getting thrown in almost finished battles (happens really often) - to consider skill/rank level to avoid having newbies against fully modded sealclub tryhards - add a ping filter / selector to avoid entering unplayable battles - while 'Queued:Assault - town'; clicking on the eye icon zooms directly to the battle place on the RTS map (not the global colored map that does say nothing) - add a queue wait time that shows approximately how long it will take to enter a battle - being able to manage your ATs while queued for a battle (eg show AT info) - Staged - having less all-resource battles, more battles without or no planes or no recons or no tanks... RTS GENERALS tab - replenishment ATs should avoid battles (AI needs improvement), the replenishment to move around battles or stop in a friendly town close to a contested place - set the town where the replenishment should start from to avoid having your replenishment being stuck in an ongoing battle - add a filter for selecting specific AT types - having a sort option of your ATs, by type by name, by new/to replenish, by morale - selecting ATs have it shows the sum of tickets per type selected - being able to select the ATs you want to deploy (use Shift or Ctrl to select them as you do to move them, then the 'Deploy' button will consider all those for deploy) - have the option to create AT groups, selecting various ATs, e.g. Ctrl-1 = first group, Ctrl-2 = second group, etc, these groups of ATs can be moved all together on the war MAP by just selecting the specific group - Undeploy option, you bring your ATs back to a town and push the undeploy button, you will get the WF back for the amount present (only for completely yet unused ATs) - possibility to set way-points to follow by your ATs - add a button to show the deploy queue - add a button 'Stop all' , that allows you to stop all movement to the nearest town - add a button 'Show Replenish', to cycle all places where you have an AT that needs replenishment, and showing directly the relative AT in the AT list on the right side of the RTS screen RTS AT Queue system; - have 2 different queues, one for infantry and another for special ATs - the indicator to actually show your position in the specific AT queue - have an indication of a estimated deploy time (calculated on queue presence) - show the replenishment cost you will sustain for each AT in the queue - show the total AT deploy cost of all units in the queue - show the town where you selected to deploy your AT - have the possibility to change deploy town - select more ATs using SHIFT/CTRL to move them up or down the list as a group - add a button to jump to the end of the list - add a button 'Unqueue all' - make Para ATs smaller to have more players deploy this specific AT (instead of 36/9 make it 12/3) MAIN - Having a keybind feature to allow re-adjustment of the keys like Grenade, Binoculars, set automatic/single fire mode, snowball etc. - Second badge slot, when Veteran Membership expires, remember what badge was in that slot for when Vet Membership gets reactivated - Allow access to your soldiers when queued for a battle, at least for a view mode - Badges : a badge to be quicker enter / leave the vehicle (5%/15%/30%) - Badges : a badge to replenish amo quicker (5%/15%/30%) - Badges : change the MARATON MAN badge to a small speed increase when running (+5%/+10%/+15%) - Badges : Field Gear First Aid, should unlock at level 2 completion, not level 5 - Possibility to re-position the vehicles on your soldier in different slots (like the badges you can move to different slots) - improved information about vehicle speed - improved information about maintenance costs for each gear / mods - improved information about weapon damage - for a battle which is populating or is ongoing, show all players names, not only the first in list (you know I'm always at the end, invisible) - show the names of each soldier on the main screen - while in queue for a battle, being able to see the battle place on the RTS map by clicking the battle button, the map currently shown is showing the whole map which is not useful - 'HG' tab, friends list - when you hover over a friend that is in a battle, to show where he is playing and be able to jump to that battle by clicking on it - 'HG' tab, when you click the 'Go to battle location of your friend', the location should be zoomed in at, now you get often the big picture which then you need to zoom, to go back to the friends list to click the 'Go to battle location of your friend' again. Bugs - Main soldier screen, keep the soldiers of same ranks ordered in the same way (now it is random) - Game crashes when using the main and RTS screen - getting stuck with your soldier behind crates (airfield map), on beams of church (town map), on ledge between tower and church (town map) - Para-planes flying into each other / crashing to the ground - RTS map, skirmish lines, does not show your ATs after a relog - Bots obstructing doorways - tanks on uneven terrain keeps shaking Various - For the General, have the 'Logistic' and 'Battlefield Commander' badge increase also for the General - the 'Logistic' bade to increase when your ATs are involved in effectively fought battles (when your vehicles are used) - the 'Battlefield Commander' badge by how much you replenish your ATs or by AT morale recovery - Add special camos for gold only purchase - Name Change Option for gold |- WF gains / losses report after a battle - Bots listening to horns blown by vehicles (in order they move away when you arrive with a vehicle) - Reduce AT renaming costs from 9900WF/25g to 2000WF/5g (I will never pay the current price to rename 100+ ATs) - being able to mod vehicles differently for more speed, better handling for certain terrains (different tires?) Sure, I know the game is on life support and RETO is developing another game so all oif this is just pure wishful thinking, but you know, until there is life - HnG, there is hope...
  3. When will you finally get rid of this bad game design, at least for infantry, get rid of the deploy delay timer as it is just game breaking, helping the team that already is doing better (which does not make any sense). @Reto.Hades an answer (if you still logon to this forum) would be appreciated
  4. Zoaron

    What 2021 should bring in H & G...

    Some HnG players have already started this development as they see that the development of this game has come to a stop. As a starting point they are using the awesome HnG concept of combined RTS & FPS ina WW2 environment. As these guys have played HnG for many hours (and most probably much more than any of the RETO team), they are involving members and are taking in consideration what is needed to be added to the game and what needs to be avoided, evaluating various observations made by players here in the Forum (like those indicated in my post) and Discord. Though it is sad that this game did not manage to evolve (any)more.
  5. hey @Reto.Hades, is it so hard to just give a simple reply?
  6. Actually some kind of this exists already as for example your AT guard can be modded to become a motorizzed guard and so on. But still yes, the RTS side of this game should be improved (to be honest, the whole RTS concept could use a complete overhaul, but this will never happen anymore, not in this game)
  7. sorry mate, but K/D ratio doesnt say anything. Only way to win the game is by capping / holding points. To do this you have to run and risk, and doing so will often get you killed more than someone camped at a distance who just shoots those trying to cap (e.g. tankers, recons, pilots) The infantry (paras) are the real heroes in this game, the players that go try to cap. The others classes, well yes, are a support, but by not going to the cap (to not hurt their k/d ratio) are just less useful.
  8. First of all, most of the hit-n-run (new) players join the discord as it is just a place to blow-off quickly. Further it probably is because there is almost no one left in the RETO team to follow-up on players suggestions (no dev team left). It's a free game and they just does not make enough income to keep supporting it, unfortunately.
  9. Stopped reading right here. As you can see on the configuration screen this is 'currently' not possible ( this 'currently' last for 8? years now. Whatever self respecting game has the possibility to change keybind, but this one doesn't. Unfortunately
  10. Basically the reto team does not come here anymore, the few times they want to say something they stick to discord.
  11. Zoaron

    RTS negative queue?

    Negative infantry queue???
  12. In case you still look at these issues; After about 20 min in battle without any issues we all get; ''Network trying to catch up'' But it just doesnt, it does not catch up, as it never does actually I tried to leave the battle... but is does not work, now I am (and I guess all other players of the same battle) are stuck in processing /M 4468765257458513876 /P 412387919604775825 /W /lang en /NOSERVER /H 0 /PS 8363523575599586711 /V 167100 /x LaunchedByHngSync /R "ircserver=" /R "chatp=8363523575599586711::7OS5G8bTDKXFP3vp0Sz5PwUJSXY" /R "sync.delayShow=1" /R "actionhost=" /R "useDX12=0" /R "render.enable_pbr=0" Acknowledged hng.exe pid 7192
  13. Ergonomics is a word that RETO game developers never understood. And whenever there is a feature that makes life easier it will be removed in a next patch....😣 It seems that the main goal is to have players waste time instead having them active in a battle...
  14. Zoaron


    Even if you use a QWERTY keyboard, it should be possible to reassign keybinds. It seems that this was part of the game development years ago but in the end they never implemented it. As so many years passed by I doubt they will ever implement it, sadly. Try look at this site, which explains how to switch your keyboard from AZERTY to QWERTY; How to change keyboard from AZERTY to QWERTY ? - Computer tips & tricks (computer-tricks.com) gl
  15. Zoaron

    Tier 2 Heavy Tank Balance

    My same thoughts The KT2 might be powerfull but than on the battlefield you only should be able to counter one, not more. Though as there is no limit, you can find a horde of them and yes, with your Pershing you stand no chance. The best to do when you see a KT2 is to change to AT rambo as it is easier to kill a tank as infantry than as a tankerer (yes, also this does not make any sense but hey, its the RETO way of balancing)
  16. Zoaron

    What 2021 should bring in H & G...

    Hell yeah, this game has also so many issues to address! 🤔 For me its also behind comprehension to be honest. I can only think that or the code is terribly complex to comprehend and change or the programmers are just mainly working at another project. I think the latter is the case as even changing parameters (as Hades is doing) took months to get implemented.
  17. So with the new graphic cards capable of running 4k resolution (3840x2160), the question is if this game can handle this resolution.
  18. Just use the best feature in the chat; the 'IGNORE' option, and you will not see irritating chat from that person anymore. So you are the moderator yourself! Problem solved.
  19. Zoaron

    Can we have this back?

    It was useful information, sad that they took it away, providing now actually less information!
  20. Zoaron

    Where is Hades?

    This was not a bad thing when they started the development, years ago. Probably they did not think this game would have lasted this long, otherwise they might have used a different engine. Thats also my perception. Even now in the last weeks the player base is slightly increasing, I doubt this will help to get the game development active again as RETO has decided to focus on the development of another game. Sad though, I still love this game...
  21. Zoaron

    srsly reto... nerfing AP mines?

    well, instead of reducing the damage (which is obviously the easiest and probably the only way left by RETO to intervene in the game, fiddling around with parameters), they could have made the SU AP mine just 1,5x bigger to be much more easy to see...
  22. Zoaron

    What 2021 should bring in H & G...

    Obviously it should not be exagerated, just a few, especially in town. Yeah, thats my feeling also, though I just wanted to get it off my chest...
  23. Zoaron

    Can you change your username

    A name change option, paying gold, would be a good feature to have. (I'd might change my name to not always be the last on the MM list...😶)
  24. I agree that WAR battles are often overflooded with players that have no clue, wasting other players resources. A solution could be to give WAR access to all players if they play as Infantry. If someone wants to play a special class or use motorcycles, cars etc, they can only use it if they have in their inventory at least a relative AT and have it deployed and used at least once (this to make them understand the warfunds economics behind it) In this way it might be that there will be less battles popping (=longer WARs), but most probably the quality (balance of bothe sides) in the battle will be better, which makes more fun for all (no one likes 5 min. battles).
  25. Zoaron

    I found this on internet no recoil

    It is cheating hence it is not allowed. These so called 'players' that use these tricks are ruining the game experience for other players, they are actually just bad. It is pathetic if you need macros to play to be on a par to other honest players. @Reto.Hades I hope you (RETO) can do something about it (it should be possibile to track these repetitive sequences an then kick these cheaters). (ps. @N_E_TheSpanishInquisition please remove the link in the mail above...)