kalaux

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About kalaux

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  1. kalaux

    Reto-Moto internal visual level design language

    I think some new maps could give really new life to this game. I developed an idea, since maps are really huge and most part of the map is unused (and virtually not very known) maybe its possible to split the map in 2 or 4 tiles and rejoin it in reversed position. In this way you can get a "new" terrain with a little effort. I' m an industrial designer and I work with 3d (solids not only shapes) and I know its possible to manipulate 3d how we want (for sure would be necessary resewing tiles borders to get a continous surface but maybe its manageble). Bye
  2. kalaux

    UPADATE 1.15 SOUND ISSUES

    Hello, I experienced a lot of issue with vehicle position sounds , their sound level was louder than real distance. This is worst for infantry for hiding and for tankers that are spotted easily
  3. kalaux

    No engine sound on planes

    When I start a new plane spawn very often now it starts without engine sound (like an aliant), when I land and switch off and switch on the engine the sound starts again. Please fix this. Bye This is one log of this battle where issue occurred: VerifyBattlEyeFiles (hng.exe running 0) BEService_hng.exe exists 1 BeSigOk 1 ; BEDaisy.sys exists 0 BeSigOk 0 MsSigOk 0 ; hng_BE.exe exists 1 BeSigOk 1 ; BattlEyeService not_running /M 9154981223399507441 /P 3093125247445135163 /W 37.48.111.85:15110 /lang cs /NOSERVER /H 0 /PS 7577295819294907058 /V 159973 /x LaunchedByHngSync /R "ircserver=37.48.111.70:16667" /R "chatp=7577295819294907058::Br26ygV7ApKipcdfHEU9aVnzZw0" /R "sync.delayShow=1" /R "actionhost=91.218.245.66:16194" /R "useDX12=0" /R "render.enable_pbr=0" Acknowledged hng.exe pid 9120
  4. kalaux

    Update 1.12 - Sound feedback

    Hello, I experienced a lot of issue with vehicle position sounds , their sound level was louder than real distance. This is worst for infantry for hiding and for tankers that are spotted easily . Another thing for me; bicycles are really slow .