Nemotoad

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About Nemotoad

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  1. Just send me the info and I can take care of it for you
  2. Forum keeps logging me out?

    Reto.Circinus answered this question before. Sounds like the problem isn't going away anytime soon
  3. Clan pages on the wiki

    https://heroesandgenerals.gamepedia.com/RD's_Squad If any changes need to be made, just let me know
  4. It gets less boring after 1:00 I learned a lot while making this video, so my future videos should (hopefully) be better, but any feedback from you guys would help a lot, so let me know what you guys liked/didn't like so I can work on it! Also, I know this was a pretty lame "review", but I promise that any future reviews I make will actually review the weapon lol
  5. Friday Fun Post: Vehicle Gameplay Update development video.

    Has German Engineering gone too far?
  6. The Answer with 1 word forum game!

    Worship
  7. Weapon and ammunition configuration values

    Because as I previously stated, when you personally attack/insult someone, it removes any validity your argument had, and they won't want to have a meaningful conversation with you seeing as how you just insulted them. I mean they'll actually be open to having a conversation, and I wasn't just talking about Reto. They're flooded with tags every day and I'm sure they're already quite busy; you're just going to have to accept that they can't respond to every thread. I wasn't talking about weapon balance (although I still believe it applies to some extent). The problem is that new players will often go up against veteran players that have fully modded, top-tier weapons. These weapons should of course be better than the stock rifles that the new players have, but something must be done to give new players a fighting chance while they learn how to play the game. How should a new player be expected to learn the game and progress when they get destroyed by recons, tanks, planes, or other veteran players every time they spawn? Also, while I do agree that having everything balanced at the highest level of play will help balance things at the lower levels, there are other factors to consider, namely, badges. In War battles veteran players run around with Heavy Set, Flak Jacket, Gunner, and all sorts of other badges that give them a significant edge over their competition (if their competition wasn't using those badges as well). In Staged battle, it is much less common to see soldiers with Heavy Set Gold and other meta badges, which could throw off the balance. I'm not saying I believe this would have a huge effect on the balance in Staged battles vs. War battles, but it is something to consider. Not getting what you want is no excuse to attack someone. That's just childish. If you feel no attachment, why are you getting so angry about the game? That clearly shows me that you have something invested. And if you truly don't have any attachment, why do you feel as though you must "beat" the game? Out of malice? Lastly, as per dat.duck's request, I'm going to stop responding to this thread unless it relates directly to the stats on hand. If you wish to continue this conversation, you can open up a new thread and tag me in it
  8. Weapon and ammunition configuration values

    I mean, I agree... I don't think the problem is that anyone is inconvenienced; more that it is childish, unnecessary, and simply rude to call the developers incompetent because you don't like the game they've made. A game that they've poured their hearts into for the past several years. It's okay to not like the current state of the game and/or the direction you feel it's heading, but when you start insulting people because they don't agree with you, or because you don't like the work they've done, your argument suddenly becomes void of any meaning it may have had. All validity your argument may have carried is rendered obsolete. Be respectful to others and in turn, they'll treat you (and your arguments) with respect as well. One of the biggest concerns for a game developer (at least in my mind) is retaining new players. If the devs only listen to the veterans, new players will often be left in the dust, and subsequently won't return to the game. Recently I've been playing with a friend who is very new to Heroes & Generals, and he actually loves the bushes. He struggles against snipers sitting 150+ meters away while he only has a stock Gewehr 43. The bushes give him a chance to actually make it to the next point without being sniped from 250 meters away or gunned down by a machinegunner across the woods. As for the poll: most of the people on the forums are veterans, or at least are not people that I would consider "noobs", which therefore most likely skewed the results of that poll. Unfortunately, I believe the lack of new players on the forums may be a result of them being bullied/harassed by older players for not agreeing with them. Being called an incompetent noob over and over tends to make people not want to come back If everyone would just treat each other with respect and common courtesy, I feel as though this community could be a really great place to bounce around ideas and help further the game. At the moment, however, I find that the community is growing more and more hostile each week.
  9. Weapon and ammunition configuration values

    Yep, looks like some mistakes I made in the rush yesterday. Thanks for pointing it out!
  10. Weapon and ammunition configuration values

    I can bug them until they update it. That's what I did before this release
  11. Deep Dive: Weapon Configuration on Twitch

    Well, they just released a lot of this information They didn't release the armour stats because those stats are going to change in the Vehicle 2.0 build that is being worked on (I assume that's why anyway). I'm still working on combining all of the vehicle armament damage into a nice spreadsheet, which unfortunately is taking a lot longer than I expected
  12. Weapon and ammunition configuration values

    @Reto.Robotron3000 Any chance we'll get the exact affect mods have on weapons at some point? I'm currently setting up a system to calculate exact damage at any range for any ammo type in any weapon (similar to ReDemon's old tool), but without the data for modifications, I doubt it'll be any more useful than a spreadsheet.
  13. Weapon and ammunition configuration values

    Try printing my spreadsheet. It's quite a bit smaller because it only has the data that I think most people care about (other than the sway values, still working on adding those) Here's a link to it: https://drive.google.com/file/d/10qCmP1TxZ1hH2_kyIE9CVtYwxCEcA6z8/view?usp=sharing (Also, the last two sheets in the book aren't necessary, I just dumped the data there to make it easier to work with. The first sheet is the one that's the most important)
  14. Weapon and ammunition configuration values

    You have to also apply the ammoSpeed modifiers for each weapon. When that is done, UDR will have a velocity of 282.7 m/s and DMW Fuchs will have a velocity of 356 m/s, which is a difference of 73.3 m/s.
  15. Weapon and ammunition configuration values

    Funny thing is, the first time Reto gave me the stats I had trouble finding the Thompson. Turns out in the game files it was actually listed as "US M1A1 LMG" Actually less than 100 m/s slower. It also has higher RoF and apparently more accurate cone fire.