Makcen

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About Makcen

  • Rank
    Senior Corporal

Faction & Soldier

  • Faction
    Germany
  • Soldier
    Infantry
  1. RED CROSSHAIR

    Why they chose to change the colour from white to dark (barely visible) red is, for me as much of a mystery as Squad 2.0 or Spawn 2.0. I have seriously no clue why you would want to keep white crosshairs while deployed on foot and red while in vehicles? Does this make any sense? From my perspective, it only brought effort headaches while trying to distinguish players hiding in shadows, planes dodging behind/between trees with a dark crosshair on a, generally dark background. My two cents; If you think a new standard colour for crosshairs are a necessity, please, atleast provide the option of keeping the previous version. Or, as @_Finnish_Gamemaster_ suggests, allow players to customize the colour themselves.
  2. Ask questions for Q&A & Why #6

    As the new helmet covers have been confirmed for the upcoming 1.09 update. Would it be possible to make something similar for pilots or tankers, such as captain's hats or tanker's berrets? On a sidenote, will boots, overcoats and shoes/boots of choice in general be available in future updates? (Customization reaching beyond headgear).
  3. Yes please. I can't imagine what the size of, for example the scoreboard would be in 4K. But even in 2560x1440 it is, for me atleast, too small to be of greater use at a fast glimpse.
  4. Spotting Gives Extra XP?

    Yes, recons should be encouraged to do something else than playing the typical sniper role. Moreover, recon planes would also benefit from being rewarded with spotting XP as their overall impact on the battlefield is usually very limited. Unless you select HE and chase enemy APC:s and kill the drivers (way too easily). Or if you have the German recon plane, which has proven very effective against any tank lighter than the heavies. However, the official response regarding XP bonuses (1½ - 2 years ago) for spotting was something similar to: This is currently not possible as the current spotting system can't take into account which player who spotted the enemy. Which means spotting XP can't be rewarded to specific players. As the Reto team is proably very dug into the Vehicle/armor 2.0 update atm I'm afraid this won't be a priority in the near future. Good suggestions though!
  5. Tank Rant: Why Bother?

    So, as I interpret it, this means that update 1.09 won't contain any "minor" or parts of armor/vechicle updates? If so, what can we expect instead? The announced tier 3 fighters? Vehicle paintjobs, weapon camos?
  6. I know I've already forwarded this question to RB in the upcoming QA-session. However, I do believe Mr. Vashu could give a more detailed answer; Would it be possible to add country borders to the RTS map, If yes, when? I think it would be a minor implementation without any physical coding (only cosmetical), yet a great feature. Does not have to be anything fancy, just a white line would do.
  7. Would it be possible to add country borders to the RTS map? If so, would it require a larger overhaul in terms of back-end code, or could it be fitted within a minor update? I think it would be a small, yet appreciated feature.
  8. https://imgur.com/UAayiiV Linked picture shows how the hull textures behind the tracks is completely washed out and almost pitch-black. (Please note that this image was taken during the last prototype test, remains the same, however). I think this is what most people are referring to. I too noticed blurred and washed out colors on the live servers this evening, primarily on vechicles. Being inside houses was also very much darker than usual.
  9. When are headshots being removed?

    When the developers, whom claim to play their own game frequently isn't aware of the most obvious and hated "feature" in the game, you know for certain something's fishy. Deeply concerning.
  10. + The new crashing sounds are a nice feature. + Obstacles, such as sandbags seem to be more efficient in stopping cars and bikes than before. + No FPS drops. + Tanks ignore obstacles to a larger extent than before. A good base for future improvement of the traction and acceleration. Potential bugs: Textures becoming very dark on the Panther. (Not seen it on any other vehicles) https://imgur.com/UAayiiV The crash sound does not always play/register when crashing into the civilan car. (I think)
  11. Couldn't agree with you more. The two mentioned is, on my list two of the most game-breaking and frustrating mechanics I've ever encountered in a game.
  12. You are definitely right. The aux seat system at current point is a mess, both for newer as well as older players. A tutorial in-game on how to use them effectively (or at all) would benefit everyone. Better yet, to simplify the UI and decrease the amount of pop-up windows and thus make everything important, in this case the aux-seat management box visible the moment the MM has found a match. I can understand it is difficult to grasp for a new player to understand and use aux-seats, but when even skilled level 17 players don't have the appropriate aux seats in a war-game, one cannot say the system works. Regarding the conefire I have, today been headshoted at 50+ meters from an STG44 from the side while driving a M3A1 halftrack. Been headshoted from a stock M3 Grease gun from the same distance. Furthermore, an overwhelming amount of my deaths from several games have been due to instant headshots, be it in CQC or over great distance. So I don't think they have made any changes to the conefire-shirt. Sadly
  13. Could you eventually, at some point introduce tier 1 & 2 weapons, equipment, vehicles etc. within the same builds? Meaning, for instance that the veterans of the game also get a new "toy" rather than being left out with nothing when builds dedicated to tier 1 equipment gets released? An example of this would be to expand the upcoming 1.08 build and introduce the upcoming tier 3 fighter planes along with the planned tier 1 fighters.
  14. AT's not earning XP and WF's

    I'm having the same issue. Today my medium fighter AT was deployed in a battle. Involved players did a really good job and destroyed close to 20 tanks ranging from lights to tank destroyers. My AT did, however not earn one single XP point. I have had the issue before where mentioned AT has earned practically nothing during really good games (10-15 XP for 15+ destroyed tanks). I have deployed and used it regularly the past two years. Despite this I'm not even halfway to being able to upgrade to the heavy fighter AT. The officer commanding the AT did not earn any XP either. P.s, I accidentally closed the game before I could fetch the Mission ID, but it was the battle of "Vigevano" on the Julius server 13:45 CEST +2.
  15. Tank Track Physics?

    Very interesting find. I knew Sweden made some extensive tests of the various WW2 tanks in the mid- late 1940's, What I did not know was that they actually possessed a working Panther along with a semi-working Tiger II. Ironically the Swedes decided to keep their M/41 (PzKfw. 38) until the late 1950's despite them knowing how inferior they were to basically every other tank availabe since the early 1940's. Back on topic: Thanks for posting. It would be really nice to see if the next update will bring anything near to these kinds of physics. (One could hope atleast). Cheers