

Krzysiek5657
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Everything posted by Krzysiek5657
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Map Additions - MGs and AT guns
Krzysiek5657 replied to Morvran's topic in Action Game Feedback & Suggestions
not sure, but doesnt clans/organized groups are focusing 99% time on attacking, rather than defending? i mean such team can win A LOT of battles as attacker per day, playing 5 min matches what can mix up statistics (moreover - playerbase is quite low, so even few groups can affect quite much these statistics) -
Map Additions - MGs and AT guns
Krzysiek5657 replied to Morvran's topic in Action Game Feedback & Suggestions
At least adding mg in bunkers, would make it a bit more spicy -
i bet he spawned on some close by friendly tank and jump into tank that you were stealing. option B - he spawned as infantry on closest spawn location and he jumped into tank before you actually stole it.
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The end times are here!
Krzysiek5657 replied to -[Houndz]-'s topic in Action Game Feedback & Suggestions
Ok, most of us use steam, so trend is even more realistic I'm done -
The end times are here!
Krzysiek5657 replied to -[Houndz]-'s topic in Action Game Feedback & Suggestions
well i'm monitoring it aswell, cant wait to hit new record which will be less than 2k of avg indeed most of us doesnt use steam to load game, but it gives us picture how trends looks like for this game (it can be small population, but i think representative enough to check game condition) -
what's difference having currenct like credits / gold, vs tons of cards to get some unit/toys? Oh right - credits management means no lootboxes like enlisted does. oh boy we could tell this about every FPS game "Meta is to kill enemy before he kills you", no... it doesnt work that way. like @b.j.blazkovitch mentioned, currently meta is building barricades, tons of wires and placing AA gun in the middle of building, and build spawn point just in cap zone as pilot you have to use brain... indeed because you must remember every spawn point and most common paths, btw. if you have other understanding of using brain please share with me your enigmatic tactic. Sorry but radioman is used mostly just wrong now, mostly because ppl doesnt get used to where are sweet spots yet, and most of calls simply... doesnt bother me at all. Again mine point is newbs will have hard time as well in enlisted as soon as vet playerbase who knows every spawn location, and most gamebreaking tactic will build up, newbs will have difficulties like in HG, you missed one important point - it works pretty well against low tier tanks, but you will be surprised if you only face top tier ones oh boy... before we start with cannons... it takes some time to unlock it you know? and before newbs will learn using cannon in right way, in HG you would gear up AT rambo twice as fast.
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i know that UI is quite difficult to read, so let me give you a hint where to find it... It means as free player you can unlock at best 27th lvl (by first days/week of beta you could actually progress without limit, so this time it is technically possible to go beyond that, but wall was already set there). To be fair i'm not sure if you get lvl per every 5 tasks or per 10, but even if we take 5 tasks/lvl you will hit 54lvl, so still you cannot get 'free' gold without premium (so it is impossible to unlock certain weapons and squads which are behind hard paywall). you cant switch, but i can guarantee you that you will actually faster grind certain weapon, than upgrading in enlisted ie. BA rifle to 5 star weapon (which becames truly OHK, what is at later stage quite OP), or you will faster grind and purchase new tank than in Enlisted. In Enlisted it's quite simple to unlock ie. first fighter, but it takes ages to unlock 2nd tier.... to be fair it's difficult to predict now how situation will look like after few months when players will learn meta in this game. I remember that it was the same story when i joined HG - even newb with SA rifle was quite competetive, as there was not much vets around. Just like in Enlisted now. For now in Enlisted 99% of pilots doesnt do any damage to ground units, because they do not know spawn locations, 99% of radioman missing for the same reason, and there's nearly no existing lmg squads and mortarman squads (which are pretending to be quite OP as well). Won't even mention that light tanks does nearly no damage with HE rounds, but bigger calliber have really good splash radious of HE rounds (which again can became nightmare at some point, especially for newbs, because top tanks are quite immunity to explosion pack). And here we can compare to HG, where you are at really early stage unlock bazooka and you have panzerfausts on ground everywhere, so truly you can compete as newb even if there's annoying tank in the middle.
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Still you can grind and purchase them for free. In enlisted certain weapons and squads, or even respec is behind paywall. And no, you cannot hit last level of battlepass to get 100 gold for free. From math point of view it's impossible because you need 600 points by making missions to unlock it, while you are capped to do 3 missions per day. It means 200 days of grind to finish off battlepass, while timer is limited to ... 90 days Still Enlisted is quite enjoyable, as basically every weapon are deadly, so it doesn't make much different if you can purchase or not certain weapon. At least for casual playing
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Are you sure?
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you know, spotting enemy is quite OP. According to RETO stats it's one of main reason why enemy dies. No wonder why it was finally nerfed.
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its alive and well
Krzysiek5657 replied to Rihardo456's topic in Strategy Game Feedback & Suggestions
well, i cannot see anything special here 🤔 -
The Luchs, a bad high tier light tank
Krzysiek5657 replied to _Vidoque_'s topic in Action Game Feedback & Suggestions
i stopped reading here, because at least you can kill hellcat with 30 rounds (so roughly 3 reloads... its rather dark scenario where you missed fuel or ammo spot), indeed all light tanks are good in killing infantry, or recon plane. it is not 'dedicated' to luchs. But in luchs you can use main cannon (which has good bullet velocity ) in paralell with your mg weapon (which is in fact not the case for rest of the tanks, especially chaffeee). Basically bounce is indeed terrible, but i can same story about spawn time and basically non-existing armor about chaffee (which supposedly be simirar thing to KT in HT, Difference is KT is still shines in it's class,but chaffee has been nerfed to the goround) Still your points i cannot understand why 'luchs' cound be considered as underperformig (especially vs rest of top tier light tanks). I would be grateful if you could let me know here. -
The Luchs, a bad high tier light tank
Krzysiek5657 replied to _Vidoque_'s topic in Action Game Feedback & Suggestions
oh rly, RETO managed to make staged unbalanced as well? -
The Luchs, a bad high tier light tank
Krzysiek5657 replied to _Vidoque_'s topic in Action Game Feedback & Suggestions
but its war ... -
The Luchs, a bad high tier light tank
Krzysiek5657 replied to _Vidoque_'s topic in Action Game Feedback & Suggestions
indeed we can doubts only because noone spawns chaffee these days. Small tip - Chaffee is glass cannon, so you can easily destroy its gun breach as well, as front turret is penetratable almost anything (except mg tanks), moreover with a bit of luck, with 1 clip you will most likely destroy fuel tank + ammo rack, so there's high possibility to take it down with 1 clip. your feeling that chaffee sucks is because you are facing most armored light tank on US side - stuart (or maybe most armored light tank in general?, difficult to say now because noone spawns t70...) If we would have a chance to spawn chaffee in reasonable time you would find out that luchsie is quite usefull in some moments, against that tank. -
The Luchs, a bad high tier light tank
Krzysiek5657 replied to _Vidoque_'s topic in Action Game Feedback & Suggestions
its still better situation than with chaffee , at least you can spawn instead wait 5 mins -
The Armor VS AT infantry situation needs to be addressed
Krzysiek5657 replied to Horrux's topic in Action Game Feedback & Suggestions
only problem to me is that AT rambo is more effective (in terms of speed of taking out armor, but as well spawning time), than countering enemy tanks by using your own. Means - i hardly ever die because enemy tanker was better, but because of pesky rambo spawned on side line to flank you, even if both sides (i mean tankers) are focused on playing anti tank, than HE shelling all day. You've mentioned extreme picture (which is indeed quite common), where for unknown reason tankers decide to make awkward things like spawning over and over tank while he's clarly spawncamped or running with head pop out, but many of players don't behave like that. There's simply no fun, no reward, no purpose to play as tank. Even your 'difference' is bullsht, because if your team have higher IQ than potato and play to win, then most likely you dont need tanks at all to win battle, or at least tank won't change that much. From decent tanker point of view - i spawn recenlty mostly mg tanks only because rambos focus first on 'bigger boys' and seems like they are ignoring at first place these tanks and mg tanks are doing pretty good job in defending points. (supporting pushes is basically no go because mostly you will be dead in the middle of your target. Else if there's no room for mg tanks (enemy has tanks, or rambos are doing too much damage.... i prefer to play infantry defending, pushing or repairing friendly tanks.... As mentioned earlier, there's no fun anymore and no purpose at all to play tank no matter if you are decent or not... -
Reward Players For Spotting
Krzysiek5657 replied to I<3Supra's topic in Action Game Feedback & Suggestions
its the same story like getting xp for kill assist as infantry, even if you just slightly damaged enemy. In fact this 1-2 xp for spot wont be 'exploitable' meantime it could be symbolic reward for doing so. -
Fixing the RTS movement bugs
Krzysiek5657 replied to daniel131605's topic in Strategy Game Feedback & Suggestions
just let us pull out AT's during preparation stage , without losing resources and morale, that's it. (it is 5 mins). It would be really quality of life improvements as you would have a chance to leave pockets or massive paradrop wont be so lucrative now. But anyway... RTS improvements are like kid dreams - it will never come true. -
well right, it's totally different feeling. It's more slow peaced game, what in fact... i was looking for once i joined HG. grindfest is huge, what worse you don't feel progress at all. Side missions OR your pocket as way to upgrade weapons and soldiers is missed all the way for me - I can imagine that at the later stage it will create room for pay to win, or even paywall, since you can't stop your 'progress' in campaign
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Driver with PTRD would look really cool ❤️
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WAR Victories by Faction for the Last 3 Years
Krzysiek5657 replied to sfscriv's topic in Strategy Game Feedback & Suggestions
GE is on top of k/d ratio US is on top with captured capital SU is on top with WF consumption Sounds balanced to me 😂 -
Mines and team killing
Krzysiek5657 replied to fatymatty7's topic in Action Game Feedback & Suggestions
well, you can get out and simply repair your tank for free, watching how he's burning his credits, sounds quite pleasure to me. -
yes, if we can shot from car with PTRD