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Please Fix Anti-Tank weapons
jamesgjt replied to Morvran's topic in Action Game Feedback & Suggestions
reto create tank class to make sure you dont play as tanker.... I have max out all the tanker and now i dont wanna play this game anymore because tanks became useless a) u cannot go up almost any hill b) there are rocks that make u go nowhere c) u cannot repair tank if tank is parked above u on a slope d) the whole tank is jumping around and make the round go way off when tank parked side way on a slope e) infantry can constantly running and catch up ur P38 or heavy tank f) the whole side of the armor decrease as it deflect the round... g) very little spread damage from HE h) in destructible wall and wood spikes i) stupid square view and no 360 protected view j) stupid multi people repair mechanism k) stupidly slow on some nice smooth grass/ground l) there are little to none capture point allows tank drive in m) op antitank with bikes many rounds and fast reload n) broken aiming for coaxial mg any more??? -
Please remove all bots of Heroes and Generals
jamesgjt replied to p1rocossaur0's topic in Action Game Feedback & Suggestions
yes, bots are stupid and op, they shoot through many obstacles that are not see through. if the match is 3 vs 3, let it be 3 vs 3, if there are 8 vs 8, let it be 8 vs 8 but if it is 8 vs 8 and 2 of them is afk or quit the game => 6 vs 8, fill 2 with bots of the same type of soldier rather than soldat just keep the max amount as the max player amount not the absolute amount so that in a 4 vs 4 match where max players are 16 vs 16, you will not seeing 12 bot vs 12 bot match -
Destroyers would not be able to pick up a tiger tank
jamesgjt replied to Rock.87's topic in Action Game Feedback & Suggestions
well particularly of a hellcat only have 14 mm paper thin armor where as the tiger 2 has 120mm.... yet the 14 mm can still hold the other tank up and pushin it..... That is more like to use a egg to roll to a bowling ball and keep rolling and it left up a bowling ball without breaking... -
Increase Sumbmachine Gun Range.
jamesgjt replied to Gamerwork's topic in Action Game Feedback & Suggestions
if they buff smg damage tor reach further, basically will be a pistol buff as well because they are using the same ammo!!!! so u ll see over 100m pistol headshot!!!! so no -
Compensation for the „Accuracy-Bug“
jamesgjt replied to MarkushatdieGansgestohlen's topic in Action Game Feedback & Suggestions
after the update there are NO accuracy at all.... all the players just switch to smg or lmg.... -
they should limit only one wrench is being used on a tank at a time, also they should not allow repair when it gets health damage..... Make tank got uphill much easier and dont slip when parked on hill, also stop the slide shaking I do agree that the damage to run u over should decrease if you are a friendly, but it is needed for tanks to run enemy over with high damage.
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AI overperformance in specific situations
jamesgjt replied to Avnas's topic in Action Game Feedback & Suggestions
What is worst than putting aimbot soldier in pvp game??? NO, there are NONE shot through brushes where u cannot see, headshot u when u have mostly cover, get closer and u die too because their aiming also get better. and 1/3 of the player are aimbot and they often snipe u right after u spawn After u shot them or damage them, it will find u like no matter what.... shooting another player, steal kill by the bot. killed a real player, headshot by the bot. NO FUN AT ALL -
Tank vs Tank or Plane vs Plane match AI need rebalance
jamesgjt replied to jamesgjt's topic in Strategy Game Feedback & Suggestions
Ok, then I can summarize that in 4 words: "reto help US fraction" -
Tank vs Tank or Plane vs Plane match AI need rebalance
jamesgjt posted a topic in Strategy Game Feedback & Suggestions
First, AI from USA got best of both world. 9 out of 10 USA AI will win the match because they have a better SMG than other fraction, M3 grease gun is just as accurate as the german mp and it contains 10 more bullets to shoot from. The pps suffer from accuracy and long range damage. The AI reflect what is happening to the stat of the weapon. The M1A1 bazooka just kill u in 4 to 5 shots with way less time to reload than german counterpart which take far more reload time. Not to mention that the AI can see through bushes and wall which basically they can shoot or bazooka u from anywhere within their see-able range. Even they have aimbot, this thing is just quite unacceptable. The aiming skill for AI is actually ok yet it seems that they change to pro mode when they shoot bazooka.... Seriously, they can shoot me down while I am doing dive bombing or flying at top speed over them ..... and if they shoot it is 80% hit.... it is that good.... (i aint even mention tank here because it turns into instant coffin) While play pilot, if both sides just play dog fight, USA AI always have advantage cuz of the guns..... that simple.... I experience that in multip;e games where we are all dog fighting but still lost the game despite we do a lot ground attack and bombing... I think is time to tune it and rebalance them -
tier 1 recon vehicle for the german is the tracked bike.... 222 is the tier 2 and puma is tier 3
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Two shots and APCs are gone.
jamesgjt replied to FTG_Bayonetta's topic in Action Game Feedback & Suggestions
I would love to see if reto team in real life to reload 3 bazooka rounds single handedly and each would not take 4 second to reload and shoot.... also, I would love to see the reto team in real life that can carry 4 bazooka rounds, a scoped M1 garand, yet still be able to jump and running around in a mud area... HAHAHAHAHA -
Just tested the FG42
jamesgjt replied to _Finnish_Gamemaster_'s topic in Action Game Feedback & Suggestions
you have a scope to work on, but the johnson got no scope with worst sight in game... lol -
I would like a refund on my 1919
jamesgjt replied to Khadmon's topic in Action Game Feedback & Suggestions
Looks like you have a good day M1919, now check out the Johnson graph...... -
This game is out of hopes, see that hellcat running that fast on any surface while still 7 to 8 shots to be killed which is same to any medium despite its thin armor. Many tanker still poke out like half of their body while the US destroyers only poke out a single head (this should hve same for rest of other tanks as well). The hellcat or the m2a2 can still push other lighter tank up despite it is clearly the t38 is flat enough for them to climb over. Worst of all, shooting on a slope or any hill causes to miss, causes the tank to vibrate violently and cause the tank to slide. What these essentially make tank vs tank very close combat shoot out rather than a more sniping action. Defeating the purposes of a tank.
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HERE is the experience of a super low fps with a super powerful graphic card. my computer: RTX2080, I7 8th Gen, 32 gb dual channel ram, 512GB NVMe SSD result: BattleField max setting with ray tracing ON, 70 to 80 fps result: Witcher 3 max setting, 100+fps result: Heroes and Generals max setting, 30fps........... =( ps. BattleField and Witcher 3 I can hear the fan noise running, but H&G all I can hear is nothing cuz the cpu and gpu are pretty much like idle while the game is running.... conclusion: reto reduce my fps to reduce my k/d