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About cokolator

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    Master Sergeant

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  1. cokolator

    I wanna apologize to everyone

    Love hate relationship towards the game. I don't feel sorry for being toxic in the past.
  2. cokolator

    Rules of Engagement

    This is a strategy game.
  3. cokolator

    Bayonet unlock for some weapons

    Good idea. it would still take extra eq point but you wouldnt have to scroll or mess around pressing numbers to change weapons. this way it would be quicker and more practical. that is the purpose of the bayonet. practicality.
  4. cokolator

    Soldiers list order

    I'd like to have little toggle there on top to ''Sort by'' Rank or Name. You have control over naming the soldiers. Or simply be able to adjust priority of the soldiers.
  5. cokolator

    Being able to SELL

    Sell for 50% of current original price of credits whether you paid in gold or credits. So many weapons many players will never use...
  6. cokolator

    Remove F1

    Please just remove that classic F1 tool for reporting. Player is stepping out of the vehicle when I am making a turn and he dies. I get that stupid buzzer because he feels grieved towards me as if that was my fault. It was an accident. Or tanker is about to be killed by AT rambo and you save his butt by killing the rambo but also you damage his armor a bit. You get reported for damaging his armor. So am thinking what is the point of helping each other? Wouldn't it be better if he would get notification on the screen that his team player just saved his butt instead? So he can say thanks. The moment people get the chance to press F1 they would without thinking. Is their jeep perhaps being shot at or a shrapnel hits them yet you kill another 2 enemy. If a shrapnel won't kill him he should never get a chance to report it. But the attacking guy should automatically get notification that you ''Hurt your team mate'' same as you get little notification in red '' Team kill -10xp''. We do not get notification that we hurt our team mate which would help. Buzzer won't do it. Or a road kill ffs. A guy gets accidentally ran over by a tank that can't see very much and tanker gets a buzzer. As if he couldn't hear the tank around and couldn't pay attention could he? Instead if you do get road killed you should never get a chance to press F1 unless you have been hit twice in the same game by the same person. If that hidiot jumps in front of me and dies how is a buzzer going to make me a more careful driver? What is this a driving school? He jumped in front of me. Pilot is being chased so you help get that enemy pilot but accidentally hit your mate, You get the buzzer. Yeah you welcome mate.
  7. cokolator

    Feedback after a long break

    I massively agree with this only on first 3 cp (A1,A2,A3). Because it will always bring battle closer to the centre O1,O2. Often battlefield is way off from O1,O2 and attacking team does not have a chance to progress because they are picked off before they even get to their cp to defend. However we should never spawn in O1,O2,O3 even if it is not contested. That would spoil the fun of battle in centre. Reason why several APCs needs to be spawned is because if you go one by one in some games you don't have any chances to cross the river. So you spawn 5 and if tanks are overlooking a river then it makes only sense to spawn that many and hope for sneaking at least 1 across the river. Crossing a river is a nightmare with so little water crossings on these maps. It is easy to pick up 1 APC at the time and destroy it. This way attacking team shave some chances to use their resources wisely. And if defending team is overrun that's because they didn't defend well enough and didn't think of getting flanked.
  8. cokolator

    I have quit 7 games in a row

    Quitting because of not having any vehicles I could have some chance against entire army or scopes while crossing a choke points makes a player a nab because it is clear that there is no chance of winning in attacking battle. When defending and not having much resources left is much easier than attacking. In fact I enjoy defending against better equipped team and focus on holding O1 O2 because all I need is infantry to hold for 30 minutes.
  9. cokolator

    I have quit 7 games in a row

    I think you missing the point that this is a team work based game. Forgot to mention that I also quit when people are shooting my mines for no valid reason and destroying apc's. Because like mentioned before by FukSheet it's about having fun with a team that beats another team. Love challenges in game too
  10. cokolator

    I have quit 7 games in a row

    and people will be capping the wrong lines.
  11. cokolator


    Rock up vantage points with great view only. No infantry has a need to go the area like that in a mountain. Few larger rocks across the map for infantry cover are good and that's about it. Like mentioned before a good tanker will get anywhere they want.
  12. cokolator

    I have quit 7 games in a row

    Yes I know. But you need at least half of the team that is capable. It's about team work after all. I almost always try to do that in some maps but sometimes it does not work. People are getting more and more clever and they keep checking everywhere these days. More often it requires defending apc. I've seen that work when 2-3 dedicated players defended apc like their life depended on it. Had no chance getting to it.
  13. cokolator

    I have quit 7 games in a row

    Topic for fun and for being bombshelled with comments such as quitter so here is my lucky 7 reasons. 1. Game straight forward win or loss. Too boring. Quit. 2. My team does not defend. Does not watch the flank. Too boring. Quit. 3. Game has no strategic value on the map. Quit. 4. Ping spikes up to 1000. Quit. 5. Unfavourable resources. Which means being slaughtered. No fun. Quit. 6. Some stupid kid not happy and starts killing own team mates. Quit. 7. Crossing the river against scopes. I might give it a chance with a good team but probably won't. Quit. So is any of these types of game fun at all? Maybe number 3 could still be a good shootout a fun. Probably won't be.
  14. cokolator

    Honest conversation about farming.

    Get rid of open fields. Reduce so called farming.
  15. cokolator

    Create more river crossings

    Problem is that often battle is happening way too far from O1, O2 which means game is boring. This makes me quit every single time no exception. Having some changes and applying suggestions from other players should bring battle back to the centre where is most of the fun. Add more trees to make life harder for scopes have extra building here and there. I personally would welcome double the amount of buildings in town and make town even bigger. Have extra buildings around church in Town for example and so on. River also can be little more curved to avoid having a tank good view for 2 miles and blast any poor infantry that wants to cross the river. Add extra bridge to block the view if curving the river is a challenge.