Shocksim750

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  1. For @Reto.Gargamel In the First Dev Q&A you seemed pretty confused on the concept of RNG Headshots. So let me explain it to you. Due to the both the conefire mechanic, and the sway on guns... most rapid fire guns have basically a shotgun effect... where you just point in the general direction and start spraying, You are bound to get a headshot simply because bullets pepper a random area instead of where you are aiming. Thus for instance if I were to on purposely aim for your chest, or even aim over the top of your head or clearly to the side of your head, basically anything not directly at your head... anywhere in close approximation of your head but not directly at your head, I would still get a headshot simply due to the high weapon sway and random conefire spread pattern. The reason why making guns more precise would fix the problem is because most people aren't good enough to precisely aim for the head... basically if they aren't aiming perfectly for the head then they would never hit it since the head is a pretty small and tough to aim for. Especially when people are moving or at a distance. This would also reward skilled players for their ability to aim for headshots. Most people usually aim for the torso since its a larger and easier target. Aiming for the torso usually takes 3-5 bullets which increase time to kill... and if guns were more precise then when you aim for the torso you would always hit the torso. But due to the fact guns are so inaccurate in this game right now due to the RNG, most of time you can aim for torso but magically get a headshot simply due to the conefire spread. Its super unfair because you can have 2 players with M3 grease guns for instance. Player A has perfect aim and is aiming for Player B's torso. Player A fires 7 rounds and hits Player B 4 times in the torso, and Player B has one more shot before he dies. Player B tries to aim for Player A's torso but fails to ever actually align his gun on Player A's body at all, Player B fires 7 rounds at Player A, but misses all of them except for the 6th bullet that randomly hits Player A's head instantly killing him. Can you see how that is unfair and annoying? Cause one person actually aimed perfectly while the other person couldn't aim at all... but yet the person couldn't aim won the fire fight simply due to luck. Not only is headshots in general a problem, that fact that you can take an smg, aim to the side of them, but not directly at them and still manage hit them is just silly. I have gotten a bunch of kills that I didn't deserve for with my SMGs before, due to the shotgun effect... where I just sprayed 15 rounds like 6 inches of away from their body, but still had like 4-6 shots hit them randomly.
  2. Two things can be happening, and I have experienced them both first hand. 1. Often times in this game, the gun animation and sounds bug out and it looks like someone only shoots you once despite shooting like 4-5 times. 2. Ping spikes cause random glitches to hit detection, where it literally does cause 1 shot kills from guns that ordinarily cannot 1 shot. I have had it happen to me before where I got one shotted by a guy with a unmodded BA rifle after spawning. I have also 1 shotted someone who just spawn with a M1 Garand that only had sniper ammo. What I think happens is the server thinks it dropped the packet registering the hit, so it requests the packet again, and then both eventually register causing the damage to stack.
  3. While Day of Infamy is an amazing game it just never took off in large numbers since people always judge it by it's graphics. Hence why so many people bought Days of War since it ran Unreal Engine 4 instead and had better graphics than Day of Infamy on Source Engine. Though Days of War turned out to be a humongous flop BTW, basically proving that Graphics isn't everything. But what I can say is the game won't be winning any graphical beauty contest, but it is definitely well designed all around visually. Well designed minimalist hud, and while not visually breath taking life like in Battlefield games or CoD games... the graphical / environmental design is definitely very well down atmospherically. Where the game truly excels is the actual gun play and weapons handing. I don't think I have every played a FPS game where the guns where more satisfying. Realistic damages, nice reasonable balance of recoil, where there is actual recoil, not CoD's bs no recoil nonsense. Also another thing where Day of Infamy blows away all competition is their sounds. All voice acted lines, and amazing gun sounds. The game constantly has a small player base, numbering around 500-600 players off hours. While peak hours has only around 1,200 players. But its more than enough to get into consistently good multiplayer matches and coop matches.
  4. Last time I played this game was in January. Did they finally fix that after like 4 years ?
  5. APCs are like free EXP gift boxes... they cost more to destroy then you gain in credits... but that sweet easy 30XP is it? Not to mention the countless amount of free and easy kills you can get when people spawn it. Since Reto is dumb and constantly spawns you in the driver's seat or the support gunner position. They should really move the position you spawn to the back seats not the super exposed gunner position. I bring AT weapons on all my characters, APCs are my favorite ones to simply use mines on since mines are super cheap compared to bazookas. I will follow an APC for days if I can chase it down.
  6. I didn't bother reading last like 4 post, but to simplify what EinPanzer is saying to Krzysiek5657 is that the E8 was basically the equivalent to what the Panther is now before the Panther existed. The E8 could deflect most frontal shots, take 3 shots to kill, while it killed all other tanks in 2 shots. Basically the point is having a tier 3 medium tank while other factions only had tier 2 tanks. Add that on with the fact that the German Tier 2 tank would instant self destruct itself while trying to go anywhere. It is basically impossible for German tankers to beat American tankers if both were equal skill due to the fact that one side had a Tier 3 tank while the only had Tier 2 tanks that were heavily immobile due the self destructing side skirts. A parallel example would be if you took the M4A1 Sherman and try to fight Panthers, you're going to have a very bad time... then add that with self destructing M4A1 Shermans if anything grazed it side while you were driving.
  7. EinPanzer I would suggest you listen to what WarDaemon is saying. Even though I never played as Paratroopers or a Pilot, only played as Infantry and tanker... even I know where the paraplanes spawn on each map. They come from the same place every time.
  8. I haven't played in 7 months, has any of the problems I listed actually been fixed?
  9. I haven't played this game in 7 months due to getting Day of Infamy... has any of these problems actually been addressed?
  10. EA games is enough to turn me off from ever buying that game. Plus its not even a WW1 game, its basically a WW2 game that pretends to be a WW1 game. Not to mention the horrible SJW pandering.
  11. Do is one of those things where Reto has no idea what the definition of polish means.
  12. That i5-6500 is more than adequate to handle any modern game man. There is really almost no reason why anything above a 4th Generation Intel i3 can't handle this game, let alone a 6th generation i5.
  13. I can confirm CPU problems, I have an i7-4790K. Before this game use to use only like 25-50% of my CPU, now it just uses like 80-100% of my CPU all the time including when I sit in the lobby. It has been like this for months now.
  14. Yeah it makes no sense why we have this moronic 30 second delay every single time. There really should just be a "confirm" button once you get to see that supplies on the map. It makes no sense why squad members who aren't the squad leader need to see and wait for 30 seconds... especially when they are put into a squad with a squad leader that is already in the game. Not mention the horrible character load out lock... which prevents you from changing the equipment on the character that started a squad with. Like if you form a squad with your highest rank character... for some reason you can't change any of his equipment... but all your other characters can still change their equipment. Like WTF Reto! Are suppose to be able to change equipment or not? This is the exact unpolished BS that ruins this game and its been over a year and they still haven't even fixed it.
  15. This happens in all tanks. #1 is the tank driver, as in the one who drives the tank, shoots the main cannon and coaxial machine gun. #2 is support gunner #3 is the passenger seat #3 can freely switch #1's weapons, and turn the turret as if they were #1. They just can't fire or change the vehicle's direction.