pumbaafight

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About pumbaafight

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  1. @Kampfer I wanted to add the Hungarian nation because, for me, it's an interesting nation and because I want the Axis Faction to be not poor (with only Germany and Italy) adding several nations was of course long term. For me, in the short term, the Italian nation must be added first. for interdependence: we are afraid of the few players this game has. But with interdependence, there will never be this problem. Why ? because if no one wants to play with the Italian nation (just an example), players will be able to play with the German nation to complete the faction of the axes. without interdependence? if no one wants to play with the Italian nation, the Italian territory will be empty. BUT none of the German generals will be able to control the Italian army (to follow this example) because there is an independence of the nations in each faction. Illustration: 2000 allied factions and 1500 factions of axes (500 Italian players + 1000 German players) or (1 Italian player + 1499 German players) -> always 1500 axis players BUT no country controls other countries.
  2. @Kampfer I'm agree with you but we must confess ( like british and france but hungary faction too and all of sub factions ) that there is a lack for heavy tank. And there will always be a problem if every nation is independent of each other. Reto have to change "US vs German vs SU" at first to "Allies/SU vs Axes" . It will be better and easier to add news nations . And in every faction we will have nations. Allies : US+ SU+ British + France ( principals nations ) Axes : Germany + Italy + Hungary ( principals nations) All nations in every faction will be interdependent in the faction but they will be independent of each other (every nation, their own generals).
  3. pumbaafight

    Idée de mise à jour

    pourquoi pas. Mais de ce que je sais il a été peu utilisé ( à leningrad ) car peu de production Mais surtout utilisé par les finlandais qui en avaient capturé.
  4. France can be a main faction but the others in this topic must be sub factions -- > those in parentheses
  5. pumbaafight

    New nations:

    I m thinking about something to avoid illogicals situations. We can't split in 2 parts the map to confront allies and axes. ( example : west and east ) with nations that we can add we can divide like that : ALLIES : UK + US + France = London, Edinburgh, Rotterdam, Paris, Oslo, Bordeaux, Marseille ( 7 ) Su = Moscow, Kiev, Minsk, Riga, Leningrad, sevastopol ( 6 ) AXES: Germany + Italy + Hungary = Copenhagen, Berlin, Warsaw, Roma, Zurich, Istanbul, Belgrade, Budapest, Add Bucarest , Add Sofia, Prague, Stockholm, Add Helsinki ( 13 ) Total : 13 capitals vs 13 capitals
  6. pumbaafight

    New nations:

    an other thing in relation to curiosity. without talking about bf1 but talking about others games ww1 and ww2, some game added UK soldiers, belgian soldiers, french soldiers, scotish soldiers, canadian soldiers, senegal soldiers and that wasn't be a disarray. So why not for H&G ? Alternatievely how we can attract more players to add new nations later ?
  7. pumbaafight

    New nations:

    Alright, i understood but like i said with my example, what will be the impact if these nations were added ? if just one player want to play with itlian nation, there are no problem in the game except in war game where just one player will be in the game if no german soldier come to help but it will be minimal and rare because there will be not as many italian generals than german generals. I think that there may be the opposite effect with adding of new nations. these adding can make curious new players and vet. Despite players curiosity, for me the biggest problem is that others nations which can be added are powerless than germans, su and us. players who want be the best will begin to critize de materials etc and will return to old nations.
  8. pumbaafight

    New nations:

    Yes like with japan, if there are the pacific theater or african theater. Tchecoslovakian nation is an error. But i don't know where we can place. ( sub faction for UK ? ) Why Belgium ? for their uniform and some materials like all of sub factions. There are an interesting topic over this nation. french soldier and Belgian soldier :
  9. pumbaafight

    New nations:

    What you don't understand is that no problem with player's number if we have axes faction vs allies/su faction. We have already the enough number to play in war. If nobody play with italian army, they play still with german army. Because italian nation will be ( like all of nations in the 2 factions ) interdependent. ( what it mean : only italian generals can control italian army but can flow in all of the axes territory but there will be always german players ( the same with allied faction) ) Example : Now --> 280 000 US and 500 000 german and 210 000 SU with axes vs allied : 490 000 allied and 500 000 german allied ---> 170 000 US + 150 000 SU + 80 000 france + 900 000 uk.= 490 000 OR --- > 489 997 US + 1 SU + 1 france + 1 uk = 490 000 axes ---> 260 000 germany + 150 000 italy + 90 000 hungary = 500 000 OR ---> 499 999 germany + 1 italy + 0 hungary = 500 000 Where is the different with the player's numbers ?
  10. pumbaafight

    New nations:

    There is a misunderstanding. here, my message : """""""" No sub faction ! please ( Only sub faction for nation with poor materials. Just for different skins and some others materials) Just create 2 factions ( allies/ SU vs axes ). And add news few independent nations in the 2 factions. All nations will have their own generals but generals of axes' faction or alliance faction can play together. Example: In paris town, Frecnh infantry with Us infantry and british para VS italian para with hungarian infantry and german tank. ( But only the french general can use french soldiers and the same for all of nations in the game ) Allies : 1. US 2. UK ( sub faction: Poland, australia, canada, india, denmark, norway ) 3. France (sub faction : Belgium, netherlands, senegal, cameroun, algeria, maroco ) 4. SU 5. ? Axes: 1.Germany ( sub faction : Finland, tchekoslovakia, Romania ) 2.Italy 3.Hungary ( sub faction : Bulgary ) 4. ? ( Japan if pacific war added ) 5. ? """""""""" Some nation (like Bulgaria for this example ) are not complete. With thhis modification ( ONLY 2 FACTIONS ---> ALLIES AND AXES ) There 'll be no problem with player's number because all of people will be distributed in only 2 factions. If nobody want to play with bulgarian army, no problem they can play with another nation in the axes faction. There will be an interdependence in every faction. But only italian general ( other example) can use italian army but bulgarian sub faction are just an extension ( skin, uniform, materials for axes faction ) and it's not a independent nation like germany or italy or Uk etc And to avoid the problem if nobody want to play with italian army, there will be no limit territory for axes territory and allied territory for nations in the 2 faction. All axes nations can flow in axes territory and the same for allied. Example: French generals can add 100 infantry man in Sweden and Italian generals can add paratrooper in Berlin.
  11. pumbaafight

    New nations:

    They want certainly 1939-1945. That was the timelessness problem. And for Bulgarian nation, your answer is subjective. Personally i'll like play with all of nation who can be added in this game. And Bulgaria like sub faction is interesting like all of nation. Even if it's just to add skin,uniform and some weapons. that'll be possible but only if we do axes faction vs allies faction.
  12. pumbaafight

    New nations:

    True. I m too ambitious
  13. pumbaafight

    New nations:

    Yes because Germany was losing. there are this timelessness which is a problem for me to choise.
  14. pumbaafight

    New nations:

    Germany for me then. Because, considering that the war doesn't finish. Romania began wih Germany and if Germany won, Romanian wouldn't have changed
  15. pumbaafight

    New nations:

    sorry, i didn't know that. where we can place Romania like sub faction ? With Germany ? or independent too ?