pumbaafight

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About pumbaafight

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  1. pumbaafight

    H&G, Factions, RTS : promising change

    Not bad idea but how to avoid a danish soldier to fight with a M1 garand, for example ?
  2. pumbaafight

    H&G, Factions, RTS : promising change

    ??? Why not a new axis nation like Italy or Hungary. And where there are 2 allied ? SU and US are not allied in this game. So add, British, Italy or Hungary and Mongolian army (like sub faction) would be able to be interesting.
  3. pumbaafight

    H&G, Factions, RTS : promising change

    I don't understand why. that would be like a new game in a game that we began long time ago. A new breath and a possibility to attrack new players.
  4. pumbaafight

    H&G, Factions, RTS : promising change

    All opinions are good for me when all nations i proposed are in game.
  5. pumbaafight

    H&G, Factions, RTS : promising change

    If you read my topic you will see that it's possible.
  6. pumbaafight

    H&G, Factions, RTS : promising change

    @Bloodremar I'm agree with you concerning british faction. Concerning M36 B1 : i want a max things in the game. The problem is not really the game (not at 100%) but more the players who want to play only german just to have more chance to win. There are no pleasure anymore. My topic is a summary of all i want and add a new faction will be the better to balance the game. a new faction like UK and a "weak" for axis like Italy.
  7. pumbaafight

    H&G, Factions, RTS : promising change

    Hello everybody, Just to argument that it's possible ton add a rare thing like the 36-B1 tank (only 187 producted). So we can add others rare things which are in the others potentials news nations. 😛 And we'll be able to play with others nations which will are complete enough .
  8. pumbaafight

    H&G, Factions, RTS : promising change

    1. Antoher idea that i already said before is : add automatically the half of new faction's AT of every AT dropped off in game. These possibility with the capacity to switch between every team would erase the fear that we have not a sufficient playerbase. For example: an italian general add 120 infantries man. Automatically and free, 60 german infantries man will be add in game. If lot's of players never play with an italian hero, they can continue to play with german soldiers. Like that we'll never have the empty battle problem. 2. The second idea, most simply would be: One general with some suits customization for one team. Example: allied, axis and komintern team. I have an allied general and with all my AT, heroes players can choise the soldier that they want (a french, US or british or a belgian (sub faction)) and if i want to change the uniform for my general, i can buy an french general uniform. This idea won't avoid to see 12 players with 12 differents faction and that will be less realistic.
  9. pumbaafight

    2 tier of Heavy Fighter Planes

    Nice but already proposed
  10. pumbaafight

    H&G, Factions, RTS : promising change

    (allied and komintern must be separated) If RETO create a subdivision in the factions with a possible switching between every nation in the same faction there would have no problems concerning playersbase.
  11. pumbaafight

    H&G, Factions, RTS : promising change

    I don't think, because tanks can shoot somebody who is placed on 70-140 m with the flamethrower.
  12. pumbaafight

    H&G, Factions, RTS : promising change

    After flamethrower, flametanks ! yes...i know for the french tanks... but for the game it's necessary.
  13. pumbaafight

    H&G, Factions, RTS : promising change

    News weapons for factions actually in game ? Here is for the new nations:
  14. i like this topic. Yes, but you ask too much too. Because if you ask 50 things and another player want 100 things, the first 50 things will take the same time to be added. So, the number of content asked is not important finally. All depend how its are added. And what about pacific map ? (because you speak about Japan et west allies) And what about uniforms ? ( you speak about commonwealth) The problem is: if sub faction has less equipment but a faster progression = faster bored because faster finished. To attrack more players , that would be better to may buy (equipment etc) with a cost less expensive but with a limited progression (like you said). If you don't want to add too many things, why not italian or hungarian or romanian army for Axis ? and Mongolian army for SU ? And how you want that your idea works ? Sub faction directly available ? or others ? Would that not better to add others nations than nations from the other games ? (example: Hungary, Italy) I hope that RETO will see this topic !