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Heroes & Generals


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About Sturmfliege

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    Technical Sergeant
  • Birthday 08/07/1981

Faction & Soldier

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  1. Sturmfliege


    Let us all dream on on what H&G could be... Thanks for your spirit. "->RTS , I still love you." "RTS-makeover, I would merry you" Nearly 10 years of waiting. Built an army of 13900 men + 900 tanks + 130 APCS + cars + motorbikes + 130 x FockeWulf + 160 x Recce_Henschel + 420 x light tanks + 126 x med tanks + 52 heavyT+ 70 x tank destroyers + 800 paratrooper + and you just dont need them. There is nothing to do.
  2. Crying cause the enemy is using its spawn spots on its lines? Really? How could this happen? Please dont ask to remove the last FPS-game-based tactical differences when playing a map a second time. There should/must be an advantage/disadvantage if you assault the town-map with only E-line available or if there is E and D. Otherwise the theoretical background of any map would look like this and H&G maps would loose a dynamic element... <------------------------------- A1 -- A2 -- A3 -- O -- B3 -- B2 -- B1 -->
  3. Sturmfliege


    You are a poet. I like that metaphoric approach. Reminds me of him:
  4. Sturmfliege

    Garand Daddy talks M1928 Thompson

    😉 Nice toys you developed over there, Mr. Jones, but:
  5. Sturmfliege

    New level reached...

    since the last update of H&G, the game tends to crash during the switch between char-selection and the loading matchmaker. There is some issue with it and I cant find out what it is. The game crashes after a few matches with squads members jumping on and off were quiet normal since years. But this is a new quality that you dont make it into a single match without a restart. Game crashes after you found a match and loading process is starting. You relog, hear the sound and may join the match you were enlisted before. Actually I am using the standalone-client. The steam-version was too buggy I thought, here I faced "checking program files" twice a day.
  6. ...but half the prize... But I fear that is once again too much deep coding.
  7. I think that you must be lucky to kill 3 - that´s true. But not impossible. I think FT is an all-in weapon. Firepower and full risk. And you can be lucky with the FT. But noone needs another Uber-gun. So please do just little changes to it.
  8. - Reduce reload time since we always need to be in close quarters and fighting multiple people. Alternatively increase the time of firing the flame before needing to reload. with one load of the flamethrower it´s easy to kill like 3 ppl, so I disagree. - People should only scream if it's a confirm death that screaming is the best that happended to the sound og H&G for years, I dont see any reason to give the flamethrower guys an acustic feedback for their kills and other kills just get a message. I mean ppl beeing burned scream. Ppl dying from fire usually dont scream anymore. So it´s ok like it is. - People don't get damaged enough when they are set on fire, I could fire into someones back and they will turn to uleash body hits to kill me while lit up in the flame. The damage needs a buff, it should not allow that to happen, if someone could aim and fire a gun whole having their head torched is highly unlikely. the damage of a flamethrower is suffician imo. We dont need a cqc meta-gun, I think.
  9. Sturmfliege

    fix the game

    Shhh. Don´t shout it out loud!
  10. Sturmfliege

    We don't need three factions!!

    Old discussion. Please read forum´s archive. This game will be shut down with 3 factions, no return to 2 faction-concepts possible. Too much coding needed. Those changes would afford touching any part of the game, even RTS code, player management, database... And in the end US and SU clans would easy overpower the GE hardtrys 24/7. I don´t see a chance.
  11. Sturmfliege

    'Golden Ticket' AT Deploy

    Poor owners of expensive and rare ATs. Without being in place when a new war starts certain units cant be used, they will just wait in the queue for the rest of the war. Even with the "new"- queing system (more than a year old) this is a request based mechanic that puts all AT requests in one long lane. Like that some ATs in well populated factions won´t see any fire fight for sure. And by the way: The frontlines (numbers of citys that can be played) are not too long so most units are unneeded on the RTS-map anyway. Long story short: at the actual state of the RTS-part of H&G there is no reason to form an army. The relation betweeen a faction´s players / request for units / production and places to play has been adjusted several times, but we all know the outcome. Large production benefits the largest faction, higher starting stock leads to crying community instantly as well. Having parasdrops in every match makes no sense either... I see why Reto faces quality of life-updates and gun-balancing-stuff that often. They don´t want to touch that pandorabox. (Still waiting for splitting AA-vehicles from mech.Inf to some kind of standalone-support unit since 3 years...)
  12. Sturmfliege

    Depleted ATs (RTS) still get WF and XP?

    Nice explanation N_E_TheSpanishInquisition. Sometimes this forum works as intended. *cheers*
  13. Sturmfliege

    About wasting of time and resources...

    Using all the stuff and toys could be fun even for the generals, if there would be a way to win WF in this game. But as we all know that there is only a 50:50 chance to gain profit, toys are expensive and in the situation that you described it´s a 100% loss for the general offering the units to the players in the match. I wished that RETO had impemented some kind of battle leader that could open and close slots for to use certain (expensive) units. So that unsecessary spawns could be stoped by the most experienced player on each side. But they didnt. They call it freedom...
  14. Sturmfliege

    Player numbers dwindling

    I had my time in H&G and had a lot of fun. Raising a soldier from 0 to become a general was it. Even the grind was part of it. But once again: it was the mixture of fps and the war map that made H&G unique. And I built a small army of 15000+ men and had to learn that the concepts behind the war map weren´t fitting to the numbers of players that brought ATs on the map. RETO tried to compensate those values by adjusting the UNDERDOG-Bonus and last with the AT limits. That way my army became more and more useless. -> RETO invented the queue for the ATs . But still with a certain kind of production limit there was not much to do on the war map. To create a simulating AUTO-resolver could have been a solution to create a fun to play war map. Cause every match would have been played or at least simulated and WF would have been generated that way. The initiative of some factions would have been lowered so that at more parts of the front would have come to life. Focusing the fps-part was and still is the wrong way. And without a smooth running war map H&G is just an average shooter with obsolete engine. I keep watching it.