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Heroes & Generals


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Everything posted by ShinShin_UA

  1. First step: Rename USA to Allies. Second step: Add only british infantryman with all his stuff. BUT: For first two weeks british infantry could be only be bought by gold as early access (after first two weeks it will be the same price in credis as american guy but only if you have any american soldier at least Captain). This will have alot of advantages: 1. Extra money for developing and no donate wall for other players! (Be sure, alot of people (me included) will buy british guy at release day, and less queue issues cuz less people will play new infantry) 2. No need to find SA rifle for brits (cuz no need to teach new players), so they will start with BA rifle 3. No need to add all the faction at once 4. No need to find counterparts for everything (especially Heavy tanks) And here's my list of equipment and vehicles (some realy unique stuff by the way (no images, it's just a list ) ) 1. infantry: Pistols: Webley Mk VI (T1), Browning HP (13 round mag for a pistol!) (T2) SMG: Lanchester Mk I (it's basicly mp-28) (T1), Sten gun Mk 5 (T2) Rifles: Enfield no4 (uniqueness is 10 round mag) LMG: Lewis (T1), Bren (T2) AT: American stick grenade, PIAT, Boys AT rifle Grenade: Same as american Cars: same as american+ Universal carrier APC: Kangaroo APC (unique stuff!)- tank armored APC 2. Paratrooper Pistols: same as infantry + Velrod (single action silenced pistol) SMG: same as infantry + Sten Mk6 (silenced version of Mk5) Rifles: De lisle carbine (one more silenced gun!) AT: American stick grenade Grenade: same as infantry 3. Pilot: Let's go to planes: Recon: Gladiator Mk II (it will be the first recon plane withot a rear gunner) Fighter: Hurricane Mk II (T1), Spitfire Mk II (T2), Typhoon Mk II (4 20mm guns!) (T3) Heavy fighter: Mosquito Mk VI (4 20mm guns) or Mosquito Mk VII (57mm gun!) P,S, in this way you could add Italian guys for example
  2. Fun thing is, that I'm the guy playing MGs I don't see 1919 most of the time (even BAR's. Love this thing, But anyway). Maybe its because I'm not playing War? Offtopic: I saw a point to take off all more than x2.2 off infantry. And thats a thing that must be done when adding seperate scope modules in general.. . Also, I saw they announced silenced guns, and I'm afraid it will be seperate guns, not a new barrel mounted module (like a granade launcher for rifles) ...
  3. I would say, that LMG are rare even now. Sometimes I don't see any MG in battles at all.
  4. ShinShin_UA

    Easy way to add british forces.

    As you see, I'm not playing forum most of he time. I didn' see your post
  5. ShinShin_UA

    "M1/M2 Carbine"

    I did rename it by myself 😀
  6. ShinShin_UA

    M1919 ingame model

    Don't u think it's time to change our M1919 game model to M1919A6? Cuz when u will do the bipod functionality present model can't do it (It don't have a bipod )
  7. ShinShin_UA

    Looking for new fighter planes.

    As for me, u shold do some changes in planes research tree. Firstly: Change tier of P-40 Kittyhawk and BF-109E-3 to tier 1 fighters (cuz in real life they had to big difference in years of war with Yak-9. AND Yak is more powerful) Secondly: For Soviet Union add tier 1 fighter- I-16 Type 28 or 27 (late version with more powerful engine and 2x20mm ShVAK canons) It will be not so fast than P40 of E-3 but it will have faster acceleration than they and better turn) Thirdly: Tier 2 planes for US and Gemany. For germany it's very easy- Bf-109F with 1xMG-151\20 and 2x7.92mm MG-17 (optional is to add him 2 more 20mm guns in pylons) Bf-109F faster than Yak but slower than Corsair of P-51. Better turn than Corsait or P-51 but worse than Yak. For US it's more difiult. It shold be Mustang with 4x20mm guns (British Mustang MkI) or P-51E Mustang wich will be more boring OR F4U Corsair with 4 20mm guns. Faster and worse turn. That's what I'm thinking about this
  8. ShinShin_UA

    [US][M1928 Thompson drum mag][Gun suggestion]

    Agrred, It wold be nice. By the way, there was 64round mag for Mp-40)
  9. ShinShin_UA

    PB-7 Soviet Amphibious vehicle

    +1 This PB-7 wold be imbalanced vehicle
  10. ShinShin_UA

    PB-7 Soviet Amphibious vehicle

    I found some interesting pictures and link http://www.o5m6.de/ford_gpa.html [thumb]http://www.o5m6.de/Ford%20GPA%20Left_small.jpg[/thumb] [thumb]http://www.o5m6.de/Ford%20GPA_03.jpg[/thumb] [thumb]http://www.o5m6.de/Ford%20GPA_04.jpg[/thumb] [thumb]http://www.o5m6.de/Ford%20GPA_10.jpg[/thumb] [thumb]http://cs630122.vk.me/v630122281/32af3/Gx-V8cpL5OQ.jpg[/thumb]
  11. ShinShin_UA

    PB-7 Soviet Amphibious vehicle

    Here's what I found at the moment. Some elements were shown with different weapon on it. (with 1 aviation machinegun SHKAS not with 2 DT machineguns) Unfortunatley in russian language sources I didn't find any balanced analogue for Swimmwagen or US DUKW for now (!) "blueprint" (Clicable) [thumb]http://alternathistory.org.ua/files/users/user3356/pb7_2_0.gif[/thumb] For amercicans we can take Ford GPA as an analogue of Swimmwagen. By the way Weasel is amphibious too (with some small changes in construction)
  12. Here's mine variants of Tier-III (or new class of TDs) The main conception is that these TDs will fight against heavys on staged battles and they have guns, similar to heavys or guns what can penetrate their armor. New "Hevy TDs" -class) First - Heavy TDs US: Name: M36 MGS "Jackson"\"Slugger" Gun: 90mm M3 (like on M26 Pershing) [thumb]http://cs633926.vk.me/v633926069/15767/uvjy0-w3StE.jpg[/thumb] SU: Name: ISU-122S Gun: 122mm D-25S (like on IS-2) [thumb]http://cs633926.vk.me/v633926069/15755/iDVtUIT9PC0.jpg[/thumb] OR Name: SU-100 Gun: 100mm D-10S AT gun [thumb]http://cs633926.vk.me/v633926069/15776/67XKOe8NKJQ.jpg[/thumb] Germany Name: Jagdpanther Gun: 88mm PaK-43 (like on Tiger II) [thumb]http://cs633926.vk.me/v633926069/1575e/TAdTsXOPgiY.jpg[/thumb] Second: Last tear of middle TDs US: Name: M10 Wolverine (as a first tear midle TD before Hellcat. Hellcat- is now top tear middle TD) Gun: 76mm M7 (like on Hellcat) [thumb]http://cs633926.vk.me/v633926069/1576e/5eWayQ_RUAk.jpg[/thumb] SU: Name: SU-85M (It will have more thick frontal armor (75mm)) Gun: 85mm D2-5TS (like on SU-85, but whith APCR rounds) [thumb]http://cs633926.vk.me/v633926069/15785/6afyk603G50.jpg[/thumb] Germany: Name: Jagdpz IV\70 Gun: 75mm PaK-42 (like on Panther) [thumb]http://cs633926.vk.me/v633926069/1578c/YcvHL4Bk7Kw.jpg[/thumb]
  13. This one is pretty nice)
  14. Hello Reto! Few patches ago you add new scopes for infantry, paratroopers and recons. I propose some rebalance for scopes. Here is my system: (all what I'll say about infantry = for paratroopers). So what I propose: 1. Infantry scopes (PU, ZF-4, ZF-39 (3,5x 4,0x 4,1x)) shold be deleted from infantry. 2. For infantry shold be added New low mult. scope (german ZF-41 (1,5x) shold replace PU (it uses same bracket as soviet PU) T-post and Geman #1) and american 2.2x shold stay on infantry class. 3. For american Recons shold be added new x5 scope "Lymann" (it was historicly used mostly by Marine corps, but it doesn't matter). Now more details: 1. x1.5 ZF-41 on G-41\G-43, Kar-98k, STG-44, FG-42 ZF-41 Scopes were produced more than 100 000 STG-44 (but x4 scope shold left on STG-44 + ZF-41) [thumb]http://cs630926.vk.me/v630926069/15f74/RebnVe0wR4M.jpg[/thumb] G-41 (on G-43 it mounted in the same way) [thumb]http://cs630926.vk.me/v630926069/15f7e/qkbY7imryx8.jpg[/thumb] Kar-98k [thumb]http://cs630926.vk.me/v630926069/15f86/691pdO8cxbs.jpg[/thumb] ZFG-41 (x1.5) scope for FG-42 (but x4 scope shold left on FG-42 + ZF-41 ) [thumb]http://cs630926.vk.me/v630926069/15f9e/fUWYxMgp3vw.jpg[/thumb] ZF-41 mounted same as PU (and same on SVT-40, AVS-36 (on AVS shold left PU scope + ZF-41)) [thumb]http://cs630926.vk.me/v630926069/15f97/kWLu5TByIEM.jpg[/thumb] x5.0 Lymann for M1903 [thumb]http://cs630926.vk.me/v630926069/15f8f/xCu-ZH7Vpt4.jpg[/thumb] -M1903 with "Lymann" scope Of course it will not be so hisotrycly right but it wold be better for gameplay: low multiplicity scopes for infantry (for more acurate but not snipe shoting) and the best scopes for recons.
  15. I really wish not, that means they will be doing at least 65 damage per shot which is more than a unmodded BA rifle :\ They could use more accuracy and other things like less recoil though. unmodded bolt action, let me stop you there :? the SA rifle would have to be fully modded to be able to 2hk gold as for the bolt action, when fully modded, it can OHK so im not sure why you are comparing a fully modded SA to an unmmoded SA since unmodded and modded will be completely different trying to make yourself safe from 2hk SA rifles? nice try :lol:
  16. ShinShin_UA

    Rifles! RETO, plz T_________T

    +1 I can't F-en see sight on K98k ! T_T
  17. ShinShin_UA

    Rifles! RETO, plz T_________T

    By the way, if RETO add low multiplicity scopes for infantry, they shold delete x3.5 and x4 infantry scopes. Than we will have a bit more acurate infantry, but without normal optics (just "marcsman's" 1.5-2x) I meant a bit more range, 20-25m. it will have only 150m (It's less that you imagine ) full damage, when BA have over 250-270m
  18. ShinShin_UA


    +1 By the way M1919 can be 2hk weapon)
  19. ShinShin_UA


    Germans are OP, that's what he is talking about)
  20. ShinShin_UA

    Some questions about guns

    Hello everyone) I have some questions and proposal to developres. Firstly some questions: 1. Will you add to game PPS, Stg-44, scoped G-43, SVT, M1 Garand? 2. Are you going to do all MG's bipods working? (cuz it's wery stupid to see M1919 gunner shooting like Rambo. And of course it will help no increse accuracy of MG gunners) And proposals 1) If you add scoped G-43, SVT, M1 Garand. (I think it must be in the end of semi-automatic rifles) It will "add" new class of army "snipers"\"sharpshooters"\"marksmans". They can support the atack and defence from middle distances and can some times destroy enemy recons and MG gunners. 2) I think, you should add Panzerfausts in each point. 3) New class "support"- his weapon can be MGs. And you can add some more eqipment like medkits and ammo boxes for him