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About granny_kisses

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  1. Final Assault Team optimization test on prototype

    Some paraplanes get separated from their paras once they dropped them on an empty airport. Example in images
  2. Final Assault Team optimization test on prototype

    @zaerius Be bless by reto.God for your great help /your thoroughly answers ! Wish you a great night Cheers.
  3. Final Assault Team optimization test on prototype

    @zaerius Have you found any other problems in the content I wrote ? Do you know how to remove the chat in game battles too ? Only solution was to short the time it shows and do it each battles.. Do you know if reto will resolve the no-sound for shots ? and remove the capture sound way to high? Thanks. Kind regards.
  4. Final Assault Team optimization test on prototype

    Thanks to the players and reto's answers/feedbacks, here is some deep examples of the problems. 1. Bug with withdraw/retreat. ( thx Zaerius ) I'm just testing at the moment the retreat button. I selected all my 5 Tanks ATs with control click and then clicked on the withdraw, only 1 of them retreated even if the 5 were darker/confirmation of selected. Tested it a few times, same problem: doesn't matter how many, only 1 AT will retreat. The retreat is not possible when battle is in preparation. 2. Interface In panic, you don't always know "you can do that". Users are like kids with sugar fever. 2.1 Retreat & infos There is the problem: why retreat logo so small and not red ? I wish it was a red round with a white flag in it. Maybe just retreat in red. Why the eye logo [=view details] sending us to the heroes menu ? To disband ? Why the owner/AT 's name so big and retreat / numbers of soldiers/equipment so small ? Why having a AT's moral bar being green then turning red if bad AND write on top of if "GOOD" / "BAD". Why not just move the percentage on top of the moral bar ? Why write: "OWNER: GRANNY_KISSES" when it's my own ATs ? I really don't like this big semi-transparent info square box that appears each time we click on an AT. The box is semi-transparent letting us think we can click on the AT hidden under it but no. Could you make the semi-transparent AT info box a click through with the retreat button appearing on the left side of the battle AT bar if AT in combat ? Example window 1 Example window 2 2.2 Moving your ATs. Reto.Vashu wrote: " We've improved some interaction with the warmap to allow for keeping your selection while moving around, you should check it out to see if it solves your issue." Yes sir, but if I have all my ATs in Paris and want to move them in Scotland, I clic on the city, select my ATs, dezoom with scroll wheel to be able to see not only my destination but also my ATs at Paris. It's to be sure I can do a straight line without being blocked in a battle on my way or see the beginning of my arrow to be sure it's the ATs in Paris I selected. Try to put your arrow on a city so small. 9 out of 10 you cannot select the city. The blinking city when your mouse is over it is to weak. We need magnetic arrow helping the player to select a city destination; when the dezoom reached a level you cannot see the name of the city, the city's name will show up right side the arrow; the arrow will get brighter or change color when attached to a city. Long distance AT moves You should try it. Select some ATs then drag them to the sea, no orders given so arrow disappears, as your selection of selected ATs. Please make it that each time we give a no orders we can still have all of our AT selected. 2.3 Icons too shy The icons for Deploy / Reinforce / Resources should be more visible. 2.4 Invasive chat box On the bottom left corner where you have the chat, your mouse is ineffective if you click on your ATs located just on top of the chatbox. Often I join an empty channel to avoid constant messages appearing on my corner. I wish we could 'mute'/remove the chat window. (Thanks, Zaerius, for explaining how ) Thanks ! Kind regards. PS: big kiss to Zaerius.
  5. Final Assault Team optimization test on prototype

    NB: Please do not answer if question already answered. For the other players, please translate/complete my text. NB²: My English is... just take a 500mg paracetamol before you dive in my poetry. 1. ATs move bugged. When you move small or big number of ATs, you have to wait until all the ATs moved out of the original city before ordering other ATs or clicking on an other city. If you don't watch them get out and decide to click somewhere else, you will stop the process. It happens sometimes, not always. ( Example: I had 17.000 inf. (+ recons & tanks) in London city and 3000 paras at an airport (not London). I decided to relocate my 17.000 inf. (+recons/tanks) to Paris. I selected all my London city's ATs using the London city AT's bar and ordered them to move to Paris. While the 17.000 inf.ATs were still in the process of getting out of London, I decided to move my paras, located in an airport, to an other airport. Clicking on the airport stopped the relocation of my 17.000 inf. and moved only 1000 inf. of them out (+ recons/tanks). Happened in many other occasions. Tried it voluntarily with 2 results: it always works fine or always the bug stopping the process. Maybe when multiple type of ATs the bug happens more frequently.) 2. Para AT. Para-planes cannot be seen easily if separated. Which para-planes for which para AT. Arduous task. Nearly same feeling as resupplying your ATs. 3. Some AR problems. - 1 foot guard in defense won vs 3 guard ATs. Quantity doesn't assure the win ? - This war, I launch 1 AT tank and 216 inf against 1 AT of recon and the same against 1 foot guard. First and only German attack so far against London. The 2 Ats were on the left of London. (don't know if you can check that.) Result: Both attacks failed. I sent 1 tank AT to open the road, then 6 guard ATs once the battle started. The tank lost 25%, the guards AT were still 100%. (maybe I made a mistake and forgot to send my inf. but I'm 96% sure I did. I apologize if I make you check for nothing.) 4. Rearrange AT per type. Difficult to select all your para ATs when spread in the AT list with other types. In the vertical column but also in the city AT's bar. 5. Withdraw. Arduous to do when you have to quickly withdraw 20 ATs engaged in a battle to avoid an encirclement for example. You have to do it one by one. 6. AR. What is the minimum size to start a 1 hour battle / blockade ? 216 inf.. ok... but if I have 180 inf. and 20 tanks, is it enough ? I wish we could see if the minimum number to start a long battle was reached. Specially for new players losing often 25% and not understanding why. Also, are some ATs more powerful than other ? Which lead me to question 7. 7. AR. 1 year ago, in real game war, we had an AR which should have been won by us. We were few players waiting for that battle to resolve (French clan and Polish, all vets. Not only me ) We lost the battle not understanding why. The guess was the foot guards (level 0) we were facing were actually level 1, 2 or 3 but they didn't upgrade them giving their ATs an invisible bonus. Not being able to test it on prototype, I mention it: An APC AT being stronger than a foot guard, could we trick the AR by never upgrading our foot guard to an APC but having the bonus of a level 3 ? 8. It's a long scroll to Tipperary. When your ATs are selected, we press the left clic to give a destination. If the destination is a city far away, it becomes hazardous to navigated (dezoom/zoom) through the map while pressing the left clic. Could we right click on the map to move it like the 'hand' in photoshop which drag the image ? or the WASD keys like in total wars ? Thanks ! Kind regards.
  6. Final Assault Team optimization test on prototype

    When you is playing on the prototype, is it useful to just play, does it give reto infos, or only the forum comments count ? Like how many time the game crash; ATs autoresolve being sometimes bugged ( Like 1 recon AT in defense can stop 90+ inf. and 2 light tanks ATs. ); etc. What behavior the player should have playing prototype? Play as usual, let people try out vehicles and no cap? What is the meaning of life ? Do players use prototype mainly to try out planes control, mods, ... since it's the only free way ? PS: the interface is heavy, could you simplify it ? Every time you unlock smthg, you have a pop up window you must close each time. You don't remember what you unlocked since the pop up windows can be such a pain in the reto you get use to close them as a reflex. The menu is blocked / no access unless you close that god damn window. We have the free space top right corner where you use to have the soldier career options. Could you put the last unlock infos there, please ? Kind regards.
  7. Not earning experience

    The ribbons bonus bug is still happening after the 11 of April's update. Concerns Explosives and Tank destruction ribbons. Double the exp. Kind regards. ID of battle: Screenshots battle report: Tank destruction ribbon: Explosives ribbon:
  8. Not earning experience

    Ribbon progression bugged: Gives twice the exp. + tank destruction + explosives Each tank you kill as infantry will be counted twice on the ribbon Tank destruction. Same with Explosives ribbon. The overall score of the soldier shows 1 tank destroyed, the ribbon tank destruction shows 2 ( with the exp gain of 2 tanks ). Killing assist still works fine. Does not double the exp and is reliable on what happend during the battle. It is like having a 100% booster on Tank destruction & Explosives ribbons. Kind regards. PS: All the people I talk about it had the same "bonus" bug. Only tried with infantry. The bug happens with H3, Bazooka, Panzerfaust, mines, stickies. Was only playing staged skyrmishes. Every battles, no exceptions, the bug is counting twice the kills and giving twice the exp on the 2 ribbons. ID of battle: Screenshot Battle report: M1A1 used both cases. Tank destruction ribbon: 2 screenshots Explosives ribbon (same battle.) 2 screenshots
  9. Free Veteran Membership from Reto-Moto

    Thank you reto ! But I thought the tank destruction and explosives ribbons bug was to make up for that cf: Free 100% booster Kind regards.
  10. Free 100% Boosters

    Ribbon progression bugged: Gives twice the exp. + tank destruction + explosives Each tank you kill as infantry will be counted twice on the ribbon tank destruction. Same with explosives ribbon. The overall score of the soldier shows 1 tank destroyed, the ribbon tank destruction shows 2. Does NOT work with assist. Kind regards. PS: Thanks reto for this bug
  11. What!?

    There is a mobile AA to shoot down planes. Completely useless but there. + AA guns on the ground + ptard The example given by reto to allow tanks to shoot down planes happend in the war once or twice... Funny to see everyone upvoting messages in approval of tanks shooting planes. Then you like AT rambo too ? When I see a vet shooting recon planes in staged, I switch to my AT rambo and teach them how me too can have fun. Play as a pilot in a recon plane in staged vs tanks is cancer. Noobs don't even have flack jacket.. takes ages... I say you like shooting planes ? Then I ask cheaper bazooka !!!
  12. Frustration factor in action game.

    - Teleportation. When the driver exits the vehicule, he teleports 3 meters which makes it difficult to kill. When a machinegunner exits the car, the animation shows him getting out behind the car when in fact he gets out/teleport on the left.
  13. Wrong XP awarded

    Same problem. Even after restarting the game, the medic ruban doesn't get the experience. At this rate, I will soon unlock the IS-2 !
  14. Not getting xp

    No exp for medic ruban but for soviet tank [SU-76M specialist]. This is not a visual bug. The medic ruban does not grind.
  15. Frustration factor in action game.

    NB: Sorry for bad English and heavy sentences.. Not everyone has Anssi's talent Do the developers take in consideration the frustation factor ? Exemples of frustrating factors: The honking can be fun but was giving you headache fast when grinding in staged skyrmishes. Pleasure again since the no car noise bug. What are the pros and cons of allowing drivers to honk 24/7 ? Amount of 1 shot rifles.. Rocks in water crossings in village skyrmish.. Is there a priority in the development ? New vehicules/weapons make you come back to the game thanks to curiosity, what makes you leave ? The community is an other topic and adding clans logo next to players name to promote teamplay seems out of the question. Here is a list of things, in action game, making me frustrated and should be corrected in priority (bugs & user friendly): (Were talked about in other posts but whish I could hear what reto is doing about that in devstream.) - Squad request. Like spam. Whish I could have a statut: dispo for squad (war/staged/grinding), not in the mood (just wanna have fun and play alone without hurting the snowflakes feelings by rejecting them request.), rts only,... . A smaller window, less intrusive, which allows you to finish your action. Otherwise you have to send a message which may not be seen in time to ask the re-invite. - FPS/ping. Why each battle we have to press F7. We all do that, each battle. Once should be enough for a session. - Gun sounds. [bug] Their are no gun sound when enemy shooting at you, impossibility to locate them. Must wait for him to reload to hear something. - Exit a vehicule as driver. [bug] Next to a bush, ain't working. - Objectives logo. View obstruction. When looking at the objective, the enemies can shoot at you without being spotet since you have to aim at the objective to make the logo fade. Even worse when a pilot, turn ridiculous on bridge objective. But when you need to give orders, you spend 15 precious seconds to find the objective's logo and aim at it. - Interface images. Each restart of the game, you spend 5 min getting weapons, vehicules, .. images. - /!\/!\/!\ Interface windows. /!\/!\/!\ Could the developers run a user test on different case scenarios with numbers of clics to reach simple action and redundances? ex: You end a battle. You have this huge intrusive blocking score window. You must close the window to press ready or leave squad, then go top left corner to re-open the score window (many new players don't know where to find the last scores and why such important information is not easy access? should be 1 clic only. The score window is huge but accessing it is 'hidden'/'discreet'). You check your exp earned but don't see your overall progression on the ruban. You have now to close the score window AND the squad window, open the Next Unlocks, wait for the images to load, find the ruban, open the progression window, then close the progression window and the Next Unlock window. But wait ! that's not all.. now you have to re-open the squad window and press view battle then close the battle window and reduce squad window to check if you have the right equipment/badge for that battle. then ask on squad chat to cancel because you cannot access the badge screen, then close squad window, re-open squad chat to say you ready. Amen ! Each time.. each battle.. Kind regards, Granny_kisses.