Members - Veterans
  • Content count

  • Joined

  • Last visited

Community Reputation

107 Good

1 Follower

About Kickassinator

  • Rank
    Technician 4th

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Kickassinator

    Time to have the talk.

    PTRS-41 I completely support you on this. The PTRS-41 is ridiculous against planes, it makes the SU AA redundant, two hits and you are done, which puts it on par with a tank shell! AA Reload Another problem with the AA truck: You use your 1000/800 rounds or whatever, then what should you do? Sit and wait in the forest for 5 mins for it to reload and do what exactly? Spawn Time As inf you can spawn about 3 planes in a row without having to wait. But an AA? Oh no you need to sit and wait another minute and then drive all the way from spawn.
  2. For H&G what is the advantage of that over streaming through Steam which is free?
  3. Kickassinator

    Prototype test: weapon sway

    A few questions: Does this mean the weapon will follow a set pattern for the duration the trigger is pulled. Once the trigger is released and pulled again a new set pattern will be active? Will semi-autos have a set pattern? Is the end goal to have unique shot patterns for each gun? If shot patterns are going to be the same, wont this make things easier for the macro users? Thanks
  4. Kickassinator

    There is balance and then there is balance

    @robii404-HUN true story
  5. Kickassinator

    More Players in Battle!

    ROTFL! 🤣 At least Reto would only need 1 real server, not some virtual resources in some dodgy server farm!
  6. Kickassinator

    More Players in Battle!

    The number of players should be proportional to the number of lines open on the map. If the large maps can handle 18v18 on a single line attack, they should in theory be able to handle 18x18x5 in terms of actual space on the map, (of course ignoring all theoretical networking/cpu performance bottlenecks) Just imaging an assault with 160 guys, haha it would be total chaos, it would be awesome!
  7. Kickassinator

    There is balance and then there is balance

    @geschlittert I think that's also a very valid point. I think the game struggles to re-populate matches after people have left or resources are depleted. I've been in battles where its suddenly 14-19 and I have friends queuing on the battle for at least 10 mins, both queuing solo and individually and the game won't let them in. Only when the game was about to end did they suddenly get in with 10 seconds left on the clock. @Reto.Hades Perhaps another issue to add to the list or worth investigating.
  8. Kickassinator

    There is balance and then there is balance

    @Reto.hades thank you as well for the explanation, can this issue be addressed I think it far out prioritizes weapon and vehicle balance priorities. To have an equal number of soldiers in battles for most of the time has surely got to be a core requirement for players to feel satisfied. I understand you can't prevent people from leaving but at least it can be filled again. Such a change might see the number of battles won by GE slightly reduced over the course of a war. Dare I say it, but even 2 AI players would be better than being down at least two players.
  9. Kickassinator

    There is balance and then there is balance

    I think @bartalamey1 makes a very good point, that this system is a bad circle. If GE wins more, more players will want to play GE and therefore they will always have more players.
  10. Kickassinator

    There is balance and then there is balance

    The "majority" you mean the 20 GE compares compared to the unhappy 17/18 US/SU players.
  11. Kickassinator

    There is balance and then there is balance

    If the servers are able to support 18 vs 20, why not make every battle 20 vs 20? It also very frustrating to actually queue on a battle you know is 18 vs 20 and not get in. @Reto.Hades any comments on this?
  12. I don't care if weapon A is a little better than weapon B I don't care if tank X is a tiny bit stronger or a tiny bit more powerful than tank Z I don't care if plane 1 turns a bit better than plane 2 But what really grinds my gears is when an attacking 18 man US or SU side (already against odds 65% of loosing or whatever you once said on a dev steam) meets a 20 man defending German side, how on earth are they ever going to win? It's not the US or the SU guys fault that every game his team is disadvantaged from the start. Once upon a time there used to be a restriction in place that allowed only 18 vs 18 men on the battlefield with 2 guys having to wait in the wings. But I guess you threw that restriction out the window with this new spawn system. Please fix this system, please fix the matchmaker. Regards /Kick
  13. Kickassinator

    UPDATE 1.17 - Cold Front

    @Reto.Hades Question: If I select deploy all my units, in which order are they added to the queue?
  14. Kickassinator

    Nvidia Ansel

    Check out my post and video.... I did not get any answer from Reto so I assume its ok to use.