shumpu123

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About shumpu123

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    Brigadier General

Faction & Soldier

  • Faction
    Soviet Union
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    All types
  1. Concise Stg44 Tweak

    Agreed. Then again weapons in general need a rework. There's a lot that needs to be balanced properly still.
  2. Concise Stg44 Tweak

    Boy... I'm an SU main... doesn't that speak volumes about asking for an STG buff? And you don't seem to recall how badly we suffered during the Walker build, when all those m2 spambines and stgs were rampant and the SU faction had nothing. We were completely and utterly steamrolled. The PPSh-41 was at least something vs the spambines, but the STG? This was even before the 2hk SA rifles. The AVS's recoil is FINE stock. I use the AVS a lot, it takes practice. It used to be a lot worse, but it's improved now. It's just too bad the new forums don't have faction specific forum ranks like the old ones
  3. Prototypes? No, thank you.

    Prototype?? Nyet nyet nyet ))) I have dokumentation of use by Soviets of IS-3 RPD AK-47 Sekrit Camouflage and T44, etc. ))) See its all in book ))) https://t4.rbxcdn.com/3609bcd79e6c1438712c0a0e5bdadc51 ** cannot get image to work... blyat
  4. New maps vs old ones

    The old mountain town map, even if it was a stalemate, was buckets of fun idk why but it just was. And victory was so rewarding! The old maps also played better, and the flow of combat was better on them. And as the others have said, the old spawnpoints were much better. There were a few cancerous spawn points (too far / too open / too camped / all 3 at once) but those could easily be fixed. This new system is just annoying. It'd be a lot less annoying if you could just spawn on the point when it's not contested...
  5. As a soviet main I have to agree that only rarely do I see someone using the STG-44 competitively and doing extremely well with it. You can slaughter all the noobs you can with the stg44 and boast about how good the gun is, but take that to war matches vs clans and you'll see how much it struggles. Against experienced players, every negative aspect about the gun's performance becomes magnified and leaves you at a real disadvantage. Some things can be helped, such as learning how to fight with the sway, not against it. Other things, like RNGesus cone of fire bs'ery, cannot. My secondary main faction is Germany, but I assure you my soviet loyalties come first so no german bias here. I feel that the STG does need a buff, at least to revert its handling to how it used to be back when it first came out.
  6. Concise Stg44 Tweak

    Honestly, I'd like to see the STG-44 be fixed to act just as it did when it first came out. Then, we could implements mods to make it more competitive. At the moment, it is terribly outclassed by the AVS-36. The solution here isn't to nerf the avs (this thing's had such a hard time until it was buffed to be pretty good now), but to buff the stg. The only edge the AVS has over the STG now is RPM. So what would the STG have going for it? The solution here is damage. This is supposed to hit like a rifle in closer ranges anyway, hence why it's a 7.92x33mm round. No I'm not saying 2hk, but 3hk would suffice. First, the handling must be reverted. There should not be horizontal recoil, the recoil should be straight vertical. The way the STG was designed was so that the recoil would go straight into the shoulder and be absorbed (the spring goes all the way into the stock). Then we can see about implementing mods and such, but the base damage does need a rework, and the high damage ammo needs a rework as well instead of being a credit sink that ends up worsening the performance of the gun.
  7. Tutorial and bots coming in 1.06

    What if bots were added to our games as well? 18 players maximum on each side, but enough bots to make it like 32v32 (their scores don't need to be recoreded). If that doesn't work, then how about having all bots fill in the missing slots up to 18 and when the players are coming in, they will be replaced with players. The bots must be infantry only. Depending on the tier of the match (gold tier for example) the bots should have different weapons. So, it should be possible to see a bot with a thompson gun that is modded for RPM in a game with all vets, just so it's not a killfarm fest. The bots would also be tougher to fight at higher level matches so it will be like fighting against a seasoned player (bots would not be sniping, ofc. No BA rifles for bots. Their job is only to cap) Maybe something like this so no more 10v3 matches (meaning 10 infantry vs 3 infantry and the rest on your team are tankers or something)
  8. Or you know, you could always make the guns how they are. Who says a gun can't be accurate with a 71 round mag (RO2)? The problem here is the artificial "skill compensator" nerfs we've been getting. Why do the PPSh and the PPD need massive sway patterns / cones of fire? Sure 71 rounds seems OP but it seems silly to "nerf" it like this. And you could always introduce 25 / 35 round box mags (for PPD and PPSh respectively) and have the 71 round one unlock at level 12 specialist ribbon. If Reto wanted they could increase the grind from level 11 to level 12 so that it would take a while to get to 12 (ik grind is bad but still). With the drum, you'd face small stability losses and the recoil would be increased. Without the drums, the guns should handle like the PPS-43 does. There, that simple. That's literally ALL we ever needed. Make the guns have their respective stick mags, they'd run out of ammo so fast anyway with that high RPM. PPD RPM needs to be increased also, so it is best of all tier 1 SMG's but worse than PPSh, and PPSh-41 needs to go up to 1028 again. PPD needs to go up to 720, maybe even 800 (highest is 654 i believe, or it might be 720 i forgot what MP34 could go up to) ^ No amount of skill can compensate when you're facing seasoned players. They can get you before you can get them most of the time. The only streaks I ever remembered with the PPD was only when playing against low levels / randoms.
  9. Buff Panzer 38(t)!

    Comrade tell me what kind of sekrit dokuments )))) you consulted to see T70 is 3hk fire In all my time rarely have I ever done 3hk+fire to enemy tank. Only 4hk (with APCR also). I never 3hk with APCR in a T70 (again, rarely if at all). From my experience the 38(t) and T70 perform similarly (differing in penetration only but what does that matter with APCR)
  10. MIXED BAG (UPDATE 1.04) ....

    Yess! Thank you Reto this is amazing news (moreover I'm also lowkey impressed I identified why it kept freezing) but yea! Glad to know it's being fixed!!
  11. Soviet Tanks

    Wait a second, the t34/76 can 2hk+fire? I thought it was almost always 3hk? Unless they buffed it from E build it should 3hk around 61.6% of the time and set on fire in 2 hits in about 6.4% of the time. Compared to the Panzer IV, which sets on fire in 2 hits around 52% of the time. What about buffing the 76.2mm cannon damage a little bit, maybe not to equal the panzer IV in damage but to 2hk+fire maybe at least 30% of the time? It's a little something but it is a tier 2. The arguments against it before were that it was a tier 1 medium (back then). Now that there's the T28, why not buff the t34/76 a little?
  12. Soviet Tanks

    Buff 76mm cannon to match at least the panzer IV in damage (the one on the T34/76 and the SU-76) Buff BT-7 speed to be slightly faster than the hellcat (50km/h) Buff the 45mm gun slightly so that it has a chance to 3hk + fire, considering it is a 45mm gun. You could alternatively only make this so on the BT7 and T70 and not the T26, even if they had the same gun. I'd rather have it do damage in between what the Panzer III does and what the Stuart/Pz38 do. Panzer III does 450-600 damage with APCR, and the T70 does 350-450 while the Chaffee does 550 - 800. I think a good compromise is to have the damage at 400-550. This way, it would be a bit stronger but not noticeably so. It would just have a small chance to 3hk+fire and a very minute chance to 3hk. I honestly feel that it would be fine to have the T26, BT7 and T70 all have that new damage. The advantage is very small and barely noticeable anyways, and thanks to the RNG you'll rarely see a 3hk+fire / 3hk. Keep in mind RNG has to select at least 500 damage for the shot THREE TIMES in a row for it to do 3hk, so you see the chances are very slim already. Then I'd like to see a T34/85 mobility buff. Remember what the KV-85 used to be like? The T34/85 should be like this. The T34/76 could also use this mobility buff, but it is mostly the t34/85 that needs this. It's playable currently but it should honestly be like how the KV-85 used to be. And then we have the armor. Remember how the soviet armor used to deflect everything? Maybe not revert it to that extent, but perhaps change something to allow it to bounce more shots. The main problem is that the normalization values are way too high, so the sloped armor doesn't do crap for the tank, whereas in real life, the sloped armor would give a noticeable advantage. This is also why the IS-2 is able to be penned so easily, its main advantage is its sloped armor. When the normalization is this high, that advantage becomes negligible. The frontal armor is great tho
  13. USSR being stepped on and other memes

    Hahaha, so that's what it was! Lol the exact line faded out of my memory, but at least now we have the meme on the new forums!! And I wasn't claiming ownership of it lol, just claiming that I posted it the creative genius behind it is most definitely Tiga9 blyat im going to gulag again aren't i
  14. MIXED BAG (UPDATE 1.04) ....

    What's even worse is that every constant interval the entire game just freezes. I can hear the sounds, but it seems looped endlessly. My computer then becomes slow (this never happened before, I could always alt tab to chrome whenever i wanted and browse without any slowness. However, now for some reason it is slow after the new update) What I suspect is a memory leak. The same kinds of things happen when I play minecraft (with like 100+ mods loaded so it's very very memory intensive. When it runs out of memory it also freezes) If I can allocate more memory to HnG that'd be great, or if it is optimized like before (even then that wasn't optimized) to not have memory leaks. I might be wrong tho, but the symptoms match with minecraft (chrome also becomes slow when I play minecraft, but to my knowledge this has always happened)
  15. 1 Shot/Kill SVT40?

    What the heck? Well, I'll be... I apologize I had no idea this was actually a bug lol