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About skanki

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  1. skanki


    Mods on capped weapons are confirmed, bye bye last bit of difference between the factions.
  2. skanki


    Oh my mistake then. I guess the Ak47 goes well with Chechen war era camos anyway.
  3. skanki

    greetings everyone :D

    Don't worry, it'll all get fixed when you can finally mod your capped StG, no more calling US weapons a watered down GE guns! As for the others, you guys don't use them anyway, do you?
  4. skanki


    M2 carbines production started in April 1945 while M1/M2 is just a M1 converted to M2 standard. Get your facts together man.
  5. skanki

    Uniform updates...

    ye, we need Chechnyan heavy duty assault kit for tankers too!
  6. skanki

    [LV] (mostly GE)

    Salt kills the mold
  7. skanki

    German Loadout Thread

    Stock MG42/FG42
  8. Bug is still a bug Also talking about realism is pointless in arcadey point & click, oversimplified version of tank combat IRL you wouldn't aim for bow mounted machine gun and have a realistic chance of hitting, you'd go for the track/maybe shoot HE so as to shatter the vision aparature and use the time you'd gotten to GTFO Hitting commander cupola would result in a dead commander and/or overpen, again you'd much rather aim HE near the turret ring so as to have a realistic chance to jam the entire thing rather than rolling the dice and hoping for the best, your life is at stake! Lower glacis mobility kills were also a rare occurence, since the transmission will soak the shell, why bother aiming for the part that's angled and thicker rather than for a track? (or even better, front sprocket) As for the roof armor, most ww2 tanks had been designed to whitsdand 12.7mm to 20mm shell hits to the top armor, yet any other tank wouldn't realistically find itself at an angle that would allow it to hit that armor without the bullet ricochetting into the sunset. And even if it did, it would most probably end in an overpen thanks to this armors reduced thickness. Back to the main topic, there are so many things wrong with this current system that even the HP bar was more realistic. It currently is somewhere inbetween realism and being arcade, in a dark, uncharted path between the two where no sane soul ventures. Sure, we have the "realistic" features such as armor weakening over time from the hits but when the tanks ammunition/fuel cooks off the dude inside doesn't even lose one bar of HP. RETO should decide whether this game in its entirety is realistic or arcade, the middle ground solution makes me feel uneasy and tired.
  9. skanki

    Mod for MG34

  10. skanki

    Where is Oakleaf used?

    Oakleaf is good for mountains I guess For forests it's quite ok, but it's easily beaten by Green Pea I use it for the bling factor of Oakleaf camo + Oakleaf k98k
  11. skanki

    Should I be concerned?

    нет хак, обещаю
  12. Man I wish DoI was still alive... But since it's not, I might as well stick around!
  13. 1. - You NEVER EVER jump while lobbing a grenade. Come on man, it's a live grenade! Do you really want to increase your chance of fvcking that up? 2. - Just check where you wanna land first. I would do that in a warzone full of rubble 3. - You stubbed your toe. 4. - You spin me right round, baby Right round like a record, baby Right round round round (GE only) now don't count this whole response too seriously, I was just having fun writing this
  14. Ahem, I beg to differ It's not the "best performing weapon in game", it's the "best performing LMG in game" Brackets such as these are misleading and dangerous Let me give you guys an example: M9A1 bazooka is the best performing weapon in game, since it can kill both tanks and people. Can MG42 do that? No. Ergo from this point of view M9A1 is the best weapon in the game! Also I sense a whole lot of survivorship bias. It's easy to take the statistics of the weapon that most veteran players of the game run around with and then compare it with M1G which is very sparsely used by vets and mostly by nabs (by definition even if a weapon is a beloved weapon of vets, hence it's a starter weapon most of very bad/inexperienced players will be running around with it too and from what I can guess, they represent more than 50% of the players using M1G). If you just take the statistics without thinking about them or analyzing them in a certain context, you're gonna run into trouble. TL:DR there is no such thing as "the best weapon" without forgoing the niches every weapon fills and circumstances that surround the usage of such. Now back to the MG42, the problem with it is that it fills too many roles. It shouldn't be offensively viable weapon but should in change excel in defense but every other LMG has the same problem so I suggest taking a look at every single one of them instead of nitpicking the specific one. They all need to be reworked.
  15. imo you need to cut down the RoF by m1/m2 by around 100-150 and increase DPB by 2-6 (dunno how much would suffice) for AVS, decreasing the reload time is the sweet spot I guess for stg, it'd be best to just decrease the amount of smoke (that goes for every weapon though) and maybe instead of increasing RoF, decrease the recoil by ca. ~ 5-10% for mg42, I'd increase recoil while reducing the sway (currently it has zero recoil and unimaginable amounts of sway) for MT I'd increase the RoF by ~50 while slightly reducing the sway and recoil for M1919 I'd simply remove some smoke for smgs I'd increase DPB by 2-3 to lower their TTK that's my opinion on the most commonly used weapons, SA rifles and BA rifles are fine as they are