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This so much. I don't know why Reto doesn't follow basic physics' rules to balance weapons. From cartridge caliber to weapon weight and rof, most are completely apart from rl physics, for absolutely no reason. AVS could be a damage beast but uncontrollable in full auto. With 15 bullets it has a hard coded performance ceiling to it anyway. The only AR that can reliably shoot automatically in mid-long range should be the STG with its intermediate rounds. SMGs are all over the place. In game MP-40 is a fictional weapon. Rof and 9mm effective range have nothing to do with the real weapon. PPSh with the high velocity tokarev rounds has less than half the effective range of MP and double the (actual) hits to kill against HSG while Thompson with .45 instead of the highest damage has the highest accuracy(!).
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TIL avs is 2hk vs HSG.
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Next round of balancing (november)
Dimis1987 replied to Reto.Hades's topic in Action Game Feedback & Suggestions
1. Chaffee, T-70, T-34/85 and Panther are almost obsolete after armor 2.0. Armor (t-70 & panther) and damage per shot (chaffee & 85) mean almost nothing (unless you drive a KT). 2. Tank guns are damaged too easily. This feature is a drop of historicity in an ocean of videogamey balance. Make easier mobility kills, ie tracks but not their gun that turns tank fighting in voleyball class in restarted summer camps. 3. Tier 1 TD - SU-76 seems like it has nothing going for it. No turret (m10), no mg (hetz). I think that -since its indirect fire ability is not planned- a significant buff in mobility would be welcomed. 4. Pershing and IS-2 are in a different class compared to KT. Either change the classes (Persh and IS weight is comparable to panther's) or buff the top tier heavies of US/SU to match KT's ability to absorb an insane amount of rockets. 5. US/SU motorbike has serious issues. Unless driven in a straight line, anything can cause comicky jumps and zig-zags. The ease in R75's handling, the ability to transfer 3 and the better protection of the crew is one of the reason that GE bike ATs are way more rewarding in WF compared to US/SU ones. 6. Why is the most widespread AT using vehicles that are unlocked after ~8hours of driving? Either make motorbikes far easier to unlock or reverse the AT availability. I have met countless teams that nobody has unlocked a motorbike. -
That is false. Misconceptions from the cold war era that entered the entertainment and edutainment sphere of movies, YouTube "historians" and video games. I can go into every single one of these generalisations and prove them wrong but I don't want to derail this pointless topic from reaching its final destination in the "buff dis/nerf dat" station.
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Who pays for the RTS (Cover the cost for FPS to spawn)
Dimis1987 replied to Khadmon's topic in Strategy Game Feedback & Suggestions
Why do you keep commenting without touching the subject? No, that's the whole point. How is it generals' fault for having more newbs in their playerbase? How is it generals' fault by having motorbike ATs that win less battles thus bringing them back less resources? -
Who pays for the RTS (Cover the cost for FPS to spawn)
Dimis1987 replied to Khadmon's topic in Strategy Game Feedback & Suggestions
--> I am referring to inf earnings. All the other classes have a net loss. Even apcs have a net loss if you don't keep reusing them in battles even without any actual apcs left in the AT. -
I agree that the gameplay is in a better state than in 2016. Even things outside weapons were annoying and crude like capturing empty lines after the objectives, getting stuck in lines because the unlucky fella for sq.leader could not change, 3 stickies even against cancer, planes farming ants while getting tickled by AA fire, spawn time penalty for apcs and defenders being able to spawn tanks, apcs etc not only in objectives but also to the starting points of secondary lines for double the love against the always in handicap attackers. The last update made me feel more optimistic for the future of the game, since all the weapons’ changes were in the right direction. What the (fps)game still suffers from though is three main things. a) Lack of clan system that throws low rank randoms against clans. Not fun for neither of the sides to fight 6 minutes battles. b) Special spam with hordes of wittmans and zaitsevs against full 18 infantry teams. (Combining a and b is the definition of frustration). c) QoL things. Rocks, barbed wires, windows’ hitboxes.
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Who pays for the RTS (Cover the cost for FPS to spawn)
Dimis1987 replied to Khadmon's topic in Strategy Game Feedback & Suggestions
I am not denying that you can win WF with any faction. You can't deny though, that you can do that more easily when deploying GE. -
Who pays for the RTS (Cover the cost for FPS to spawn)
Dimis1987 replied to Khadmon's topic in Strategy Game Feedback & Suggestions
That is no secret to anyone. SU wins less battles (even when SU was winning wars) and wastes more resources (warfunds per active battle time). One reason for this is the great difference in moto-AT earnings between GE and SU. If you start a battle with only bikes in SU it's going to be a swift loss. Not only the majority of the team hasn't unlocked motorbikes (RETO finds logical for the first available vehicle in ATs to be the second unlockable in FPS), SU bike is also less capable in the fast and safe transferring of troops. -
It's like that unfortunately since I started playing this game. What I do and helps a bit, is not leaving the RTS tab open when I play fps and not to have moto recons all over the map.
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I have been mugged by my own team !!
Dimis1987 replied to nileschaplip's topic in Action Game Feedback & Suggestions
I'm almost certain that you don't drop your weapon when you get tk. Only if you suicide. -
I think what OP is asking is if it possible to sell an item rather than getting a refund (as the term is used mostly for rl currency). So, the answer is no. It is not possible to sell an item you have purchased unless you go through the "file a ticket" system which tbh, is not worth it for 50k silver.
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PPSh and PPD are the worst performing SMGs in their tier but they will be the only ones to not receive a near damage buff, on the contrary an effective range nerf (I wonder how is possible to reduce zero). The rof buff is welcomed but again.. you have a weapon with the range of a shovel and the damage of a snowball, why not give ppsh 1k+ rpm?
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Next round of weapon rebalancing
Dimis1987 replied to Reto.Hades's topic in Action Game Feedback & Suggestions
You mean sniper ammo without scout-II barrel? -
Add Surviving Units Back to their AT When Battle Ends
Dimis1987 replied to chw035's topic in Strategy Game Feedback & Suggestions
The wf and xp distribution is not so smart. It is, pretty much, random. Someone can send a light tank AT and you can send a HT one and the RTS will take the tanker from the light AT and the tank (obviously) from yours. That's why we never got an RTS battle report that RB had promised so many times. Because they have nothing to "report". It's random!