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About Arsnicthegreat

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    Lieutenant General
  • Birthday February 2

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  1. Staged(Elite)

    Nobody's questioning your skill. It's certainly an OK weapon. But any automatic could do that, save for maybe a heavy bolt PPD. Probably is that weapon is literally only amazing at killing noobs. I mean, I guess it suits Germany to have a weapon that excels at stomping staged players, but still.
  2. Staged(Elite)

    We don't even have a significant incoming population any more to justify that. At the moment instead of your scenario the noobs just sit around in queue for an hour before throwing in the towel. Give them some action. And if they get stomped, maybe look at how the newbie experience has gone to shirt since I started playing. Used to be you'd get a rifle and nades right out the gate and get an SMG and car within an hour of play. Now you get nearly jack-all and have to spend hours just to get basic T1 gear. So maybe it'd be better to look at changing that.
  3. Staged(Elite)

    I think it's more of a problem with the game if it's bullying. Plenty of games don't give newbies any buffer zone, it's called a learning curve. Staged already doesn't give us any benefit. It's just vets stomping newbies. Let's combine our playerbase under the actual selling point of the game.
  4. Staged(Elite)

    So newbies have to wait another 5 hours in queue? We don't have enough of a playerbase, and a continued income of new players to afford splitting things up. If anything we should stop with the staged stuff and just integrate everything into war. At least newbies would get to play games in a reasonable amount of time.
  5. The end times are here!

    Well Patton & when it actually got put on steam. And the drop after is around Rommel... And ofc the official release.... which only happened because the clock was ticking on early release for steam and they were basically forced to release it.
  6. When are semi-automatic rifles being nerfed?

    It's a rifle. Perhaps your memory is a bit foggy, but I'll refresh it for you: When SA rifles were 3hk, they absolutely sucked. I can't think of anything worse, maybe an unmodified pistol. We asked time and time again for 2hk SA rifles. They finally, after much pleading on the forum's part, added the Scout II-s barrel. Before that, it was almost entirely close range and long range fighting. If you were shooting at medium range you had an LMG which was also stupidly good at CQC. Scoped rifles and CQC-rapeguns, the game. If SA rifles were to be nerfed, then newbies would basically be just as screwed as they were back then. 3hk SA has never been a bad thing. If anything, the only thing I could consider is making the SA act more like a rifle and nerf follow up shots in CQC, because I agree, in CQC they are a bit too easy to use compared to SMGs.
  7. STG damage

    You a definitely a very active player. Anybody who would try to use that "lol u don't play the game" argument isn't really thinking. Frankly, the STG performs very well in certain areas. I think everybody here has seen German vets slicing and dicing with them. It's not that they're necessarily bad. However, from my standpoint, the STG, while capable enough against newbies in staged, really doesn't have any standout features. The STG against long-time players right now feels like an MP 40 with additional range and a scope but without the precision and stability that a rifle has to actually capitalize on that range. And in close range against people with heavy set it's an MP 40 with less ammo and a poorer cone of fire. Now the MP 40 ought to be better in close range, that's its stated specialty as an SMG. But the STG doesn't really have an area of focus. If the weapon actually performed like a rifle at rifle range (not so much damage as precision, esp. in semi-auto mode), then it might have an actualy use. And right now it is decent, and vet players can use it very well, so that might explain its good statistics. But it's nothing to write home about, especially compared to its peers.

    Whatever the love that middle one is.

    Add that adjustable stock AVS for 6 points for Paras only. Boom, done.
  10. M39 Armoured Utility Vehicle

    At least the M3A1 has speed. Frankly, we need a .50 cal buff. The US was to the M2 HMG as the Germans were to the 20mm cannon. They stuck them on everything.
  11. How to balance the STG-44 (For real!!)

    AVS and M1/M2 are honestly great where they're at. The AVS has a clear role in medium range with the ability to do quite well in CQC. Not the best option at that range, but still serviceable. The M1/M2 is the undeniable king of CQC. Combined with only 6 equipment points required and good ammo pool. Certainly not the end all past 20 meters, but it can definitely reach out farther than people would lead you to believe. The STG is the only weapon that has identity issues. Was made into too much of an SMG when we needed a rifle. And this is the faction with the best SMG, all things considered.
  12. Tanks still engage in skirms on the RTS part of the game. So simply removing tanks from skirmishes without putting them elsewhere when they engage on assault lines wouldn't end well. Now, the new tank-only gamemode that's being worked on might fix that. Problem is while tanks are extremely powerful when no AT is present, they're quite powerless when any amount of AT is on the field. It's just too easy to roll up to a tank and fist it into oblivion. Tanks definitely need to be less like snipers and actually more with the infantry to some degree. Frankly, doing that now is suicide, as while infantry might protect you from some enemy attacks, the vast majority of times you can't trust your own teammates to gun down a rambo as he simply rams his bike into the tank's side, gets off, and plonks/throws stuff on the take. The tank itself offers the enemy cover, so unless you have a good angle, he'll be fine, And if he concentrates on AT, he'll probably die, but he'll also be generally successful at blowing the tank up. Tanks should be a quality over quantity resource in Assault mode. Something that acts as a reasonable force multiplier when assaulting an objective. It should take more than one half-assed attack to kill a tank, but it also should require the tank and infantry working in tandem to actually get anything done. A dedicated AT guy should still be able to love a tank up, but not nearly as easily as currently.
  13. stop blaming players for team kills

    Because it gives players the option to not flag the offending player if he judges it to not be worth it.
  14. Newspaper for Allied Armed forces

    That's a mild understatement. Yeah, 'cuz they'e dying of laughter...
  15. That's sure doing the Me-410 a whole lot of good... /s Speed isn't an advantage in the tiny-butt maps we have to work with. Esp. with nose mounted cannons that are laser accurate to 10000 miles or whatever.