Arsnicthegreat

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About Arsnicthegreat

  • Rank
    Lieutenant General
  • Birthday February 2

Faction & Soldier

  • Faction
    Germany
  • Soldier
    All types

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  1. Tanks are more weak than a player

    I don't. There goes "everyone". HE was usually about half of the shells a tank would have. Tanks were designed to help support infantry, and 75mm + HE is extremely good at decimating stubborn defenses. I think the amount of HE is quite fine, all I would do is make it expensive enough so that you'd have to pick your targets, rather than an unrealistic numerical limit. I can agree with that, no doubt about it. Exactly.
  2. update tiger I

    The model has looked like that since day one: the texture however just got worse. It just needs a few roadwheels and a less dingy texture, imo.
  3. Make guns realistic!

    I feel like old Spaatz Luger sounded better. Perhaps adding a little more umpf to it would help, it's be a better sound than the current one altogether.
  4. Customising the R75 (Removing the Sidecar)

    The sidecar on the R75 wasn't removable, it was part of the frame. The German Army did field other models of motorcycle that didn't feature a sidecar.
  5. Deploy System Feedback Topic

    Possibly by deducting deploy points from the TK'er instead?
  6. Support for sniper and heavy machine guns

    We need a "Weapon rest" feature when near cover to stabilize weapons tbh.
  7. SU didn't deploy their newly-developed T-34-76 tanks until the Germans had pushed deep into their territory, Ofc, Panzer 3s and 4s with 37mm guns and 75mm howitzers, respectively, easily stomped the rag-tag collection of BT-7s, T-26s, even T-28s, etc.
  8. Totenkopf insignia

    No, it's just that the tanker uniform looks stupid without the proper insignia.
  9. SA Rifles Are A Bit Too Good

    Instead of nerfing hipfire precision, increasing inaccuracy per shot in hipfire could work. After all, you're firing a rifle w/o bracing it with your shoulder.
  10. My concerns about the vehicle update

    I think the vehicle update will help. This game has too many speedy Gonzales running around, time for them to slow down and with it the game pace.
  11. Buff STG 44

    Chew through noobs faster? The STG already 3hk's noobs. This buff will only help us deal with HSG and HSS. If you're still getting wiped, and you've gotten to the point of having HSG, then that's on you, not the STG. This will help the STG where it's the weakest: against more seasoned foes.
  12. Buff STG 44

    Oh sure, make my MG 42 a OHK while you're at it, let's see you cry. I'm looking for sensible realism from a gameplay perspective. As in, making things as real as possible as long as it benefits the gameplay. At the moment the STG is far from a good representation of its real performance. And in-game, it reflects that. It's justn ot much to write how about, and it essentially bring the same playstyle as an MP 40 or MG. Unfortunately our dear acquaintance @Paciencia095 can't seem to grasp my proposal without knee-jerking into two contradictory opinions: "STG ISN'T SUPPOSED TO BE AN MG" and "I WANT MG ROF ON AN STG". Look, I don't give two fucks about the STG's rate of fire. The STG's stock ROF is more than enough for what it was built to do. If the STG in-game didn't do pea-shooter damage and have the accuracy of a potato gun, 500-600 is fine. I want the STG to actually have a niche. Enough range, damage, and precision to serve as a 3hk SA when necessary, and enough ROF to stand enough of a chance in CQC. I don't want a damn machine gun or a G43.
  13. Buff STG 44

    I made reference to the Johnson to show how weak your argument regarding "STG isn't an MG" is. As I said, the Johnson isn't an MG gameplay-wise either, yet it has 3hk. And given how you want to up the STG's ROF to machine-gun rates, it seems the only one who wants the STG to be a machine gun is you. I just want the STG to be more effective as a rifle, hence I'd rather keep the stg to 600 RPM max and a 3hk, to emphasis semi-auto usage. You're a waste of my time.
  14. Buff STG 44

    The Johnson is a machine gun in name only in H&G. It isn't burdened by the same movement restrictions, nor does it cost 7 equipment points.
  15. Buff STG 44

    Who says? Look, in this case the STG would basically be a more agile MG 34 with less ammo and less range. That's fine. If you think 3hk isn't balanced, then you'd support 4hk Johnson, right? The STG isn't a peashooter, and frankly I'm tired of using it as an MP40 + range. That's not anywhere close to how it performed.