sfscriv

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Everything posted by sfscriv

  1. Afonso's Cartoon Corner [H&G Cartoons]

    Where are the old images that were to be uploaded?
  2. You are offering up so much material for a rebuttal. The time is, not yet. But, soon. A small preview... Wrong!! The main focus to move one of the German Faction starting points was to open up a corridor for the U.S. and USSR to collide and expend resources on each other instead of eating away valuable resources from the German Faction. .
  3. We know there will be a Developer produced video each week on Wednesday. A 'DevStream' every two weeks and a 'Community Frontline' every two weeks. Operation Glasnost is a good initiative and has been defined as 'Transparency.' What changes in transparency can the H&G Community expect to see? Potential Areas for Communication - Development priorities - Acknowledging deficient aspects of gameplay - Providing 'timing' on when the fix will occur - Fixes to action battle gameplay - Fixes to campaign map gameplay - Acknowledging exceptional concept suggestions - Providing 'timing' on when the feature will be implemented - Giving credit to bug identification and idea suggestions - Moderator targeted thread/topic with Subject Matter Expert (SME) Developer interaction on the topic (What @Reto.Desji is doing in the Map Talk is fantastic) Feature/Fix Integration Timing - Hotfix - Next update - Next 6 months - Next two years Decision & Announcement of the Feasibility of Feature/Fix - We would like to have the feature - Maybe - Probably not - Definitely not The last couple videos produced by the Reto Dev Team. I am providing the embedded videos and timestamps of the introductory portion of both videos discussing transparency and answering H&G Community questions. 2:39 - Operation Glasnost: Effort to be More Transparent 3:38 - Acknowledging there is Frustration in the Community 3:57 - Expanding the types and frequency of streamed videos by Reto Developers 4:11 - "Q&A and Why" DevStream with Game Director scheduled at 1500 hours Central Europe Time (0900 hours Easter Time) for Wednesday, 16 AUG 2017 4:32 - One Question per screen name can be submitted in the H&G Forum 4:42 - Can vote which questions can be asked first 5:13 - Community Frontline stream 2:28 - Q&A and Why 3:06 - A ton of questions 3:20 - Continuously be able to answer all of your questions 4:12 - Some questions will need more preparation to provide a detailed answer 5:06 - A new direction where we get more in touch with the Community 6:02 - Questions collected and then voted on 6:50 - 1st Question: Weapon function 11:44 - 2nd Question: When sub-factions? 14:05 - 3rd Question: When new map? 22:51 - 4th Question: When correct problems with FPS? (Answered in Question #3) 23:32 - 5th Question: Weapon performance statistics 24:31 - 6th Question: When & How RTS changes? This initiative to reach out to the H&G Community is excellent. We need to refine the execution of the exchange. The biggest deficiency in the process is the questions being asked by the community are not clear enough. This results in an answer that is not founded on understanding the issue. I recommend the following format: There is simply a need for better understanding and more detail on the issues. Both sides of the issue do not need to brush over and hurry through the process. The issues are real and action to resolve the issues is in desperate need. The issues should be presented with a single topic. Be clear and detailed. Question #1 - At 6:50 in the last video, the author of the question lumped multiple weapons together with no clear reasoning as to why the changes were in need of being reverted back to an earlier version. Without a "necessary badge" means what? There is too much room for speculation as to the intent of the question. Answer #1 - "I assume he means..." "... in some state at some time..." "I hope I understand it correctly..." You can see the need for detail. What exactly is desired? A reference point in time is needed by the developers. For example, the specific name of the update you want to roll back to and why. Badge discussion followed. Remember this is the number one issue voted upon by the Community. The number one voted topic fails to resolve anything. The question was too vague. And, the frustration levels would surely be rising in the Community right about now. The lack of a well articulated question is actually making things worse. Question #3 - At 14:05, when new map? Answer #3 - Good answer. Runs through the maps under production. Two Soviet maps previously seen will be the first to be released. Timing of three to four weeks to start public testing. Followed by two 'Tank Only' maps. Starts answering question #4. Rendering being updated. Question #5 - At 23:32, Weapon performance statistics. Answer #5 - Will share in future DevStream. Good answer, so long as the issue is actually answered in the next DevStream. Some of the submissions can be simple, clear one-sentence questions. Others, like the Auto Resolve problem, would be better served with the [issue, discussion, recommendation] format as it is a complex issue needing a full discussion and full community collaborative effort. It's vital that this process be improved. After the voting, pick the top five issues and dig deep into them. Open each Issue/Question to be discussed in the chat and have the chat questions be only about the specific issue being discussed. Banter, sarcasm, joking, and laughter are appreciated where appropriate. Unfortunately, the long duration wounds from some of these multi-year issues makes the light heartedness misplaced when addressing the specific issues. Pick one or two well thought out threads/topics in the forum to discuss. Marketing: Sale Ideas authored by @RadicalEdward2 Players Name Your Top 3 Most Memorable WWII Events (Marketing Opportunity) To The Community: Suck it up, Buttercup! To The Community: Change Your Approach Carving out Market Share Feedback on Operation Glasnost (Reto Transparency) Listen, Acknowledge, Offer Solutions, Give Credit, Openly Track, & Satisfactorily Resolve Issues Retaining & Bringing Back Great Customers Honoring Clan Attributes: A Stronger Community with Costumer Retention Configuring the New DevStream Twitch Room .
  4. Soviet with Vodka; perfect American with a bottle of beer; should be a can of beer German with a glass of beer; should be a Stein of beer @Reto.KenSolo Reto is in Europe and formal drinking is done with a Stein. Reto should get awesome custom beer Steins made. Showing off the distinctive features of the game and enticing fans to really want to own a H&G Stein. Similar to the second from the left. .
  5. @Reto.Circinus specified on his Twitch stream that the main DevStream Twitch Room was being refurbished. I would like to share some ideas on a recommended configuration. H&G Community Frontline (most recent) - https://www.twitch.tv/videos/160845965 H&G DevStream - https://www.twitch.tv/heroesandgenerals The Reto-Moto team is selling the H&G game and the platform to communicate with the public should be impactful. This next year will be thick with competition. Carving out Market Share The presentation to the viewers should be grand and impressive. The visuals should highlight the distinctive features found in H&G: - World War II - Strategic War - Combined Arms There should be an ornate custom wood desk with a diorama (model representing an action scene with three-dimensional figures) of H&G WWII models and cup holders for beverage containers. The backdrop should have 3D depth to it with a H&G fighter plane model swooping down for a strafing run. Past DevStreams have a unique reoccurring ritual - Beer drinking! What more can be done to highlight the experience of ending a work week with relaxing and chatting with the fans? Drink different types of beer and compare them. Now, another great thing about Reto-Moto is the company is located in Europe. Drink different types of European beers and talk about where the beer is from and the closet WWII battlefield to the brewery. Reto is in Europe and formal drinking is done with a Stein. I lived in Europe for three years and conducted some research while I was there. Reto should get awesome custom beer Steins made. Showing off the distinctive features of the game and enticing fans to really want to own a H&G Stein. The stunning desk would showcase the H&G beer steins. Cup holders in plain view for the fans to marvel. Think of the attention and chatter of fans talking to their friends. The power of word-of-mouth is presented in this thread. Retaining & Bringing Back Great Customers Disregard the non-WWII themes in the images. Concepts are being present that would be H&G WWII-themed for the completed Twitch Room. The top of the desk would extend toward the camera with depth toward the announcers. The diorama would be on the front top of the desk in tiers. The stein presentation would be slotted into the diorama and be easily accessible to the beverage drinker. There should be shelving/terraces for the announcers to view their monitors, interact with their keyboards, space to place their notes, a monitor to see their stream and text messages from the support staff, and a presentation stand to exhibit items like giveaways and WWII relics. Here is the new DevStream Room: Other H&G concepts - sfscriv Collection of Goodness Carving out Market Share Retaining & Bringing Back Great Customers Listen, Acknowledge, Offer Solutions, Give Credit, Openly Track, & Satisfactorily Resolve Issues Honoring Clan Attributes: A Stronger Community with Costumer Retention @Reto.Colding Really looking forward to seeing the new DevStream Twitch Room. .
  6. If you are looking for some of the work that was done to get this current batch of testing underway, here are some of the bread crumbs. .
  7. On 14 SEP 2017, the decision to conduct tests related to improving the balance of the Campaign Map/RTS/War was announced. Wow!! Thanks for bringing our stardom to my attention. We got some good coverage. Even better, it sounds like some serious testing is in the near-term: - Starting Position adjustment - Auto-resolve turn-off - Underdog turn-off Significant steps!! Here is the link to the start of our FEATURED time in the Spotlight with 7 minutes and 10 seconds of Fame. . The most significant step gained is that Reto is actually going to conduct tests in a effort to improve gameplay based on H&G Forum Feedback. --------- +++ --------- Original Content Starts below this Line --------- +++ --------- Balancing the Factions chances of winning on the Campaign Map The current efforts to balance the factions has been exhausted. I do not believe there should be a cap on any of the factions. There are a number of ways to attain a closer balance of the faction experiences. A) The easiest step, given the faction disposition and participation, would be to reallocate 16% of the Soviet's resources to the German faction. The 16% is based on a year's worth of data with the German faction attaining only 17% of the Victories. B) Resource distribution based on past use for each War C) Leading up to the purchasing decision, inform the customer of the lowest population faction and the highest population faction. D) Inform the customer of incentives in the very early stages of playing H&G for the first time. E) Offer an opportunity for German faction accounts to transfer to the Soviet faction F) Adjust the starting spawn locations The current starting spawn for the campaign map for each faction are: American - Edinburgh & London German - Rome & Berlin Soviet - Leningrad & Moscow Unfortunately, the current campaign map configuration with 23 strategic centers and two starting spawns for each faction puts the Germans in a disadvantageous disposition and the Soviets in an advantageous disposition. War Victories by faction for the year 2016: 23 - victories for the Americans (33%) 12 - victories for the Germans (17%) 35 - victories for the Soviets (50%) In order to balance the likelihood of each faction having a fair opportunity to achieve victory, I would like to recommend we slim down the starting spawn option from two to one starting strategic center per faction. Right click & Open in New Window Right click the link to view map in a separate window With this first image, I would like to start by bringing to your attention the 23 strategic centers with the Germans spawning in Rome, the Soviets spawning in Leningrad, and the Americans spawning in Edinburgh. German - Rome Soviet - Leningrad American - Edinburgh The first range ring in red is from Edinburgh to London. The same diameter range ring is centered on Rome and Leningrad. The next range ring in orange is from Edinburgh to Paris. The last range ring in yellow is from Edinburgh to Zurich. The orange and yellow are also centered on Rome and Leningrad. The green straight lines are the same length with the distance from Rome to Leningrad being approximately the same distance as from Leningrad to Edinburgh. The distance from Edinburgh to Rome is clearly shorter than the distance between the other two proposed starting points. For each faction's proposed starting spawn site, I would like to highlight the strategic centers found within the red range ring, then the orange range ring, and, finally, the yellow ring. For the Americans: Edinburgh - START HERE RED - 2 London Including Edinburgh, there are two strategic centers within the RED American range ring. ORANGE - 2 [Two easy conflicts due to closer proximity to the American starting spawn] Rotterdam (ORANGE with this strategic center being within the YELLOW range ring of the Germans) Paris (ORANGE with this strategic center being within the YELLOW range ring of the Germans) There are two strategic centers within the ORANGE American range ring. YELLOW - 5 [Three difficult conflicts due to closer proximity to the German starting spawn] Copenhagen Oslo Berlin (YELLOW with this strategic center also being within the YELLOW range ring of the Germans) Bordeaux (YELLOW with this strategic center also being within the YELLOW range ring of the Germans) Zurich (YELLOW with this strategic center also being within the ORANGE range ring of the Germans) There are five strategic centers within the yellow range ring with three being difficult fights. Summary: American (9) w/ two easy & three difficult 4 - unopposed The Americans have nine strategic centers within their three range rings with two being easy captures and three being difficult captures. For the Germans: Rome - START HERE RED - 2 Marseille (Includes the starting strategic center spawn) ORANGE - 4 [one easy conflict] Zurich (ORANGE with this strategic center also being within the YELLOW range ring of the Americans) Belgrade Budapest Prague YELLOW - 6 [two easy & three difficult] Bordeaux (YELLOW with this strategic center also being within the YELLOW range ring of the Americans) Paris (YELLOW with this strategic center also being within the ORANGE range ring of the Amercans) Berlin (YELLOW with this strategic center also being within the YELLOW range ring of the Americans) Rotterdam (YELLOW with this strategic center also being within the ORANGE range ring of the Amercans) Istanbul Warsaw (YELLOW with this strategic center also being within the YELLOW range ring of the Soviets) Summary: German (12) w/ three easy & three difficult 6 - unopposed The Germans have twelve strategic centers within their three range rings with three being easy captures and three being difficult captures. For the Soviets: Leningrad - START HERE RED - 1 (Just the starting strategic center spawn) ORANGE - 4 Riga Moscow Minsk Stockholm YELLOW - 2 [one difficult] Kiev Warsaw (YELLOW with this strategic center also being within the YELLOW range ring of the Germans) Summary: Soviet (7) w/ one difficult 6 - unopposed The Soviets have seven strategic centers within their three range rings with one being difficult to capture. ---- Not within any factions range rings with the strategic center being between the Germans and the Soviets. -- Sevastopol -- . @Reto.Stenum I would appreciate your thoughts on this suggestion. .
  8. Reto is LISTENING !!! Provide your well thought-out concerns and offer a sound recommendation. I'm impressed Reto. Keep up the Great Work!! .
  9. We are no longer Germany

    Sometimes it is better to ask around and do a bit of research before presuming. Here is a great quote,"Better to remain silent and be thought a fool than to speak and to remove all doubt." — Abraham Lincoln Twenty-nine posts. You may want to become a more active contributor. Here I did some of the work for you: Campaign Map Distance Analysis - Recommendation Feel free to quote the hell out of me. Was that defending this forum user or... What the hell, it does not matter. Yes, Yes, and Yes. I am far from silent. And, Yes I did contribute to the momentum to test to improve the RTS/Campaign Map/War gameplay. You may also find utility with: To The Community - Change Your Approach H&G Devstreams with Timestamps. If you are feeling really bold and audacious - To The Community: Suck it up, Buttercup! (Probably a bit too much coming from an official Reto representative) .
  10. The reply is in the works. It will likely take me several more days before it is posted. You are focusing in the wrong area for your objective study. Keep an eye on France and Ukraine. That is where you should see the difference. Also, be attentive to the mid-game. There are many issues with the RTS portions to create a balanced playing field. Let's get through the first three tests (start point, Auto-Resolve, Underdog). Examine the process and the results. The make great recommendations for further improvements. .
  11. There are quite a few threads related to the move of one of the German Faction starting points from Berlin to Belgrade. Keep the debate alive.
  12. 1-Year Launch Anniversary

    Really big deal to get the game to launch status. Congratulations on your first year anniversary. Looking forward to many years of success. .
  13. KenSolo, Interesting that you chose "calling-in an airstrike" to conduct a battle-hand-off with Robotron. It just so happens the last link of the post you commented on is about calling in Close Air Support (CAS). @ninkanoob and I in the first two posts in the this linked thread <Pilot and Infantry Coordination> have radio and binoculars as an unlock for infantry and recon squad leaders to coordinate with friendly aircraft which includes a new CAS ribbon. .
  14. Found More WWII Artifacts

    Interesting finds.
  15. That was a big part as to why the results were not better as the question could have been crafted better. .
  16. Move the AA Guns

    Have the Anti-Aircraft guns emplaced by real players and bots. Anti-Aircraft Soldier The cargo truck could also be used and unlocked by a new Anti-Aircraft (AA) soldier class. The cargo truck can transport soldiers, but its primary function for the AA soldier would be to transport a large crate which could be dropped and then shoveled into a stationary anti-aircraft position. Recommendation for Cargo Truck function change for action battles .
  17. Anti-Tank problems and part of the solution Anti-Aircraft Soldier Innovate! Bots do the Dirty Work!! Multi-Echelon Command Teams Engineer AT (XO-controlled) View: 1/3 the normal view distance Morale: N/A Break Contact/Exfil: No special ability Primary Function: Repair Bridges and Railways. Enhanced Battlelines Function Loss: N/A Note: This AT would be an unlock for the XO position and controlled by the XO. Partisan AT (SCT) View: 1/3 the normal view distance Morale: Starts at 75%. +50% with Victory. (125% maximum) -50% with Loss. Break Contact/Exfil: Unable to move from uprising action battle town. Primary Function: Revolt against occupying force. Can be reinforced by Pathfinder and Mechanized Recon ATs. Partisan, Pathfinder, & Mech Recon Function Loss: N/A Cargo Truck AT (XO) View: 1/3 the normal view distance Morale: 50% greater loss if not directly supporting an action battle Break Contact/Exfil: No special ability Primary Function: Move logistics operated by bots. Provide supplies to establish Supply Depots on the Campaign map and support the construction of Command Bunkers. The later concept will be described in a Future thread. Truck Info: Cargo Truck function Function Loss: Mobile spawn only for bots. Specialized Function - Assault Teams <Pilot and Infantry Coordination> - authored by @ninkanoob @Reto.KenSolo A soldier type discussion for your viewing pleasure. .
  18. Corner Compass

    There is an interesting option in the video of this post. .
  19. Aircraft Maps - Recommendation

    Aircraft action battle maps ... Bomb factory ... Sink ship ... Wreck train ... Attack Ground Convoy ... Destroy bridge ... Chance encounter with enemy aircraft over sea Have at least five new maps accessible to aircraft only: 1 - Attacking aircraft attempt to bomb factory while defending aircraft attempt to destroy attacking aircraft 2- Heavy cloud cover and haze obscure moving ship as attacking aircraft attempt to sink ship while defending aircraft attempt to destroy attacking aircraft 3 - Attacking aircraft attempt to destroy train which will periodically travel through tunnels while defending aircraft attempt to destroy attacking aircraft 4 - Attacking aircraft attempt to destroy ground vehicle convoy (cargo trucks operated by bots) while defending aircraft attempt to destroy attacking aircraft 5 - Attacking aircraft attempt to destroy bridge while defending aircraft attempt to destroy attacking aircraft The last map (over water) mentioned above in the first list would actually be the easiest to implement. Water and air with the planes spawning and rearming in the blue skies. Other variations to the concept could have two to four islands to orient the aviators and allow them to make an emergency landing to conduct repairs. Or, just make the whole surface area land with one big grass field. Two other variations of concept for the top five maps mentioned: A) Integrate the new anti-aircraft soldier type and AA bots into defending the factory, ship, train, convoy, and bridge. B) Design the map so both sides have an objective to defend and each has an objective to attack. e.g. Map 1: friendly factory & enemy factory (two factories); Map 2: friendly ship & enemy ship (two ships); Map 3: friendly train & enemy train (two trains); Map 4: friendly convoy & enemy convoy, Map 5: friendly bridge & enemy bridge I see the Air Maps on Staged Action Battles being for pilots and relieving the pressure on ground forces on the other Staged maps. The need for pilots to return to a Faction Runway to rearm and repair would also alleviate pressure on ground forces. Being able to damage the runway gives the enemy pilots another important target to attack, gives another concern for the runways to be defended to prevent runway being cratered, and allows the XO to conduct the important task of having a bot repair the runway (repair tractor unlock). As for Air Maps integrated on the Campaign Map, a successful bombing Action Battle reduces factory or ground convoy resources provided to the front lines. The three Aircraft Encounter maps to be found on the Campaign and associated with the Battlelines are described in the following thread: Enhanced Battlelines I think it is important to tie the Aircraft action battle maps to the Campaign map and the resource system. Tying Aircraft maps to Resources For additional Aviation Concepts, please view: Recommendations for Upcoming Aviation Updates [Consolidated] Faction Runways, Require Landing for Re-arm, & Crater/Repair Runway Pilot Training Map and Instructor Feature Enhanced Battlelines Anti-Aircraft Soldier <Pilot and Infantry Coordination> - authored by @ninkanoob The Doolittle Raid, April 1942 H&G Devstreams - Aviation topics. .
  20. Release the KRAKEN!!! Oh, no... Alright. There is a lot there. I'll read through it. There was some under-handed approaches on my part. I will attempt to clean it up. .
  21. Honoring Clan Attributes: A Stronger Community with Customer Retention ( The is a collaborative effort between Jacky95 and sfscriv ) General Prologue We would like to see improved retention and expansion of the H&G Community. We have both put out a number of threads suggesting enhancements to H&G gameplay. This thread focuses on clans. We are presenting a number of concepts to improve the clan experience, encourage new and old clans to join the H&G Community, and to inform random gamers how to create and administer their own H&G clan. A Better Gaming Experience Being a member of a clan offers a far better gaming experience. At the bottom of the pyramid in the image above, folks are sitting on the couch watching the TV. The experience becomes more social and interactive as we move up the pyramid. The attributes of a Clan have a plan to conduct the match, the task organization to assign men, weapons, and equipment to specialized roles on the battlefield, and the integrated communication to coordinate with clan members as well as random players. H&G should gift the clan experience to the broader H&G Community with integrated clan tools and support. Short introduction to the Clan Directory Let's start with the most significant feature addition. It's time to move the Clans out of the darkness. The clans would likely want to know the other clans better, clans generally want to recruit new members, and random players want to find a clan that suits them. Easily accessible clan information is desired and could be provided by an official H&G Clan Directory integrated into the existing H&G website. It's understood that there is clan content buried somewhere in the H&G Wiki and there are already sections dedicated to clans in the H&G Forum. This recommendation would make discovering desired information easier with an organized format, searchable content, and tied to actual game activity. Here are the characteristics of a new directory: Official H&G Clan Directory Clan leaders will select from drop down menus to configure their clan information. ... The in-game activity of the clan and its clan members is tracked and made public. Similar to your Steam profile. Provide a cumulative hours played as well and a weekly summary for each clan member. ... Contact information: Website, Forum, email, Steam Group, TeamSpeak/Discord ... Faction/s: American, German, Russian, All, Other ... Size: 1-9, 10-19, 20-40, 41-99, 100+ ... Language: English, German, Portuguese, Spanish, Chinese, Russian, French, Italian, Hungarian, Polish, Czech, Turkish ... Date Clan established: MM/YYYY ... Recruit Age: All, 13-16, 17-24, 25+, other ... Region: hometown, state, region, time zone, national, international ... Atmosphere/culture within the ranks: very casual, semi-organized, strict adherence ... Clan Leader Attribute: Experience, Skill, Availability, Hardworking, Teamwork, Fun ... How frequently do you want an event? Multiple times a week, weekends, once a month, laissez faire ... Soldier type desired: All, Infantry, Recon, Tank Crewman, Paratrooper, Pilot ... Other desired Attributes: Assault Team Ownership, At least 100 hours of gameplay ... Requirements: None, Microphone, Other Requirements to be listed in Clan Directory: (verified before acceptance) Third-party VoIP software: TeamSpeak, Discord, etc... Website/Forum/FaceBook Start Your Own H&G Clan You may find the perfect clan. Or, you could just create and administer your own clan. We have put together proven tips to get your organization up and running. Starting Your Own H&G Clan Short Introduction to Advertising Clans It's time to discover the inner workings of our Community that offers camaraderie, unifying effort, and fun at a higher level. What are some positive attributes for online gaming Clans in the H&G Community? Group of individual players dedicated to support one another Clans encourage players to develop a long term relationship with the game Clans elevate Community excitement for the game Clans expand the active playerbase Clans enhance customer retention Retaining & Bringing Back Great Customers To support Clans and encourage positive attributes, Reto should assist clans in reaching out to the playerbase. Clans should be rewarded for being active in the H&G Community. For their dedication, we should offer an advertising vehicle within the H&G game. In addition to providing a Clan Directory, Reto could advertise its Clans to the playerbase creating a "Meet the Clans" News section similar to 'Meet the Players' and 'Meet the Developers.' It's time to improve the communication between Clans and randoms. - Create a "Meet the Clan" news section to advertise active Clans to the playerbase. - In-game Clan Advertisement pop-up, we would be reaching out to the whole playerbase. This would be similar to the Store pop-up advertisement when you first log-in. Two-week advertisement loop. The pop-up is presented once for each log-in. Just as everyone gets the News popup when he first logs or the store advertisement. Two random days assigned to each Clans advertisement in the two week loop. Only seven clans for any given advertising loop. If there are not seven clans for the seven days, then some of the clans get more than one day of advertising for any given week. Clans which took part in the current loop cannot take part in the next loop. 1 week break between advertisement loops. To avoid being annoying and keep the pop ups fresh. Clan would be required to be listed in the Clan Directory Format: Clan insignia/picture, short announcement, VoIP and webpage info A fee to advertise, perhaps 500 gold. Administration Responsibility Someone has to vet the applicants for the directory and verify the existence of the VoIP and website. Probably a trusted agent like a Moderator, the Bug Hunters, the Research Regiment, or something similar. The WWII online gaming competition is at our door step. How do we improve our Community to weather the storm? We offer unique features and we should strengthen and unify the Community. Carving out Market Share Thank you for taking the time to consider our proposal. We'll see you on the H&G Battlefield. Fight For Friends! Carving out Market Share Retaining & Bringing Back Great Customers Listen, Acknowledge, Offer Solutions, Give Credit, Openly Track, & Satisfactorily Resolve Issues Configuring the New DevStream Twitch Room .
  22. I'll just leave this here...

    Yes, the RTS portion of the game is long over due for adjustments. You currently have 121,363 credits and it only costs 77,998 credits to ribbon progress to the first Command Point. I understand your point and it is VALID... but, not "impossible." .
  23. No more GERMAN substantial war faction left

    Wow!! Thanks for bringing our stardom to my attention. We got some good coverage. Even better, it sounds like some serious testing is in the near-term: - Starting Position adjustment - Auto-resolve turn-off - Underdog turn-off Significant steps!! Here is the link to the start of our FEATURED time in the Spotlight with 7 minutes and 10 seconds of Fame. . Change is actually happening. .
  24. Can't wait. ------------- Radical, you are creating some good concepts. I would recommend adjusting the approach and toning down the rhetoric. None of us is correct 100% on all the topics. To The Community - Change Your Approach .
  25. With some good supervision, some great things could be derived from your energy and output.