sfscriv

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About sfscriv

Faction & Soldier

  • Faction
    Germany
  • Soldier
    All types

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  1. The War absolutely takes too long for almost every action. Many aspects of H&G take too long. A Consideration of Time .
  2. I think the FG-42 should be an exclusive weapon from the German Faction Para Forces. The Johnson M1941 LMG should be restricted to just American Faction Para Forces. .
  3. I like this one. Medic Helmets authored by @Savland .
  4. On 9 March 1942, the United States Army Antiaircraft Command was established in Washington D.C. and in 1944 the AAA school was moved to Fort Bliss. In 1938 there were only six Regular Army and thirteen National Guard regiments, but by 1941 this had been expanded to 37 total regiments. In November 1942, 781 battalions were authorized. However, this number was pared down to 331 battalions by the end of the war. By late 1944 the regiments had been broken up into battalions and 144 "Antiaircraft Artillery Groups" had been activated. The serially numbered battalions in late World War II included the following types: Antiaircraft Artillery Battalion Antiaircraft Artillery Automatic Weapons Battalion Antiaircraft Artillery Gun Battalion Antiaircraft Artillery Searchlight Battalion. .
  5. Hearing from the Nine Contestants on the stage on 11 NOV 2017. Their Top Positive H&G Attributes have been identified. Pulled from the Summit Meeting Minutes. Download directly Meeting Minutes - PDF file Marv2.0 - Teamplay with randoms on huge maps. [page13, para5, line2] Nebraskawow - The combination of strategy and action. [page13, para6, line2] WarDaemon - Not recorded. Cherry-picked, "mostly the war that keeps him going....every battle adds to the campaign map." [page25, para8, line3] D|ng - Old style gaming feel.[page16, para3, line3] Belgwyn - Balance between arcade and realism; add a little more realism. [page17, para8, line3] RadicalEdward2 - Large scale wars. [page19, para2, line3] Lycrist_Katk_ler - Combined arms warfare combining Real Time Strategy and action gaming. [page20, para2, line3] BrandonSolo10 - Combined arms warfare where the action battle contributes to the Real Time Strategy. [page21, para2, line3] Atway - The whole game. [page21, para10, line1] @Marv2.0 @nebraskawow @WarDaemon @d|ng @Belgwyn @Lycrist_Katkiller @BrandonSolo10 @Atway I believe this reinforces a quote that I have embedded in more than one thread. The distinctive feature of H&G is action battle integrated with the RTS/Campaign Map/War. .
  6. There have been eight, soon to be nine, Q&A&Y sessions and one Insider Summit. The consumers of your product have spoken. Reto, What has been learned? Please provide your top 3 takeaways from the Q&A&Y sessions. 1) 2) 3) Please provide your top 3 takeaways from the Insider Summit. 1) 2) 3) With all the dialogue, there should be greater understanding in some areas. Some Reto-produced discussion pieces could demonstrate your understanding of long-standing significant issues. Here is the difficult part. What, if any, priorities have been adjusted to accommodate the new-found knowledge? 1) 2) 3) What actual ACTIONS will be taken to provide timely, tangible improvements to the H&G experience? 1) 2) 3) Honoring this contract could be a critical step in regaining the trust of your clients. I recommend a future DevStream which summarizes the Lessons Learned and Reto's Action Plan. Now is the Time for Action. Show Us 3!!! .
  7. There have been eight, soon to be nine, Q&A&Y sessions and one Insider Summit. The consumers of your product have spoken. Reto, What has been learned? Please provide your top 3 takeaways from the Q&A&Y sessions. 1) 2) 3) Please provide your top 3 takeaways from the Insider Summit. 1) 2) 3) With all the dialogue, there should be greater understanding in some areas. Some Reto-produced discussion pieces could demonstrate your understanding of long-standing significant issues. Here is the difficult part. What, if any, priorities have been adjusted to accommodate the new-found knowledge? 1) 2) 3) What actual ACTIONS will be taken to provide timely, tangible improvements to the H&G experience? 1) 2) 3) Honoring this contract could be a critical step in regaining the trust of your clients. I recommend a future DevStream which summarizes the Lessons Learned and Reto's Action Plan. .
  8. The current system could have been balanced a lot better. Reto could speed up the exit animation for tanks. Some of the launched AT weapons are more powerful than a main tank round. The different vehicle speeds depending on the terrain could also be a negative. The best way to survive currently is to find a good overwatch position far away from the action or keep moving. .
  9. I am not looking forward to mobility kills and not being able to repair the vehicle to 100% strength. I think it is very unlikely Armor 2.0 will be an improvement. The current simpler system remains unbalanced years later and the more complex new system will likely be UNBALANCED and stay unbalanced. .
  10. What about the ability of the aircraft to see tanks due to the overly visible tank exhaust (smoke from engine combustion) in the spawn screen and during the action battle? .
  11. April Fool's joke from 2016. .
  12. Pilot Training Map and Instructor Feature .
  13. Set to start for the Swiss Faction .
  14. <Pilot and Infantry Coordination> - authored by @ninkanoob
  15. Anti-Aircraft Soldier Faction Runways, Require Landing for Re-arm, & Crater/Repair Runway .