zaerius

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Everything posted by zaerius

  1. zaerius

    US faction is Unbearable now

    Thats why I have a scoped M1G char with binocs. Once I spot those pesky bushcampers it doesn't matter that I have only a 2.2 and they have 4x or 8x.
  2. I disagree, they didn't nerf the close range performance of the lmgs, only their range. On close range they are still pretty much SMG like. If they wanted to reduce their efficiency on close range they should've reduced other parameters like Ads time and longer turn cone fire cool down.
  3. Any plans on adjusting the prices? It is an economical suicide to fight the tankspam even for vets, for new players it is impossible. I believe most players expected a decent accuracy buff for deployed AT rifles with the release of the bipods, but there was no change in this regards, and Imo this is a pretty big issue with these weapons. Are you planning/debating different accuracy and cone fire stats for deployed and undeployed At rifles?
  4. zaerius

    Tune in for our Developer Live Stream

    On the topic of capturing resources at the end of the battle. I highly disagree with the proposed (possible) change to how resources are earned. As redbjarne said they might change it so if you end the battle quickly, you capture more resources. This will only even further encourage sealclubbing, clans avoiding each other. If anything the system should work in a way that the longer the battle goes on, more resources are being captured. Also I think this system should directly reward the generals and players participating. Activity should be rewarded, and players who play the fps and use their ATs a lot should get extra resources. This would encourage generals to actually use their ATs and play war battles instead of leaving their ATs AFK for days, waiting till their resources are built up fully.
  5. They also said that they are planning on reworking the HS badge, so it would have a different effect. So yes you would be able to have both the armor and HSG, but only the body armor would give you health boost.
  6. while I understand why they are trying to make this change, I dont think it will have a positive reaction from the playerbase. If veterans will be able to equip the body armor, than the whole point of giving some advantage to the new players is gone. If they dont change the DMG levels for the weapons with this change, especially the OHK rifles, most veterans will have to sacrifice most of their loadouts to counter the 250m OHK cancer that this update will release upon us. The only way this could work IMO is if the body armor is taken away from the new players at some point, either it breaks down after certain amount of hours or its removed at player lvl 12, and the damages are adjusted to the current HSS or HSG levels.
  7. zaerius

    Tune in for our Developer Live Stream

    From how I understood it it wont be like that, it wont just cycle through the players currently in queue and wait for the next pass, but it will restart the cycle if there are enough resources in the stockpile. So from your example, lets say in one cycle there are enough resources to deploy 10 ATs. All 10 US players would get 1 AT, 10 Axis players would get one AT and the other 5 will have to wait for the next pass, and all 7 SU players will deploy 1 AT+ the first 3 players will get their second AT. It will be just as it right now, so SU most likely will be able to deploy most of their stuff with minimal waiting times, while US and GE will be stuck in q, getting their ATs one by one.
  8. Well, I thought you were not biased, but you are proving me wrong ever since 1.15 with every comment you make. You keep saying that everything is fine, US has options to compete with stg and avs, they just don't know how to mod their guns. This is plenty of proof of your bias, because anyone who has played around with US weaponry after the update knows that they simply don't have any automatic weapon that can compete on 50m+ ranges.
  9. I would like to see a system where everyone would get a certain number of resources to instantly deploy at any given time for their first deploy.. As it is currently vets with large armies deploy most of their stuff and deplete the faction resources in minutes. This makes a poor experience for new players and anyone who missed the start of the war. Further also would be great to have an activity reward, using the resource capturing mechanic. At the end of each battle players would capture resources for themselves and also for their faction, so players who are active on the RTS and fps would be able to resupply their troops.
  10. zaerius

    Sound feedback [1.15]

    Pretty decent and detailed analysis of the issue. I agree that the new SA rifle sounds are pretty cool, and if they convert all rifles to pbr it might be a pretty big improvement to the immersion.
  11. zaerius

    Tune in for our Developer Live Stream

    nice to see the devstreams back, but Im afraid the Q&A will be the usual flood of Nerf this, buff that, when will you add this, subfactions?! etc type of questions answered a million times already. @Reto.Hades you know the community, and the most burning topics. Would be great if you would be the one who would pick the questions from the chat instead of leaving it to redbjarne to pick any random question that happens to be on his screen. You could start to pick questions from the start of the stream and msg it to redbjarne when the Q&A starts.
  12. zaerius

    1.15 - THE WAR UPDATE

    @Reto.Hades Thank you for your effort of informing the community, I appreciate it a lot. Its nice to have some information about what are you working on, even if timeframe is not known, it doesnt matter to me, its reassuring that the devs acknowledge the issues and are trying to find solutions for it. I know you are under a lot of pressure, because a big part of the community is impatient and kinda angry, and they want exact details which are not available to you. Please dont let this discourage you from posting regular updates when you can, I believe most of us are happy to see any sort of small insight, so dont let the angry,demanding part of the community take away your motivation and these bits of informations from the rest of the community. Im happy to see that the sound issues are acknowledged, and is a priority task. Hopefully it wont take too long to see some progress. About the bipods, I dont mind the big LMGs (m1919,MG42) being as they are, but please make sure to separate the Battle rifles(M1918 BAR, FG42, Johnson, MG13 in the future, and perhaps the DP28 to some extent) from the true LMGs. These weapons should be reliably used in shoulder fire, at least they should be consistent in short bursts, unlike now where after the first bullet they just jump around completely randomly. The instability should be dependent also on the ROF, so the lower ROF BAR should be much easier to use with longer bursts than the Johnson. IMO the BAR should be treated as a counter part to the STG and AVS36. Once again, sincerely thank you for your efforts to be in touch with the community and keep us informed about whats going on in the development.
  13. zaerius

    (UPDATE) fix found for high cpu/low gpu utilization?

    I believe this doesnt work. The numbers we have by default in the localsettings.ini are the exact same numbers suggested by the OP, but in decimal. so for the gtx1070 the ID is: PCI\VEN_10DE&DEV_1B81&SUBSYS_33021462&REV_A1 10DE(hex)=4318(dec) 1B81(hex)=7041(dec) my default values from localsettings.ini: render.device_id=7041 render.vendor_id=4318 First game after Ive tried out the hex numbers it looked like I had better fps, but after some more games it turned out I didnt. After I checked the values in the console, it was giving me the default numbers in decimal. But I believe putting in the PID(product ID) for the audio.fmoddeviceid does improve the directional sounds.
  14. zaerius

    (UPDATE) fix found for high cpu/low gpu utilization?

    I think you are correct, the converting the numbers from hex to dec gives the same numbers in dec I had. No wonder it wasnt working for me, and I had the default dec numbers when I checked the console.
  15. zaerius

    (UPDATE) fix found for high cpu/low gpu utilization?

    @cellbuilder2 wow what a find. I launched the game just to test this out, and it seems to be working. I was struggling with the fps on a decent gear, getting 40-70 fps, after I changed the values as you suggested Im getting 100+/ But this also raises other questions. If they fail to detect properly our graphics cards, could it be that the source of the poor and buggy audio is the result of the same mistake? The commands are not accessible in localsettings.ini, but in the ingame console you have 2 commands: audio.fmoddeviceid audio.fmoddriver for me the deviceid is "0", and driver is empty. Edit: Im really not sure if this does anything. If I check the render.device_id and the render.vendor_id throught the ingame console, it spits out the original numbers, even tho its not overwritten in the localsettings.ini. The game is definately ignoring the localsettings.ini, not just the deviceid and vendorid, but all my graphics settings. After Ive put the audio.fmoddeviceid into the localsettings.ini with my external DAC's PID(product ID), the audio seems to be better, but I only tested it for one game.
  16. zaerius

    WTF have done with the sound

    Or its not a concern for them. Most likely the silent majority is playing on speakers or earplugs that came with their phone, so for them it makes no difference if the directional sound is off, for them it might be even more immersive to hear all this extra noise.
  17. zaerius

    The 1.15 game update effect

    I agree, they should categorize these weapons as battle rifles, which were designed with shoulder fire in mind, unlike the LMGs.
  18. zaerius

    The 1.15 game update effect

    I never said that, but comparably I feel like I had a better chance fighting M1919s and Johnsons with STG/MG42 and DP28/AVS than in the current situation using whatever US gun against the STG or AVS. While neither of these 2 scenarios were fair, I personally feel the current situation US found themselves in is a lot worse. the AVS and STG are at least two weapons that can be used reliably, without much thinking about how to use your weapon. I think playing as US will be a lot bigger struggle than it used to be for GE and SU playing against 1919, because they simply dont have any options to fall back on. No "brainless" weapon which you can use without a second thought, which is crucial in a high pace, tense battle against vets.
  19. zaerius

    The 1.15 game update effect

    It goes far deeper than just the ROF, as I pointed out its due to the lot worse accuracy spread and dmg. With an AVS I can take down an enemy on 50m with a 4-5 bullet burst reliably, with the STG the same can be achieved with 5-10 round spray, but with the M2 you will waste almost an entire mag. Another issue is the modding options. The only option with the M2 to make it competitive is to push the RPM. There is not much else you can do with it, since if you dont mod it for ROF, it will be still a lot worse on range than the AVS or the STG, but it will also loose its advantage in cqc. In my opinion there should be some new modding options that would increase the accuracy, reduce the spread, perhaps boost the range for the cost of ROF(max ~700?). Also the repair costs should be looked at generally, its not just an issue with the M2, but also with all the SMGs. This would make the M2 somewhat comparable to to the other ARs, and give US an option to have an easy to use decent jack of all trades automatic weapon.
  20. zaerius

    The 1.15 game update effect

    I dont use anything atm, tested out my beloved BAR for like 5 mins and it looked like kinda doable, but I decided not to play until the sounds are fixed. My point was that it is not true that running the M2 costs the same as the AVS or the STG just because it has a similar cost per shot, and for many this economical aspect rules the M2 as not usable. This is leaving the US with only the kinda wonky LMGs as their only universal automatic weapon, but from my short experience it requires a lot of skill and practice to gain consistency with them. They simply dont have an option like the AVS and the STG which have easy to control vertical recoil and are decent on all ranges. I understand that you as a GE main really enjoys the current situation, and you seemingly like to take this opportunity to rub some salt into US wounds, but objectively US has now very limited options. Just try to think about it differently for a second. Would you feel confident to fight an SU clan filled with AVS with the MG34 at its current form? Im not biased towards US, and I never used the LMGs much, but currently I would not feel confident fighting good players with AVS or STG if my only decent ranged automatic option would be an LMG(on any faction).
  21. zaerius

    The 1.15 game update effect

    You are comparing apples to oranges. Similar cost per shot with way worse accuracy and spread and damage, meaning you will waste 10x more bullets per kill. I can make 10k profits with the AVS and the STG no matter how I mod them, I loose credits every single match with the M2 no matter how well I do in a match.
  22. zaerius

    great update(Im not being sarcastic)

    LOL are you playing with speakers? Directional sound is an absolute basic core feature of any FPS game. Any decent player massively relies on sound clues, not being able to pinpoint the source of sounds is absolutely gamebreaking, and renders the game totally unplayable, since it's not something the player just can adjust his play style or weapons.
  23. zaerius

    WTF have done with the sound

    Im not gonna play until the sounds get fixed. This is the 3rd time they completely break the sounds, they learnt absolutely nothing from the previous 2 mistakes. Any other gaming company wouldve rolled back the sound changes the next day if they couldnt find a fix for the issue, but reto will just leave it like this for a few months like last time.
  24. zaerius

    great update(Im not being sarcastic)

    Unfortunately for me the sound bugs negate anything possibly positive in this update. I just cannot, and will not play this game till the directional sound is restored. I played 5 minutes with the bar before I quit with a huge disappointment that they once again completely messed up the sounds. We went from bad sounds to flat out broken and completely unplayable gameplay experience. Last time they messed up the sounds this bad, it took them many months if not a year to patch it up to just barely playable levels, and I can't be bothered to play for such long time like this.
  25. I was never a 100% behind the idea of implementing bipods, I saw a potential in balancing the LMGs, but at the same time I also thought the gameplay just isnt designed for them. The fights are not as linear like in other games like post scriptum and squad, where you know the enemy will come from one location, H&G gameplay is more chaotic and enemies come from all directions, making static use of LMGs quite useless. Now LMGs are mostly viable in close ranges, which is exactly what players didnt wanted. IMO just nerfing the turning cone fire, making quick target switching impossible wouldve had a much greater effect. Also they shouldve at least make all LMGs more accurate since in this update they added a lot more sway and spread to the guns. Guns like the DP with default ammo is still ridiculously inaccurate, making it unreliable in short bursts, and spraying it is not an option like it used to be before this update. Also as I pointed out before the update, the US is left without any decent all around weapon that can do decent on all ranges. The SU has the AVS but its not easy to use, and for many its not a viable gun. Only GE has a run n gun spray easy to use and reliable on all ranges weapon in form of the STG, and its kind of unfair tbh. The BAR should be a lot more reliable and easier to use to fill this gap in the US equipment, since they are left with the M1G as the only universal weapon.